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crazfulla

Phase 5 Beta Testers
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Everything posted by crazfulla

  1. Yeah just ad microtransactions and you're set! Kappa
  2. Oh sheet, RMCool13! Yeah I was a moderator.
  3. The problem with this feature, in smaller nnumbers anyway, is that you can end up with one team automatically being given a commander and the other not having one. So they have to muck around voting for one - if the people on that team can even be bothered. And some people have their opinions on use of commander powers in small games. Perhaps in larger games this would be fine, but in lower player counts...
  4. MRLS missiles still track their targets right? That gives them a bit of an advantage over Arties. Also you don't have to arc the shots like you do with Arty shells. They go exactly where you aim.
  5. There was always team reshuffle in the original Renegade, but it was fairly random. It made for some interesting matchups, but seldom did they actually yield a perfect balance. It was chaotic at times because you didn't know who your team mates would be at all. That being said I would support a feature being added if it were possible and if it actually benefitted the game.
  6. Probably lol. Doza is kinda OP in the sense that his right click attack can hit buildings further away than mobius can reach with a volt rifle. In regard to fighting free infantry I guess you're right. Although I seem to do ok with a doza in most cases, which I'm happy with given any EU based server I will likely have around 300 ping.
  7. Same, can't remember the last time I had to pull task manager up lol. Hey at least I don't have to restart my entire computer like I sometimes have to in Rust when it crashes.
  8. Why not just give people the ability to remap the radio command keys if they so desire? Would make more sense than confusing / alienating half of the player base of already dead game... just saying.
  9. Why try and fix what ain't broke though? Bet the pug will be filled with miscommunication now...
  10. As above. Some are completely missing, those that aren't are all shuffled around. Seems the map voting isn't the only thing messed up by the latest patch. Unless this is a server specific thing? Was playing on FPI just now.
  11. Sounds like something EA would put in a game. Except you would have to pay to get access to other maps.
  12. Looks a tad less confusing and obstructive, like it. I saw a lot of gunners being used when playing it the other day, so maybe consider checking the lines of sight on the Nod base. Remembering Nod doesn't have an advanced rocket class (though they do have SBH who are pretty decent at sneaking up on and ganking gunners).
  13. well I'm not in either the UK or USA so my ping will be horrendous either way.
  14. Agree, I'd much rather lose an AGT or Ob than any other structure (not counting superfluous ones like the repair pad). It can add an extra dynamic to the match if the enemy can just walk in at any time - you have to watch every entry point, not just the rear Power Plant path. Bit more of a hassle but far from impossible since you still have income and both production structures in that scenario. Also the AGT and Obelisk aren't that fantastic anyway given that their line of fire is obstructed by the huge walls in front of the bases. As for a million anti air defences, they shouldn't be necessary really. you have a main defence structure plus two smaller ones (GTs and turrets), which walls does not have. Plus it doesn't take much to bring down an orca or apache.
  15. When I see people voting to play walls in the first place on the endgame screen, I want to throw a visceroid in their face.
  16. Valid point. There is a lot of information shown that doesn't really need to be. Like the core mine limit... but pretty sure people are hooked on that.
  17. Arid needs to be remade into a map for normal RenX anyway, it was a great map in itself, but what made it special was the elabourate easter egg.
  18. When playing daybreak some well placed AT mines can alert you to those sneaky Stealth Tank rushes. Same on Eyes. AT mines alertness is pretty critical for GDI on larger maps, I feel.
  19. Some more rocks and derilict vehicles in the field would be a good starting point then perhaps. Most infantry that dares to leave base (which is usually only ever 1 or 2 people) tends to hang around the Tiberium cave, since it has an infantry only area. You can hold the silo while defending against long range MRLS/Arty bombardment. The rest of the map is wide open and offers little in the way of cover so completely understandable players don't want to hang around in the open. Though I wouldn't say go as crazy in making terrain obstructions as say Toxicity.
  20. When you try to spam "Defend the Power Plant" even though radio spam is kinda mitigated in RenX
  21. On a map with base defences you don't want a way into the base that is too easy. Look at Sunrise and the criticism I gave that map. The way people used the water to sneak the GDI WF is a tad unbalanced to me. Losing the Ref isn't the end of the world if you can hold the silo, but the Weps is kinda critical. But this is just a map with guard towers and turrets. Eyes has AGT and Obby. And losing the Power Plant is a big deal. Your base defences shut off and purchase prices increase significantly, making most high tier units unaffordable. Over time this can be the downfall of a team, especially when you are opening yourself up to SBH rushes. So do I think the rear infantry path needs to be redressed? Nope. Not really. As long as it is equally difficult to walk both teams power plants. Edit: As for GDI vehicles hitting Nod buildings from the bridge, this shouldn't be a big deal. The hole they have to shoot through is quite small, so really only one vehicle can shoot through it consistently at a time.
  22. Agree 100% with this. Usually I will avoid Rocket Soldiers for AT mining. I prefer to go Sydney or Raveshaw and defend against vehicle rushes, placing AT mines in weird spots that people won't expect. That way I have a reason to stay as that character and thus when the mines go off, I get a push notification. Kinda limits your options though, and the things cost 1k each so if you lose one you better have some money saved up.
  23. I was actually making a map named C&C_Dunes.mix for C&C Renegade, it was a wide open desolate tiberium wasteland kinda thing, based somewhat off terrace. I posted a screenshot of it once on the Renegade forums but they seem to have gone down. Sadly I never finished it due to it being extremely tedious, plus I may have been a bit over ambitious by trying to incorporate a mutant base with a working refinery that could be used by either team, by way of player controlled harvesters. It got to a point where the map crashed on load, and I couldn't figure out what was causing the crash. So it ended up in the too hard basket.
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