(100% inspired by Madkill's Gameplay and Ritual thread)
Specialization.
What is the goal?
The idea is to encourage players to explore the game, and specialize in a particular role during a single game.
This makes you more reliable and therefore a better teammate (esp if you're newer or not inclined to work with others)
Example specializations:
Mining / Defending
Support(ing vehicles/infantry)
Tanker
Aircraft
What is NOT the goal?
Make your character/vehicle crazy good (it's about stealthily making people better teammates without them knowing)
Purchasable weapons
Purchasable vehicles
Replacing VP system (should be complementary to VP, because we're rewarding specialization NOT experience)
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What is the reward?
An unlock. Specialization with your actions lets you purchase upgrades with a pro and con.
How long does the specialization last?
One life (or if it's a vehicle specialization, the life of your vehicle)
What are these specializations?
They are upgrades which have both a pro, and a con.
For example:
Miner / Defense
Speed upgrade in base
Con: you have slightly less health
Faster repair speed
Con: you get no prox
Better armor against C4
Con: you are slightly slower
Tanker
Faster turret turning
Con: slower vehicle turn
Faster vehicle base turning
Con: slower turret turn
Faster projectile velocity
Con: less damage
More damage
Con: slower projectiles
Aircraft
Anti-infantry specialization
Pro: Vastly improved armor against railguns, snipers
Con: You get no missiles
Faster vertical / side-to-side movement
Con: slower max speed
Longer missile range
Con: Lower damage
FAQ
Q: Can I have more than one specialization at a time?
A: No, but you can swap them.
If you swap, you lose 50% of your experience in the old specialization
Q: Is every specialization available for every vehicle/char?
A: ...Maybe? Balancing might be interesting.
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Thoughts?