Jump to content

crazfulla

Phase 5 Beta Testers
  • Posts

    164
  • Joined

  • Last visited

Everything posted by crazfulla

  1. What on earth happened to this map? Not sure how to feel about the recent changes.
  2. Yep the Sydney in power armour (fallout reference) is an "Epic Character". Nod has mutant Raveshaw in her place. You get them from crates, albeit a very rare chance. It is similar to the "God crate" in C&C Renegade all those years ago.
  3. Smaller player counts are more fun... they are less of a slug fest and one bad decision can lead to your quick demise. You really need to weigh things up and think much more quickly because you can't cover every possible avenue of attack like you can in 64 player games. On the plus side though, smaller games means less people to try and co-ordinate. XD
  4. Allowing people to build guard towers would be amazing, but would probably be a little OP. Maybe leave that to Hande's survival map. Maybe instead of making it auto repair buildings (which was always kinda pointless) perhaps it could allow a team to repair perma damage. This way, taking out the construction yard would actually become more of a priority as once eliminated, it would render the rest of the base easier to destroy. In the original renegade, there was pretty much no benefit to having those extra structures. I presume that's why the Communications Centres have been made into a tech building in Ren-X. They served no meaningful purpose.
  5. True that. Being the boss is a lot of reaponsibility. Some places I have worked I wouldn't have wanted to be the supervisor lol. So the same logic applies both in-game and IRL. I have been comm a few times now, other people have even started voting me rather than me just sticking my hand up. Was com on your survival server just before and for the first time that I'm aware of, we beat all 12 waves. I gotta take my hat off to the team though, I forget their names. They functioned really well and responded quickly to the /c pop ups I was doing. It isn't all about the commander, you need a team that functions well together and in public games (even sometimes in PUGs) that can be difficult to find.
  6. The default renegade maps (field, under etc) were small byu design. Probably either because the devs had little time to dedicate to map creation, or due to system limitations of the time. I don't think they were ever designed to support 64 players and I don't understand how people can find such games enjoyable. What is an ideal player count though depends on map size. A lot of fan made maps for the original renegade were larger. Some were several times larger. And those large ones were played regularly, despite low player counts on "Fan-Map" servers due to the absence of an auto downloader.
  7. Tiberian fiend crate
  8. Team stacking has always been a thing. I remember in the HazTeam community in the original Renegade the clan members would sometimes invade their public server and have a "HT vs all" match. Which was kinda stupid for a couple of reasons. One, it frustrated the regular players as they had little chance of winning. Two, it presented little challenge to the clan members so there was little chance of them actually improving and competing on the level of other clans. I remember one specific match on field where I basically led the "n00b" team (as it was often referred to) and we managed to hold them off for an hour or two before we lost, which I think was quite an achievement. Most matches ended swiftly, considering they all were on teamspeak when our team wasn't, and the skill level of the two teams was stark contrast. In the PUGs I think the point should always be to establish balanced teams, those matches seem to be more for fun than for determining who is the better player (many here already know which handful are better than most). Public matches on the other hand are a bit random and players can switch teams if they wish (and someone else wants to trade places with them). If a tournament goes ahead (I started a thread on this here) I am kinda on the fence about whether or not the teams should be balanced as the point would be to find the best players - though I guess it depends on what players want else noobody would sign up. End of the day you can do one of two things when you encounter team stacking. One, complain incessantly. Tap furiously at your keyboard hoping that somebody will sympathise with you (though even if someone does it won't change anything). Or two, look at your own performance and ask yourself what you could have done better in a particular situation. Develop quicker reactions and the ability to out-think your opponents, because in RenX just like in real life warfare, the element of surprise and misdirection are overpowered.
  9. This (same as airstrikes). Or remove the bit where the beacon can't be disarmed (the last 10 seconds or so).
  10. Limiting ions based on player count is fine in smaller numbers but 24 players is still quite a big game. In the original Renegade I don't recall people having a probvlem with nukes/ions. Only a minority thought pedistal beacons were cheap, but that was always a server option which could be disabled. What I don't like about beacons however is that they have a segment where they are invulnerable, IE cannot be disarmed (the last 10 seconds or so). I think a better solution that would keep most people happy would be to remove that feature, making beacons easier to disarm. Also consider increasing the benefit from disarming them. More XP or something to make people think twice about using them. I remember in original renegade SBH would spam beacons but 99% of the time they were disarmed, achieving nothing other than gifting GDI points.
  11. Sounds decent. Turrets are (imo) more of an anti vehicle defence so they would be more useful up front. Though I wonder how easy it will be for sbh to sneak past them. For the sake of balance, take a glance at the positioning of rocks people can use as cover when shooting the GTs. GDI side, from memory, has less cover than Nod side. Moving the GT may increase the line of sight so maytbe add some extra cover.
  12. Also a crate for normal RenX that spawns a Tiberium Fiend
  13. The strategy from the days of C&C renegade was always to hit building A once (so it announces to the enemy team "Building A under attack" then focus down building B. A little misdirection usually worked well in public games.
  14. CS:GO is not a game I was ever interested in... so I can't really draw much of a comparison. RenX may have less players but I'm not talking about a pro tournament. Those things can bring out the worst in people. This is a close knit community who play more for fun, so although a tournament would be a step up from the PUGs, it will still likely be a far cry from pro league. That isn't what I said. There is always room for improvement, even at the top level. As I said, everyone makes mistakes. In the Zero hour world series recently, a player that seems to be considered the equivelent of "global elite" was knocked out in round one. My final point was that people lack the ability to self scrutinise. Without that ability, then no, they will never attain a higher level of skill.
  15. Recon bikes were included for purchase in some maps in the original game, such as C&C_BunkersTS. But this is a very different game, and they had much lower DPM. Recon bikes are very powerful, particularly in smaller pop games. I don't care what you compare them to. Games on Toxicity are often dominated by them - though at least both sides have access to equal and limited number. The only way I would agree to including them in the mainstream purchase menu is if the DPM was nerfed considerably and GDI was given a unit of similar value.
  16. few people were having this issue, myself included. I see 2 servers now (FPI and cynthias)
  17. On the launcher or in the in-game multiplayer screen. What could be causing it? Already tried restarting and reinstalling. Had this before and it just went away randomly, but now it's back.
  18. One repairing, one in a MRLS shelling tunel entrance? Guess it depends how many dozas. Also there is this thing called CQC
  19. It happens regardless, mostly to players on defence. And therein lies the problem for OP I suspect. Couple of vet hotties won't stop an elite/heroic doza rush, say on the GDI PP on Under.
  20. This is 2019, if a rrecon bike wants to identify itself as an infantry unit it can! That being said I don't fancy their chances against a mob / doza.
  21. I have also wondered why I end up joining a game with veteran or elite status despite having done absolutely nothing to earn it. Feels cheaty to me.
  22. The changes aren't that significant that I have noticed any imbalance, but then I haven't been playing RenX since dinopsaurs roamed the earth like some of you have. I'm just going by some of the comments here.
  23. @euan-missile Clans are the top tier of competitiveness and having a more "pro" style tournament might detract from the "fun" aspect of it. Plus RenX just doesn't have the number of players to support 20 player teams. You would be lucky to get 20v20 on the weekends for PUGs (and even they can be terribly disorganised). Also forcing a clan to be restricted to one faction could be seen as a balance issue in itself, depending on the map choice. The other thing we need to consider is how factions will be assigned. Speaking of PUGs we could copy them, toss a coin for the first match in a series then alternate factions thereafter. @Fffreak9999 I thought of allocating teams based on roles / playstyles. It is a good idea but it would take a lot of work to pull off effectively. And you would have to know which players were "friends" so to avoid inadvertently stacking the teams. RNG has a low chance of stacking teams but you could end up with one that consists entirely of base defenders. @Ryz 100% agree. It ruins the whole event when people stack teams, but ragequitting changes nothing. People simply need to improve on their own skill and work themselves up to the same level. Even "pros" sometimes make mistakes. I think less experienced players often find it easier to point the finger rather than to learn from their own and capitalise on the opportunity.
  24. Yes that would be important. I remember in the old days there were some team stacked games on the HazTeam server... wasn't really a fair fight. What exactly is semi random? RNG isn't a perfect system but it is how brackets are drawn up in the RTS tournys. Example: 1. Even if teams are picked at random, there will probably be some teams that are slightly more skilled than others. People just need to practice and improve. Tournaments don't have rebalances, only rematches if there is a serious issue. 2. I can relate to that, I am in a weird timezone myself (GMT+12). But most people seem to be able to get on for the PUGs so maybe hold them around the same time. 7am UK is about 6-7am here. 3. Yeah absolutely. In the RTS tournaments they are usually organised by a mutual party, like cncreplays or cncnet. They set the rules and ultimately decide who the winner is.
×
×
  • Create New...