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limsup

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Everything posted by limsup

  1. I never use voice chat, yet I get it every second map load with a 90%+ probability ._. (Regardless of which PC/laptop I use)
  2. I've already found Gunner
  3. Well, it is still yet to be seen how a mere 32v32 would play out in terms of lag
  4. I've forwarded it to the map's author. Thank you for your report.
  5. I concur! In my humble opinion, no tutorial map [even if we had one] would be worth as much as scheduled, live training events [possibly templated on the Pick Up Games] Please do! We have eliminated a metric ton of such spots in the past years, but there are always some left - especially on larger maps - which can be gradually eliminated if we are provided with a proper screenshot. First remark: often at RenX prime hours there are people idling in the launcher, waiting for a single slot to open up on a 64/64 full server. A couple of times they have joined my own testing server just because they saw in the launcher, its population was not zero, ending up having a 16-20 player game, which some of the players do prefer over larger, more crowded games, so with properly selected maps, that are conductive to such a player count, they have had a fun time. They need a way to realize each other's presence and should be actively encouraged to start a game. Second remark: for the "reason is still a mystery" remark, I can only say this: each server has its own distinct set of rules and game configurations, which is up to personal preference. In addition to that, however, there might arise a situation where a player would really want to avoid one or more specific players or cabals of "friends playing together". That might also be a valid reason for them to simply go join a different server, and play there. Ideally, if we could manage to get at least two servers populated per night, it could swiftly solve several key challenges, which the game currently faces.
  6. We need better tools for team/squad organization, in my humble opinion I feel that this problem could be optimally solved from building on the server's momentarily present population...
  7. Please allow me to grasp this opportunity to thank all those who have helped us discover, report and iron out bugs in RenX, and I would like to thank Try-Out personally for his 5 year long efforts in helping out both community members and developers alike in the aforementioned area!
  8. Okay, so back to what I have suggested... How about a global moderation and mutator guideline, in-game squads and some sort of a team-picking mechanism before the game starts?
  9. I personally believe that this would be a non-issue if we could successfully populate more than one server at least at European evenings...
  10. I'd love to see Unreal 2004 like spider mines 🕷️
  11. The Unreal Engine does not like AMD FX CPU-s. My own FX-based PC has experienced significant lags, especially when accessing the Purchase Terminal in game. I suppose it has to do with the engine's poor multi-thread performance / FX family's generally poor single threaded performance. The game usually reaches a CPU bottleneck for said reasons much more often, than GPU-related performance drops, so it is quite probable, that the same thing has been happening to your PC too.
  12. For that kind of money, the stank should better be able to cloak
  13. I forgot A-10-s are missing their textures...
  14. Soo... When shall we get a MOAB (á la C&C Generals)?
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