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Everything posted by limsup
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I suggest you should check X-mountain's Nod Tiberium field then.
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Can non mine laying characters know when AT mines are gone?
limsup replied to isupreme's topic in Feedback & Bug Reports
If my memory serves me well, it would not be impossible (from a technical point)... -
@DenWellingston Ascension is near for the Faithful!
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The map in question was made for the sole purpose to serve as a demonstration in Kenz's YouTube Renegade X mapping series, in which the maestro builds a map from scratch. It was never meant to be finished/released. Given the mapping tutorial, thusly the map in question being 5 years old, I think there would be quite a lot of work to do if someone would wish to bring it to working order. P.s. here's the aforementioned tutorial series:
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Reminds me how I spent half of 1999 doing nothing but paving **** in TS
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April 1st came early this year?
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I mean imagine a Hotwire @Quinc3y getting stealth
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May I kindly suggest you'd consider adding Advanced Engineer classes as well?
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Sadly I have bad news then... I never had any prophetic powers, I assumed you had that CPU because at one point I had an AMD FX 8370 CPU, which had the exact same issue - whenever I went into the Purchase Terminal, it froze for like 10-20 seconds. We never could find the cause for that, probably some underlying issue in the interplay of the AMD Bulldozer CPU architecture and the game... Or perhaps it exists with other CPUs too, just does not visibly show, considering how Renegade X's game engine hates to use more thread than one and the AMD FX has a really bad single thread performance.
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Community Event: Organised Play - Custom Maps Feedback
limsup replied to Fffreak9999's topic in Feedback & Bug Reports
To be fair, it is not as trivial as you imply it to be The Power Plant was nuked from a spot one would not normally come across often. (Will probably implement superweapon blocking volumes there, so to reserve that path strictly for infiltration). Please feel free to seek me out on the RenX Discord, and we shall see what we can do. -
Seems my card is a true rarity in that regard. If I have read correctly, no other card punishes indiscriminately, only mine
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Community Event: Organised Play - Custom Maps Feedback
limsup replied to Fffreak9999's topic in Feedback & Bug Reports
I can only say in regards to Paradise, that (and possibly Forest's and Steppe's) its memory consumption mandates the use of the 64-bit Renegade X client. You see Windows in general only allocates a 3 GB address space to 32-bit processes, which large maps such as Outposts, Tunnels, Desolation and others can exceed, especially if you are playing with a high resolution (Full HD / WQHD / UHD). In some cases such a crash would happen immediately on map load, while in other instances it crashes only after a few minutes. Paradise in that regard is an extremely detailed map, with many more actors than any of its peers, so much so, the x64 client is basically mandatory. Additionally said maps were tested with bots, but those cannot realistically substitute real, live players... My other observation with Paradise: I've merely observed fffreak's stream, and cannot help, but notice how Paradise was won by the team, which had players who were actually familiar with that map. I think that round ended prematurely because of that tremendous advantage. I do make a note here to myself, to improve the navigation on that map by a more well thought sign system... -
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