Totem Arts Staff NodSaibot Posted December 4, 2017 Author Totem Arts Staff Share Posted December 4, 2017 7 hours ago, djlaptop said: Great stuff! Big map. I enjoyed that I kept finding new places to explore. I feel like this map leans slightly GDI due to the GT's just being so persistent (although they can't seem to hit you when you're right in front of them as they can on other maps like lakeside, whiteout). Only technical issue I found is an invisible blocking volume here: Well done! Can't wait to play it for real. I hope you give it a high mine limit. That issue is already fixed in my version, just yet to render the lights Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted December 26, 2017 Author Totem Arts Staff Share Posted December 26, 2017 New update in the works... will add better pictures soon as well. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted December 30, 2017 Author Totem Arts Staff Share Posted December 30, 2017 Bot paths finally (mostly done) done Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 30, 2017 Totem Arts Staff Share Posted December 30, 2017 To prevent Harverster bugs: make sure you got lot of white lines Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted December 30, 2017 Author Totem Arts Staff Share Posted December 30, 2017 1 hour ago, TK0104 said: To prevent Harverster bugs: make sure you got lot of white lines The only problem I have now is that the Nod one gets stuck... not sure why. It worked a while back and broke before I messed with the paths Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 30, 2017 Totem Arts Staff Share Posted December 30, 2017 I can take a look at the paths tomorrow if you want to Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted December 31, 2017 Author Totem Arts Staff Share Posted December 31, 2017 3 hours ago, TK0104 said: I can take a look at the paths tomorrow if you want to If I can't get it working, I will PM you a DL link after the render is done. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 6, 2018 Totem Arts Staff Share Posted January 6, 2018 Sooooo minimap ? 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 6, 2018 Author Totem Arts Staff Share Posted January 6, 2018 1 hour ago, yosh56 said: Sooooo minimap ? Map discontinued. 2 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 7, 2018 Totem Arts Staff Share Posted January 7, 2018 On 1/6/2018 at 6:00 PM, Sarah! said: Map discontinued. Can someone else finish it ? Really not a whole hell of a lot to finish on it. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted January 7, 2018 Totem Arts Staff Share Posted January 7, 2018 On 1/6/2018 at 9:00 AM, Sarah! said: Map discontinued. so much work and just like that mehhhhh ... get it out there and let people play it !!!!!!! get off ya arse and finish it !!! 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 7, 2018 Totem Arts Staff Share Posted January 7, 2018 (edited) @yosh56 I'll finish it if @Sarah! is ok with that. Outposts is currently in a stable version and can take a small break from that. I recently played it and I thought it was too dark for a sunrise. So will do some magic with lighting here and there if that's ok. Anything else that needs fix? Edited January 7, 2018 by TK0104 Quote Link to comment Share on other sites More sharing options...
Guest Gliven Posted January 7, 2018 Share Posted January 7, 2018 On 1/6/2018 at 4:00 AM, Sarah! said: Map discontinued. but why? Quote Link to comment Share on other sites More sharing options...
limsup Posted January 7, 2018 Share Posted January 7, 2018 49 minutes ago, TK0104 said: Anything else that needs fix? Outposts Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 7, 2018 Author Totem Arts Staff Share Posted January 7, 2018 (edited) Already started finishing it, again. Have to redo all the bot paths again and the minimap. Edited January 7, 2018 by Sarah! 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 7, 2018 Totem Arts Staff Share Posted January 7, 2018 @limsup As I said Outposts is in a stable version. Currently no massive bugs or game-breaking things. Currently working on improvements. @Sarah! I just did some post processing effects to make your map all nicy nice nice. I'll send that version over to you asap. Also, do some culling please otherwise people will get massive fps drops Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 8, 2018 Author Totem Arts Staff Share Posted January 8, 2018 Working on paths, minimap and culling now. (The boring parts!) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 8, 2018 Totem Arts Staff Share Posted January 8, 2018 10 minutes ago, Sarah! said: Working on paths, minimap and culling now. (The boring parts!) But it has to be done! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 8, 2018 Author Totem Arts Staff Share Posted January 8, 2018 (edited) 33 minutes ago, TK0104 said: But it has to be done! I've also attempted end game cameras, but I can not get them correctly. They always spin around instead of looking straight Paths finally done (again) Edited January 8, 2018 by Sarah! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 8, 2018 Totem Arts Staff Share Posted January 8, 2018 (edited) I can do the endgame cam today if u want. It's for me like less than 1 hour work for me Edited January 8, 2018 by TK0104 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 8, 2018 Author Totem Arts Staff Share Posted January 8, 2018 Just now, TK0104 said: I can do the endgame cam if u want. It's for me like less than 1 hour work for me That would be great, thanks! I will start on the culling and send it over if you want after that. I will be having it rendered later today as well, so that's when I will do the minimap. 1 Quote Link to comment Share on other sites More sharing options...
Guest Gliven Posted January 8, 2018 Share Posted January 8, 2018 yay, map isnt dead Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 9, 2018 Author Totem Arts Staff Share Posted January 9, 2018 Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 9, 2018 Share Posted January 9, 2018 Minimap done or need to be done? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 9, 2018 Author Totem Arts Staff Share Posted January 9, 2018 3 minutes ago, Madkill40 said: Minimap done or need to be done? Already done, unless you want to make a "more proper" version. I just got one done for testing's sake. I will polish it in Photoshop later unless you want to do it. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 10, 2018 Author Totem Arts Staff Share Posted January 10, 2018 Updated Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 11, 2018 Share Posted January 11, 2018 the silo/mushroom cave looks great just took a brief look at your latest release, not sure about the lighting yet. at least the main vehicle path is too gloomy for my taste. but please @Sarah!.... for the sake of Kane... FIX the damn MESH collisions!!!! I'm aware that this is some rather tedious work but it needs to be done.... looks like nothing changed since v0.92x onwards, there are so many spots where you can hide a character inside some rocks [I did post some 100+ screenshots about this issue in the past] that chinook @Madkill40 Sunrise deserves one of your nice n shiny minimaps Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 11, 2018 Author Totem Arts Staff Share Posted January 11, 2018 1 minute ago, DarkSn4ke said: the silo/mushroom cave looks great just took a brief look at your latest release, not sure about the lighting yet. at least the main vehicle path is too gloomy for my taste. but please @Sarah!.... for the sake of Kane... FIX the damn MESH collisions!!!! I'm aware that this is some rather tedious work but it needs to be done.... looks like nothing changed since v0.92x onwards, there are so many spots where you can hide a character inside some rocks [I did post some 100+ screenshots about this issue in the past] that chinook @Madkill40 Sunrise deserves one of your nice n shiny minimaps Old version here ^. And I did fix a lot of them, but I deleted my new version and had to revert to a new one and I lost all the changes 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 11, 2018 Share Posted January 11, 2018 (edited) uhm... the map from the download section is not the current version? I'm confused. you've posted that it's updated @Sarah! Edited January 11, 2018 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 11, 2018 Author Totem Arts Staff Share Posted January 11, 2018 5 minutes ago, DarkSn4ke said: uhm... the map from the download section is not the current version? I'm confused. you've posted that it's updated @Sarah! Fixed Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 11, 2018 Totem Arts Staff Share Posted January 11, 2018 About the collision problem: You scaled the rocks too much. Use more but smaller rocks to get a better collision Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 11, 2018 Author Totem Arts Staff Share Posted January 11, 2018 (edited) 37 minutes ago, Luhrian said: About the collision problem: You scaled the rocks too much. Use more but smaller rocks to get a better collision I know what causes the problem. Like I said, I just don't specifically look for them and I forget that I rolledback a few versions Edited January 11, 2018 by Sarah! Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 11, 2018 Share Posted January 11, 2018 Scaling meshes too large really does demotivate, first variant of Frostbite suffered from this much worse to be fair. I'd quite happily create a minimap, they're an enjoyable process. @Agent or @Schmitzenbergh or @kenz3001 what is the resolution of the overview map supposed to be in pixels? (Original minimap template dimensions are way off) 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 12, 2018 Share Posted January 12, 2018 (edited) Spoiler just showing parts of the SBH for a better angle, you can get completely out of sight here guess you shouldnt be able to climb the rocks here - GDI secondary vehicle path the way up stuck stuck - Nod secondary vehicle path (inf plateau) while the map is rather gloomy, the tunnels at the sniper perches are extremely bright. eye-hurting beware of "floating" SBHs @Sarah! just added the mesh spots inside the bases again, there are still a couple of spots outside the bases, just check my previous uploads + some stuck spots and other things edit: the GDI harvy commits suicide from time to time. guess it gets stuck eventually, never observed it though - probably already known Regards, Sn4ke Edited January 12, 2018 by DarkSn4ke 1 Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 12, 2018 Share Posted January 12, 2018 (edited) The big areas filled with collision obstruction due to scaled-up meshes you have two options: 1. Decorate the areas with things 2. Set mesh to have no collision and build a more accurate blocking volume 3. Both 1 & 2 Edited January 12, 2018 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 12, 2018 Author Totem Arts Staff Share Posted January 12, 2018 9 hours ago, DarkSn4ke said: Reveal hidden contents just showing parts of the SBH for a better angle, you can get completely out of sight here guess you shouldnt be able to climb the rocks here - GDI secondary vehicle path the way up stuck stuck - Nod secondary vehicle path (inf plateau) while the map is rather gloomy, the tunnels at the sniper perches are extremely bright. eye-hurting beware of "floating" SBHs edit: the GDI harvy commits suicide from time to time. guess it gets stuck eventually, never observed it though - probably already known Regards, Sn4ke It's impossibly hard to get harvesters to do exactly what they're supposed to Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 12, 2018 Author Totem Arts Staff Share Posted January 12, 2018 Fixed all of the spots in the pictures and changed a few other things. Lights building now. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 13, 2018 Author Totem Arts Staff Share Posted January 13, 2018 11 hours ago, Sarah! said: Fixed all of the spots in the pictures and changed a few other things. Lights building now. Light done building, new version available. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 23, 2018 Share Posted January 23, 2018 @Sarah! so where's the new version you've mentioned last weekend? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 23, 2018 Author Totem Arts Staff Share Posted January 23, 2018 5 minutes ago, DarkSn4ke said: @Sarah! so where's the new version you've mentioned last weekend? Already made new changes since then, I will be rendering one a bit later. Will upload it then Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 23, 2018 Author Totem Arts Staff Share Posted January 23, 2018 (edited) Version 0.9.9 uploaded. Fixed arty wf spot, fixed a ton of rock collision issues, added a few more trees, remove some tiny foliage, some other random stuff I can't remember. Edited January 23, 2018 by Sarah! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.