Totem Arts Staff NodSaibot Posted September 18, 2017 Author Totem Arts Staff Share Posted September 18, 2017 FIle uploaded and new version now available!!! It is rendered in production lighting, ignore that it says render lights, it lies. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted September 18, 2017 Totem Arts Staff Share Posted September 18, 2017 6 minutes ago, Sarah! said: FIle uploaded and new version now available!!! It is rendered in production lighting, ignore that it says render lights, it lies. You sure that you didn't move anything after the lgihtning build? It can happen very quick by accident. You need to save it immediatly after the build is finished to prevent crashes (what happend to me way too often) and little accidents like this. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted September 18, 2017 Author Totem Arts Staff Share Posted September 18, 2017 59 minutes ago, Luhrian said: You sure that you didn't move anything after the lgihtning build? It can happen very quick by accident. You need to save it immediatly after the build is finished to prevent crashes (what happend to me way too often) and little accidents like this. Very sure, i think some setting is messed up. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted September 18, 2017 Totem Arts Staff Share Posted September 18, 2017 I'll try to build it for you on the night from Tuesday to Wednesday. This night I need to build Sahara . Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted September 21, 2017 Author Totem Arts Staff Share Posted September 21, 2017 Currently working on background scenery, and possible idea of a second base entrance/inf path/tank path. Rendering now, will be posted in the morning! (finally finished the inf path at middle as well, has proper beams on the floating floors :3 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted September 22, 2017 Author Totem Arts Staff Share Posted September 22, 2017 (edited) File in zip format now, includes install instructions and the package/mapfile for it. Added water volume, added water post process effects. Added mountains in the back (probably not the most efficient way ever) Finished the bars for catwalk Rendered in production lights. Edited September 22, 2017 by Sarah! Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted September 25, 2017 Share Posted September 25, 2017 first 112 screenshots. mostly bad mesh collisions (where you can hide your char inside rock textures etc) and some other stuff. I'm not done yet... http://tank.stalker-contact.de/Sunrise.rar Quote Link to comment Share on other sites More sharing options...
Ryz Posted September 25, 2017 Share Posted September 25, 2017 34 minutes ago, DarkSn4ke said: first 112 screenshots. mostly bad mesh collisions (where you can hide your char inside rock textures etc) and some other stuff. I'm not done yet... http://tank.stalker-contact.de/Sunrise.rar Compliments for your effort men! Quote Link to comment Share on other sites More sharing options...
Henk Posted September 25, 2017 Share Posted September 25, 2017 You need to make the large rocks smaller so their collision mesh is closer to the actual mesh. Their collision doesn't align to the mesh perfectly, and this difference between the actual mesh and the collision mesh gets bigger when you scale the rocks. That collision doesn't algin perfectly mainly to keep the collision mesh simple, which is better for performance. Another thing you can do is add blocking volumes along the rocks. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted September 25, 2017 Author Totem Arts Staff Share Posted September 25, 2017 1 hour ago, Henk said: You need to make the large rocks smaller so their collision mesh is closer to the actual mesh. Their collision doesn't align to the mesh perfectly, and this difference between the actual mesh and the collision mesh gets bigger when you scale the rocks. That collision doesn't algin perfectly mainly to keep the collision mesh simple, which is better for performance. Another thing you can do is add blocking volumes along the rocks. I've been doing this, changed a lot around HON and I've been looking for bigger rocks around the map Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted September 26, 2017 Author Totem Arts Staff Share Posted September 26, 2017 Rendering new version now! Stay tuned! 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted September 26, 2017 Author Totem Arts Staff Share Posted September 26, 2017 (edited) Latest build is now live. Check it out! I know the differently colored trees have a weird shaking animation. They are made for a rain and windy map (Storm, CrashSite and Mesa) I will be replacing them soon. I just wanted to see how a mix of trees looked Edited September 27, 2017 by Sarah! Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted October 4, 2017 Share Posted October 4, 2017 Sarah is making good progress on Sunrise waiting for the next release ^^ [bug reports / feedback discussed on Discord, don't expect screenshots here sny time soon maybe I'll post a review with "gameplay" screenshots (no bugs once the map gets released)] Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 4, 2017 Author Totem Arts Staff Share Posted October 4, 2017 7 hours ago, DarkSn4ke said: Sarah is making good progress on Sunrise waiting for the next release ^^ [bug reports / feedback discussed on Discord, don't expect screenshots here sny time soon maybe I'll post a review with "gameplay" screenshots (no bugs once the map gets released)] Riiiiiight Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 4, 2017 Totem Arts Staff Share Posted October 4, 2017 any updated images ? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 4, 2017 Author Totem Arts Staff Share Posted October 4, 2017 4 minutes ago, kenz3001 said: any updated images ? None that have rendered lights Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 6, 2017 Author Totem Arts Staff Share Posted October 6, 2017 Added new screenshot (unrendered lights) 1 Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted October 6, 2017 Share Posted October 6, 2017 Remember to follow Kenz's tips on culling. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 6, 2017 Author Totem Arts Staff Share Posted October 6, 2017 7 hours ago, Madkill40 said: Remember to follow Kenz's tips on culling. Haven't gotten around to that yet Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted October 7, 2017 Share Posted October 7, 2017 the map is WIP, culling not important atm anyway Sarah, do you know when you'll have the time to finish the next release? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 7, 2017 Author Totem Arts Staff Share Posted October 7, 2017 41 minutes ago, DarkSn4ke said: the map is WIP, culling not important atm anyway Sarah, do you know when you'll have the time to finish the next release? I didn't add what you suggested yet, thinking of a better way to do it currently. Starting my render now, if its uninterrupted new build ETA: 4 hours. 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted October 7, 2017 Share Posted October 7, 2017 just suggestions anyway you're the mapper Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 7, 2017 Author Totem Arts Staff Share Posted October 7, 2017 Version .90 is now released. Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted October 7, 2017 Share Posted October 7, 2017 Adding culling for the trees would help anyway, it's fairly simple and makes a huge difference. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted October 7, 2017 Totem Arts Staff Share Posted October 7, 2017 6 hours ago, Madkill40 said: Adding culling for the trees would help anyway, it's fairly simple and makes a huge difference. I would do that, when the map is almost done. If you cull now you are changing something, the culling could beacome bad, because some stuff is appearing too late. Example: Airstrip tower on Lakeside (flying). Will take a look on it soon. Maybe tomorrow. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 8, 2017 Author Totem Arts Staff Share Posted October 8, 2017 If any devs happen to be browsing this thread, I'd love to hear your opinions. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted October 8, 2017 Share Posted October 8, 2017 yean post more screens please 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 8, 2017 Author Totem Arts Staff Share Posted October 8, 2017 Sure, I'll find some beauty shots tomorrow 😂 also some pictures of important features Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 9, 2017 Author Totem Arts Staff Share Posted October 9, 2017 Added new pictures Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted October 10, 2017 Share Posted October 10, 2017 Build dem lights. Add them culls. I like your grass. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 10, 2017 Author Totem Arts Staff Share Posted October 10, 2017 34 minutes ago, Madkill40 said: Build dem lights. Add them culls. I like your grass. I'll look into it today. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 12, 2017 Author Totem Arts Staff Share Posted October 12, 2017 Update coming soon. Rendering as this post is being written. Stay tuned! Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted October 12, 2017 Share Posted October 12, 2017 hmm, will wait for the next version. you didnt fix the mesh collisions yet? so many spots where you can hide your character ~99-100% (sometimes a boot is sticking out^^) even inside the bases, e.g. around HoN & WF Quote Link to comment Share on other sites More sharing options...
Henk Posted October 12, 2017 Share Posted October 12, 2017 hmm how.. the rocks don't seem that scaled when I see the images. No time to check in the editor at the moment. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 12, 2017 Author Totem Arts Staff Share Posted October 12, 2017 9 hours ago, DarkSn4ke said: hmm, will wait for the next version. you didnt fix the mesh collisions yet? so many spots where you can hide your character ~99-100% (sometimes a boot is sticking out^^) even inside the bases, e.g. around HoN & WF Yes it should mostly be fixed Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 13, 2017 Author Totem Arts Staff Share Posted October 13, 2017 Version .91 with lots of new features! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 13, 2017 Totem Arts Staff Share Posted October 13, 2017 needs fog and dof but looking good 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 13, 2017 Author Totem Arts Staff Share Posted October 13, 2017 53 minutes ago, kenz3001 said: needs fog and dof but looking good Thanks! It means a lot ❤ I guess I must've disabled my fog on accident or some how deleted it, it used to have fog. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 13, 2017 Totem Arts Staff Share Posted October 13, 2017 hit the f key Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 13, 2017 Author Totem Arts Staff Share Posted October 13, 2017 7 minutes ago, kenz3001 said: hit the f key Ah yes, thank you. I'll experiment with some better shades and add FOV which is in PP I assume Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 17, 2017 Author Totem Arts Staff Share Posted October 17, 2017 0.9.2 version now live. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 19, 2017 Author Totem Arts Staff Share Posted October 19, 2017 Development paused for a bit. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted October 24, 2017 Share Posted October 24, 2017 (edited) @Sarah! another 60 screenshots inc. http://tank.stalker-contact.de/Sunrise v.0.9.2.rar [mesh collisions: there are more, I just uploaded those where you can hide your character ~70-100%, I'm usually shooting at the exact spot so you can see where it is (apart from the description)] fix the harvesters please consider to add additional (visual) blockers at the "blocked road" (too easy to splash-spam the enemy base entrance with Arties / MRLS) as you already know: I suggest a shift to the new GDI WF vehicle entrance (it's currently a drawn-out gorge, too easy to defend) please add visual blockers - to the new vehicle routes / the bases (Ref / shore area) a forest is no visual blocker... for infantry ask @Madkill40 for an overview map Good luck finishing Sunrise! You're making good progress Edited October 24, 2017 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted November 8, 2017 Author Totem Arts Staff Share Posted November 8, 2017 New version available now. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted November 14, 2017 Author Totem Arts Staff Share Posted November 14, 2017 Another version coming soon, a testing session would be appreciated. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted November 15, 2017 Author Totem Arts Staff Share Posted November 15, 2017 Updated. Quote Link to comment Share on other sites More sharing options...
Henk Posted November 16, 2017 Share Posted November 16, 2017 I want pics 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted November 16, 2017 Author Totem Arts Staff Share Posted November 16, 2017 (edited) 2 hours ago, Henk said: I want pics There are pics on the download page New version being rendered soon so I wouldn't be too quick to download it just yet. Edited November 16, 2017 by Sarah! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted November 28, 2017 Author Totem Arts Staff Share Posted November 28, 2017 New download now available! Please check it out and leave some feedback here. Quote Link to comment Share on other sites More sharing options...
djlaptop Posted December 4, 2017 Share Posted December 4, 2017 Great stuff! Big map. I enjoyed that I kept finding new places to explore. I feel like this map leans slightly GDI due to the GT's just being so persistent (although they can't seem to hit you when you're right in front of them as they can on other maps like lakeside, whiteout). Only technical issue I found is an invisible blocking volume here: Well done! Can't wait to play it for real. I hope you give it a high mine limit. 1 Quote Link to comment Share on other sites More sharing options...
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