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Pick Up Games (PUGs)


yosh56

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9 hours ago, CampinJeff said:

Forgot to mention, Tunnels Airstrip needs to be turned around 180 degrees so it won't be as easy to farm vehicles as they drop off @Henk

This means it'll be longer before the Harvester arrives at the tib field. Might be able to balance it out by tweaking some numbers, but maybe it's better to add more cover to the strip.

 

Edit: Also, you'll then be able to farm them as they drop off when you're shooting from the tunnel side. And it'll still be possible from the field side, it'll just be further away.

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Round 3: Glasses

 

Round 4: Tunnels will not be uploaded on my channel because it was a long and boring game in my opinion

Edited by TK0104
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2 hours ago, TK0104 said:

Round 4: Tunnels will not be uploaded on my channel because it was a long and boring game in my opinion

Then you definitely weren't on my team. Most interesting banter of the night. 

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8 hours ago, TK0104 said:

Round 4: Tunnels will not be uploaded on my channel because it was a long and boring game in my opinion

That was the best game of the PUG. Despite all odds (you guys killed the PP, we detected it early, but couldn't save it) we slowly won. Even @TONY-STARK did a solo nuke, uh rushed with a med to help the team. He was actually one of the people making the difference and that's what got us the 'kill' the PowerPlant. To bad we couldn't get more veterancy!

Edited by Ryz
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I've seen it, but i would've liked to see another perspective, preferably of what the field looked like. Gliven stays in base most of the game (nothing wrong with that as he was dedicated defender).  But it's ok if ou don't want to upload it.

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Saturday PUG's small recap:

Field

Nod lost the first harvester battle and got locked in base by meds & mrls shooting from long range. Nod PP went down first.

Lakeside flying

Early apache rush destroyed WF and Nod went camp mode. GDI first tried orca rushing with the orcas that they had left and then sydney rushing hon...both were close but HoN survived. In the meantime Nod finished the job with apaches/stanks/nukes.

Islands

Nod once again not finding the answer to med spam.

GoldRush

3 humvees rush in to the obelisk while a Sydney gotten from crate sneaks into the HoN. HoN went down. Nod still tried to go for tank mass, but without tech repair they couldn't hold their ground. Med rush destroyed Ob, then stank rush destroyed AGT. Still, Nod had no techs left and ref & strip died to infiltrating sydneys & hotwires, GDI won.

Complex

Med spam killed HoN and ref around the 10th minute. Nod answered with a tech solo destroying ref. But it was too little too late.

4-1, ~14v14.

Was fun for me even though teams weren't balanced and I played on the losing side. I had some luck and overall it was one of my best performances in a PUG (except for on Lakeside maybe, there I played bad).

Sunday PUG didn't happen because of not enough people showing up.

Edited by Quincy
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Complex - Med spam overwhelms Nod and they kill airstrip with an ion at the tower. Meanwhile a stank rush nearly destroys barracks, but GDI simply rolls over Nod's base with their tanks. 

Under - Nod permanently locks GDI in their base with Flames+Arts. PP distraction by a tech allows Nod to rush AGT and destroys it, while a hotwire kills airstrip a little later. Snipers and Ravs roam the field while Nod's existing tanks manage very well with proper repairs, and end up getting a heroic flame tank to seal the deal.

LakesideNF - Med spam controls field, and slowly rolls over Nod's base with mass tanks. 

Canyon - Nod wins the harvester and deletes GDI with flame tanks and artys. Officer rush almost kills HON, but wouldn't have mattered anyways. 

4-0

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Under was a very well executed multi-prong attack. It wasn't a bunch of small uncoordinated attacks easily fended off with half the investment of the defender. It was 2 people dealing enough threat to distract 6 repairs so the vehicle front could sledgehammer onto the soft spot.

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20 hours ago, YagiHige said:

Really wish I had Sundays off or went into work an hour later. Btw, today was Easter Sunday, consider making this decision next week, when there's no good reason for anyone to be absent?

A Previous time being Mother's day or another before when people knew Jeff/Ukill weren't there to run the SunPUG.

Let's see how this upcoming Sunday goes.

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April 22 pug recap:

Volcano

Nod opted for arties and flamers, but in the end GDI overpowered Nod with meds and mammys. There were some Nod players trying to sneak in, but GDI dedicated defenders denied them. No particular rushes happened during this match

Crash Site

Vehicle warfare, silo going from Nod to GDI, the usual. Two GDI inflitrators manage to blow up Nod PP and air. After, GDI pushes on with vehicles and Mobiuses, demolishing Nod ref and Hon. Meanwhile, a nuke brings down GDI Ref, and a last daring rocket rush by Nod manages to destroy GDI WF and Bar, but not the PP.

Complex

Nod spams artys and easily decimates the GDI base. The new surrender system kicks in, and even 10 reps at MCT cannot fend against a volley of heroic arty shells and heroic stank missiles, destroying the GDI Ref before the five minute countdown ends.

Team Quincy 2 - Team Jeff 1, 3 matches, about 15 players per team.

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CTPS - Community Team Play Sunday, those who join TS on a Sunday to play RenX should use the Team  1 and Team  2 channels but stack both teams on a public game, to give the general playerbase a better idea of how to play RenX. If the server is full then tough shit fill an empty server.

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