Totem Arts Staff TK0104 Posted April 3, 2017 Totem Arts Staff Share Posted April 3, 2017 (edited) Round 2: Mesa Edited April 3, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted April 3, 2017 Moderator Share Posted April 3, 2017 (edited) I think light tanks can be useful in some scenarios. Obviously 8 meds will destroy 8 lights, but if you mix lights with other Nod vehicles, they can work. I wouldn't use them in choke-point maps like Under or Islands, but on Tunnels or Field where there's a lot of room to maneuver, a smart light tank can be a real pain to deal with. A small buff to make them more useful (especially in the late game) could be welcome though. I don't feel like they gain much with veterancy. Edited April 3, 2017 by Quincy Link to comment Share on other sites More sharing options...
Moderator Xeon Wraith Posted April 3, 2017 Moderator Share Posted April 3, 2017 1 hour ago, Quincy said: I wouldn't use them in choke-point maps like Under or Islands, but on Tunnels or Field where there's a lot of room to maneuver, a smart light tank can be a real pain to deal with. Use a arty. Very little reason to get out of cover when your range is pretty much the entire field. Grab a stank if you're not confident with handling GDI's burst damage. Link to comment Share on other sites More sharing options...
boxes Posted April 3, 2017 Share Posted April 3, 2017 Forgot to mention, Tunnels Airstrip needs to be turned around 180 degrees so it won't be as easy to farm vehicles as they drop off @Henk 2 Link to comment Share on other sites More sharing options...
Henk Posted April 4, 2017 Share Posted April 4, 2017 9 hours ago, CampinJeff said: Forgot to mention, Tunnels Airstrip needs to be turned around 180 degrees so it won't be as easy to farm vehicles as they drop off @Henk This means it'll be longer before the Harvester arrives at the tib field. Might be able to balance it out by tweaking some numbers, but maybe it's better to add more cover to the strip. Edit: Also, you'll then be able to farm them as they drop off when you're shooting from the tunnel side. And it'll still be possible from the field side, it'll just be further away. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 4, 2017 Totem Arts Staff Share Posted April 4, 2017 (edited) Round 3: Glasses Round 4: Tunnels will not be uploaded on my channel because it was a long and boring game in my opinion Edited April 4, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted April 4, 2017 Author Totem Arts Staff Share Posted April 4, 2017 2 hours ago, TK0104 said: Round 4: Tunnels will not be uploaded on my channel because it was a long and boring game in my opinion Then you definitely weren't on my team. Most interesting banter of the night. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 4, 2017 Totem Arts Staff Share Posted April 4, 2017 10 minutes ago, yosh56 said: Then you definitely weren't on my team. Most interesting banter of the night. No I wasn't on your team Link to comment Share on other sites More sharing options...
Henk Posted April 4, 2017 Share Posted April 4, 2017 I was looking forward to seeing it. Link to comment Share on other sites More sharing options...
Ryz Posted April 4, 2017 Share Posted April 4, 2017 (edited) 8 hours ago, TK0104 said: Round 4: Tunnels will not be uploaded on my channel because it was a long and boring game in my opinion That was the best game of the PUG. Despite all odds (you guys killed the PP, we detected it early, but couldn't save it) we slowly won. Even @TONY-STARK did a solo nuke, uh rushed with a med to help the team. He was actually one of the people making the difference and that's what got us the 'kill' the PowerPlant. To bad we couldn't get more veterancy! Edited April 4, 2017 by Ryz Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 5, 2017 Totem Arts Staff Share Posted April 5, 2017 If you want to see the Tunnels episode, check out @Gliven's channel: Link to comment Share on other sites More sharing options...
Henk Posted April 5, 2017 Share Posted April 5, 2017 I've seen it, but i would've liked to see another perspective, preferably of what the field looked like. Gliven stays in base most of the game (nothing wrong with that as he was dedicated defender). But it's ok if ou don't want to upload it. Link to comment Share on other sites More sharing options...
Calvin Posted April 5, 2017 Share Posted April 5, 2017 I might record my sniping skills in pugs just kidding i suck Link to comment Share on other sites More sharing options...
Xtractor Posted April 8, 2017 Share Posted April 8, 2017 Sorry Had to leave ,Had some lag spikes ,might be shadowplay open on top of my Fraps ..investigating .. This how bad it was.. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 9, 2017 Totem Arts Staff Share Posted April 9, 2017 (edited) PUG - April 8th 2017 Round 1: Field Edited April 9, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Xtractor Posted April 9, 2017 Share Posted April 9, 2017 Link to comment Share on other sites More sharing options...
KrypTheBear Posted April 9, 2017 Share Posted April 9, 2017 On Saturday, April 08, 2017 at 9:47 PM, Xtractor said: Sorry Had to leave ,Had some lag spikes ,might be shadowplay open on top of my Fraps ..investigating .. This how bad it was.. Try using OBS. It has incredible local record capabilities. Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted April 9, 2017 Moderator Share Posted April 9, 2017 (edited) Saturday PUG's small recap: Field Nod lost the first harvester battle and got locked in base by meds & mrls shooting from long range. Nod PP went down first. Lakeside flying Early apache rush destroyed WF and Nod went camp mode. GDI first tried orca rushing with the orcas that they had left and then sydney rushing hon...both were close but HoN survived. In the meantime Nod finished the job with apaches/stanks/nukes. Islands Nod once again not finding the answer to med spam. GoldRush 3 humvees rush in to the obelisk while a Sydney gotten from crate sneaks into the HoN. HoN went down. Nod still tried to go for tank mass, but without tech repair they couldn't hold their ground. Med rush destroyed Ob, then stank rush destroyed AGT. Still, Nod had no techs left and ref & strip died to infiltrating sydneys & hotwires, GDI won. Complex Med spam killed HoN and ref around the 10th minute. Nod answered with a tech solo destroying ref. But it was too little too late. 4-1, ~14v14. Was fun for me even though teams weren't balanced and I played on the losing side. I had some luck and overall it was one of my best performances in a PUG (except for on Lakeside maybe, there I played bad). Sunday PUG didn't happen because of not enough people showing up. Edited April 9, 2017 by Quincy 1 Link to comment Share on other sites More sharing options...
Xtractor Posted April 9, 2017 Share Posted April 9, 2017 50 minutes ago, KrypTheBear said: Try using OBS. It has incredible local record capabilities. Yeah Thanks. Ruud033 also sugested me this in an other thread ..its installed on my PC but did get good result the first time I try it Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 10, 2017 Totem Arts Staff Share Posted April 10, 2017 (edited) Round 2: Lakeside Edited April 10, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Calvin Posted April 10, 2017 Share Posted April 10, 2017 I had lots of fun! GG 1 Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 11, 2017 Totem Arts Staff Share Posted April 11, 2017 (edited) Round 3: Islands Edited April 11, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Calvin Posted April 11, 2017 Share Posted April 11, 2017 did anyone record from jeff's team? Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 11, 2017 Totem Arts Staff Share Posted April 11, 2017 (edited) 2 hours ago, poi ❄ said: did anyone record from jeff's team? As far as I know nobody on @CampinJeff team recorded. Maybe himself? Edited April 11, 2017 by TK0104 Link to comment Share on other sites More sharing options...
boxes Posted April 11, 2017 Share Posted April 11, 2017 Nope Link to comment Share on other sites More sharing options...
Xtractor Posted April 11, 2017 Share Posted April 11, 2017 I have field and lakeside but I wont upload them ..uninteresting gameplay imo Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 12, 2017 Totem Arts Staff Share Posted April 12, 2017 (edited) Round 4: GoldRush Edited April 12, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Xtractor Posted April 12, 2017 Share Posted April 12, 2017 (edited) Saturday PUG lakeside ..Attacking the HoN ...almost ..but failed edited : forgot to cut the scene after first attempt .so sorry for the second attempt no showing entirely..might upload all LS later this week. Edited April 14, 2017 by Xtractor Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 13, 2017 Totem Arts Staff Share Posted April 13, 2017 (edited) Round 5: Complex Edited April 13, 2017 by TK0104 Link to comment Share on other sites More sharing options...
boxes Posted April 15, 2017 Share Posted April 15, 2017 Complex - Med spam overwhelms Nod and they kill airstrip with an ion at the tower. Meanwhile a stank rush nearly destroys barracks, but GDI simply rolls over Nod's base with their tanks. Under - Nod permanently locks GDI in their base with Flames+Arts. PP distraction by a tech allows Nod to rush AGT and destroys it, while a hotwire kills airstrip a little later. Snipers and Ravs roam the field while Nod's existing tanks manage very well with proper repairs, and end up getting a heroic flame tank to seal the deal. LakesideNF - Med spam controls field, and slowly rolls over Nod's base with mass tanks. Canyon - Nod wins the harvester and deletes GDI with flame tanks and artys. Officer rush almost kills HON, but wouldn't have mattered anyways. 4-0 Link to comment Share on other sites More sharing options...
Guest Gliven Posted April 15, 2017 Share Posted April 15, 2017 Link to comment Share on other sites More sharing options...
Guest Gliven Posted April 15, 2017 Share Posted April 15, 2017 looks like i forgot to record my own voice on my videos, oops. Oh well. Link to comment Share on other sites More sharing options...
Xtractor Posted April 15, 2017 Share Posted April 15, 2017 ^^ at 8:04 ..It's a lift off !! :)) Link to comment Share on other sites More sharing options...
Madkill40 Posted April 15, 2017 Share Posted April 15, 2017 Jeff's team hated our Harvester with a passion. #LeaveHarvesterAlone Link to comment Share on other sites More sharing options...
HuskerDoggo Posted April 16, 2017 Share Posted April 16, 2017 5:42 dont smack my crate tank on the ass ever again Link to comment Share on other sites More sharing options...
Guest Gliven Posted April 16, 2017 Share Posted April 16, 2017 27 minutes ago, HuskerDoggo said: 5:42 dont smack my crate tank on the ass ever again Smack that booty Link to comment Share on other sites More sharing options...
Guest Gliven Posted April 16, 2017 Share Posted April 16, 2017 Link to comment Share on other sites More sharing options...
Guest Gliven Posted April 16, 2017 Share Posted April 16, 2017 Link to comment Share on other sites More sharing options...
RoundShades Posted April 16, 2017 Share Posted April 16, 2017 Under was a very well executed multi-prong attack. It wasn't a bunch of small uncoordinated attacks easily fended off with half the investment of the defender. It was 2 people dealing enough threat to distract 6 repairs so the vehicle front could sledgehammer onto the soft spot. Link to comment Share on other sites More sharing options...
Guest Gliven Posted April 16, 2017 Share Posted April 16, 2017 Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 16, 2017 Totem Arts Staff Share Posted April 16, 2017 (edited) Round 1: Complex Edited April 16, 2017 by TK0104 Link to comment Share on other sites More sharing options...
boxes Posted April 16, 2017 Share Posted April 16, 2017 Due to lack of participation in the recent weeks, the Sunday PUGs will now be postponed indefinitely unless notified otherwise by me or Ukill Link to comment Share on other sites More sharing options...
RoundShades Posted April 17, 2017 Share Posted April 17, 2017 Really wish I had Sundays off or went into work an hour later. Btw, today was Easter Sunday, consider making this decision next week, when there's no good reason for anyone to be absent? 1 Link to comment Share on other sites More sharing options...
martin123 Posted April 17, 2017 Share Posted April 17, 2017 (edited) GDI nerf inbound HemorrhageTreatment Edited April 20, 2017 by martin123 Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 17, 2017 Totem Arts Staff Share Posted April 17, 2017 Round 2: Under Link to comment Share on other sites More sharing options...
Madkill40 Posted April 18, 2017 Share Posted April 18, 2017 20 hours ago, YagiHige said: Really wish I had Sundays off or went into work an hour later. Btw, today was Easter Sunday, consider making this decision next week, when there's no good reason for anyone to be absent? A Previous time being Mother's day or another before when people knew Jeff/Ukill weren't there to run the SunPUG. Let's see how this upcoming Sunday goes. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 18, 2017 Totem Arts Staff Share Posted April 18, 2017 (edited) Round 3: Lakeside NF Edited April 18, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 19, 2017 Totem Arts Staff Share Posted April 19, 2017 (edited) Round 4: Canyon Edited April 19, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Sn4ke Posted April 22, 2017 Share Posted April 22, 2017 todays PUG with v5.29 ? only 2 servers updated so far.. Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted April 22, 2017 Totem Arts Staff Share Posted April 22, 2017 Hm, if the Pug today is with 5.29, then they should release it quick, that the most people have this version when the PUG is starting. Link to comment Share on other sites More sharing options...
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