hm shark Posted October 8, 2015 Share Posted October 8, 2015 Hey, this is a message to Red alert 2 fans, Origin is giving away red alert 2 + yuri for free ! https://www.origin.com/en-ca/store/free ... -the-house Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted October 9, 2015 Author Share Posted October 9, 2015 oh yea i forgot to tell that im in holidays im back at first of november ^^ but metamind have some models to texture.. maybe he can show u guys some stuff Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted October 10, 2015 Share Posted October 10, 2015 hey guys...metamind here. I guess we all had a busy time recently...so I'm working on the mirage tank right now but its not ready yet to show everybody but its 70% done I think. Will post as soon as finished. Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted November 4, 2015 Author Share Posted November 4, 2015 So dudes.. back from the Vegetation.. or Vagetation.. vegetables... nah.. nevermind.. im back from holydays g so here the latest progress from the Flak/Half-Track. its nearly finished i think^^ on this post i want to say again.. im looking for new team members nearly all positions could be filled with helpers - 3d Modellers - Textur Artists - Mapper - Sound Editors - UDK Scripter the more work we do.. the faster the mod can be released Quote Link to comment Share on other sites More sharing options...
ZeroDictator Posted November 6, 2015 Share Posted November 6, 2015 That Flak-Track does look great. Keep up the good work. Quote Link to comment Share on other sites More sharing options...
hm shark Posted November 6, 2015 Share Posted November 6, 2015 @Ska-Ara, do u have steam? so we can talk there, it will be easier. i have metamind on steam. my name is hmshark on steam. Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted November 19, 2015 Share Posted November 19, 2015 Hi guys...sorry for the long info gap but I was busy switching the design programs but I think it was worth the hassle... as I mentioned before I was working on the mirage tank and I think I ve come up with some nice: tell me what you think. Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted November 19, 2015 Share Posted November 19, 2015 looks nice,needs more color though it looks a bit dim,also I think mirage tanks has a long barrel ? Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted November 19, 2015 Author Share Posted November 19, 2015 how i said meta.. the bump/normal map is much to high^^ but the tank is very the same like the ra 2 voxel. see here viewtopic.php?f=135&t=75056&start=75#p151688 the problem of ra 2 is that the game uses very different pictures and models. f.e the V3. The are in the load screen some kind of old truck http://vignette2.wikia.nocookie.net/cnc ... 0221200549 an early conept art show this massive launcher http://vignette3.wikia.nocookie.net/cnc ... 0107190057 in the game the icon is this http://vignette3.wikia.nocookie.net/cnc ... 1213005912 the game truck is finaly a mixture of all of them Edit: Heres the Finished Flak Truck, and the V3 Launcher Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted November 19, 2015 Share Posted November 19, 2015 @Ska-Ra Allthough I find your adaptation of the voxelmodel quiete well done and feelslike the ingame mirage tank but unfortuanetely you missed many details which are seen in the concept art: there is also a really good version made by "EpicTones" on DeviantARt...check it out: I will try to make it more like this i guess... what do you think? Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted November 19, 2015 Author Share Posted November 19, 2015 meta how i told many posts before.. i dont go after concept arts.. i go after the voxel models .. to make them feel like the game vehicles not the render or cocept stuff.. so cuz that i would like if u make the stuff like the concepts u can surely add deteils no problem. but pls dont change the shape of the tanks f.e the barrel of the mirage or the "tower" itself^^ Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted November 19, 2015 Share Posted November 19, 2015 adding detail from the concept art to the voxel shaped model wouldnt intterfere with the classic look and feel of ra2 I think it will greatly improve the look cuz I m just limited to bump maps not geometry and its tricky to pull something nice of when the geometry details are missing. Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted November 19, 2015 Share Posted November 19, 2015 the trucks look sick! I WANT ME A TESLA TANK!!! Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted November 25, 2015 Share Posted November 25, 2015 Super-Kh":30pnwqql]I WANT ME A TESLA TANK!!! That already exists in Renegade X Quote Link to comment Share on other sites More sharing options...
ZeroDictator Posted November 25, 2015 Share Posted November 25, 2015 Super-Kh":1mnb5wv9]I WANT ME A TESLA TANK!!! That already exists in Renegade X I think that he meant the Tesla Tank from Red Alert 2 Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted November 25, 2015 Share Posted November 25, 2015 yes I did mean the one from RA 2 the RA 1 is too slow and has a tiny range Quote Link to comment Share on other sites More sharing options...
Dextry Posted November 25, 2015 Share Posted November 25, 2015 I can't wait to see the finished version. Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted November 28, 2015 Author Share Posted November 28, 2015 So Dudes , thx for all the Comments and "well done´s" The Actuell Status is that i make the Rhyno tank at these days.. after that the Apocalypse Tank is ready for order How i often told the guys is that i first want to make all the basic stuff. So the Tesla tank, or German Tank Destroyer are comming later after the basic stuff. In my mind i think the complette full Ra2 Stuff could be make in several Steps Next to do are the last 2 Basic Soviert Vehicles and after that the Buildings like the Powerplant, Warfactory and such stuff. Step 1. Meshing of all Basic Stuff Allieds are checked Soviets are in the Making. Step 2. Texturing the Stuff and make them "Game ready" Step 3. Release it as an alpha test mod. think its more an showcase as an serious game mod Step 4. in step 4 we should try to modify different values to make unity balanced to each other in this time we need some testers which will help to make a good choice between firepower/armor/range in these "testphase" i will make the special vehicles which are good to play. Like tesla tank, german destroyer Step 5. Beta Status and first "real" release. I hope that the Mod is at a point where ppl or servers can play with it with much fun even when some stuff are still missed or not perfectly. Step 6+ Making the other stuff for the mod MAYBE Naval Units, MAYBE Yuri and so on. You see guys its still a long way. I hope that we find on this long road some more helpers and Teammembers Still looking for UDK Scripters, 3d Modellers, Textureres and all other guys which could help Notice: Charakter Units are very hard to make for me.. and as long we dont find a charakter "artist" we have to use the Ren X Charakter Units sry for that. This all is stil just a plan and can be changed in the whole progress.. but i thougt it could be interessting to see how i think how the ways should go Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted November 28, 2015 Totem Arts Staff Share Posted November 28, 2015 Well there is an APB soldier in the RenX files. So there is at least 1 character Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted November 28, 2015 Share Posted November 28, 2015 I can't see how Yuri can fit in the game most of his stuff are mind control and he has little of his own units (lasher,gattling,UFO are the only tanks I could see work here master mind and magnetron could be OP ) however a Yuri clone can be taken from a crate and he can steal any enemy (weather tank or inf) and the player controls him though I think that would be difficult to script also maybe you can make "IN DEEP" the main menu music it's such a kickass soundtrack till today! Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted November 29, 2015 Author Share Posted November 29, 2015 yea maybe could the yuri vehicles in crates only. special vehicles. because the music.. i dont know how its exactly the law and the licensing. maybe the ren x team can tell me more about this. u guys use cnc music too right? Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted December 3, 2015 Author Share Posted December 3, 2015 next 2 weeks, no updates from me cuz i have my last exam at 14 december.. hope i will be sucessfull Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted December 3, 2015 Share Posted December 3, 2015 good luck in it! i finish in 23 december : Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted December 23, 2015 Author Share Posted December 23, 2015 just want to tell that is there no progress till next year^^ See you around and Merry Christmas/Happy new Year to everyone^^ Quote Link to comment Share on other sites More sharing options...
Former Developers Havoc89 Posted December 28, 2015 Former Developers Share Posted December 28, 2015 Hey if you guys have a building model prepped, send it my way and I'll make a tutorial series for setting up buildings in renx. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 28, 2015 Totem Arts Staff Share Posted December 28, 2015 Please do that. It will help a lot of people Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted December 29, 2015 Author Share Posted December 29, 2015 Hey if you guys have a building model prepped, send it my way and I'll make a tutorial series for setting up buildings in renx. Give me some Days. I try to make the Allied war factory ready which state of finish need the model? just plain model with emtpy "rooms" or fully textured with fully interior? Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted December 29, 2015 Share Posted December 29, 2015 I would love to see how to make a base deffence really Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted December 30, 2015 Share Posted December 30, 2015 Super-Kh":2m9kv7pu]I can't see how Yuri can fit in the game most of his stuff are mind control and he has little of his own units (lasher,gattling,UFO are the only tanks I could see work here master mind and magnetron could be OP )however a Yuri clone can be taken from a crate and he can steal any enemy (weather tank or inf) and the player controls him though I think that would be difficult to script also maybe you can make "IN DEEP" the main menu music it's such a kickass soundtrack till today! Too get the best effect of Mind-Controlling another player's unit could consist of; When under mind-control the player being controlled is temporarily recognised as the other team, this player cannot harm anyone on the opposing team but can now only harm his/her own team, players on his team can hurt him and kill him but will he fight back? Mind-control ceases when either the controller or controlled have died. For you see, you don't need to literally control the player but just change and control their surroundings. Quote Link to comment Share on other sites More sharing options...
hm shark Posted December 31, 2015 Share Posted December 31, 2015 @madkill40 what if the player doesnt want to attack his team? he has the choice not to do so, so i guess he will not want to attack his team, i think that the player should still be in the vehicle and cannot move or do anything BUT an ai takes control over him or his tank and all he can do is watch himself or his tank shoot his friends @Havoc89 the tesla coil is ready if you want ( still doesnt have textures). meta-mind is currently working on the textures, but if you want, i can make simple plain color textures for it and you can use it. Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted December 31, 2015 Author Share Posted December 31, 2015 i sent him my kind of warfac^^ Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted January 2, 2016 Author Share Posted January 2, 2016 So next week im fully starting work here. The new year is comming and i want to bring this year the first usable stuff. We nearly modelled all basic vehicles for the game , the soviet buildings are not that far, and after that we just need to bring them ingame surely it will need months to make it all finish, but i think it could be really cool at the end. But i also want to remeber that we just 3 "hobby" artists here. SO dont expect that all work has the same quality as the renx stuff. We do our bust and we do it with fun and hopefully u will enjoy that too. I also want to use this Lines to ask if anybody can help us too! You dont need to join our team, ull dont have any comitmend. I just know that there are many guys with know how in different kinds . There are Modellers, Mappers, Scripters, maybe sound artists? Who knows. Maybe one of you guys want to share his know how. Maybe one want to help with a model or a map or ect. If is so. then just do it we will happy about every help in every kind the mire guys are helping the faster the Mod will grow up So then. Happy New year everyone and lets keep working Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted January 3, 2016 Author Share Posted January 3, 2016 (edited) I thought i started work tommorow.. but this sunday was boring so i startet to make this here Edited January 4, 2016 by Guest Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted January 4, 2016 Share Posted January 4, 2016 SO Nice! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted January 4, 2016 Totem Arts Staff Share Posted January 4, 2016 Awesome work, Ska. How do you plan to make the interior? Suppose if you're outta ideas, you can try making basement Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted January 4, 2016 Author Share Posted January 4, 2016 the interior stuff is a bit tricky, i dont make them finaly somewhere but in my mind i think following could work Allied/Soviet Powerplant: In the "Collumns" Allied Ref: in the backside allied warfac: in the backside tower barracs : yea in the barracs airfield: in the building himself low defense: has no interior high defense: not know exactly. i think they need one.. but then they need to be much bigger then in ra2.. so we will see later^^ basement is an easy way to make an interior yea. but it will need "holes" in every map to stick in. I dont know if that a good way Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted January 4, 2016 Share Posted January 4, 2016 What if you put the MCT's of the Allied Power Plant on the gaps between the towers, and make it a walk-able path with a concete floor? I would use a basement as you said for the Soviet Tesla Reactor to put the MCT in, containing some controls and whatnot as a decration. Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted January 4, 2016 Author Share Posted January 4, 2016 What if you put the MCT's of the Allied Power Plant on the gaps between the towers, and make it a walk-able path with a concete floor?I would use a basement as you said for the Soviet Tesla Reactor to put the MCT in, containing some controls and whatnot as a decration. mhh the basement solution.. is that easy to make "Holes" in the ground to but that basements in? because when i use flat grounds u would see the ground IN the walkways, so it need holes to get in. i never mapped in udk so i dont know if there a way to make a "holes" under every building to make space for the basement. when it works.. it will be a good solution for many buildings f.e powerplants, high deffence towers and some more Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted January 4, 2016 Share Posted January 4, 2016 soviet pp : could be the same as GDI/nod PP in renx (what I mean is the cheminy of pp could replace the electric ball of soviet pp) and maybe allied pp could be the same somehow ? could edit the buildings doesn't have to be the EXSACT SAME THING Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted January 5, 2016 Totem Arts Staff Share Posted January 5, 2016 Two allied PP fences can be solidified into wall and becomes the entrance and one of the column that connected to it can become the host of interior and mct. It will negate the triple symmetry of the PP, but I think it will still look cool Holes are easy assuming the floor is landscape or bsp. If it's Static Mesh, you're screwed tho. That's a rare case, however Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted January 5, 2016 Author Share Posted January 5, 2016 i dont want to change the look of the buildings to much. so is there no way to make some of this big chanced at the look of the buildings ^^ Edit: What kind of Logo do u like more? Quote Link to comment Share on other sites More sharing options...
testman Posted January 5, 2016 Share Posted January 5, 2016 Middle one looks the best in my opinion. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted January 5, 2016 Share Posted January 5, 2016 Bottom One. Middle one has potential, only if you imprint the Ren-X lettering or icon into the silver of the icon or the red-text inside, because hanging overhead is what makes the bottom one more "matching looking". Quote Link to comment Share on other sites More sharing options...
Henk Posted January 5, 2016 Share Posted January 5, 2016 Bottom one, make the distance between the middle & the same amount for both names. The middle one has 2 different styles, it clashes a bit Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted January 5, 2016 Share Posted January 5, 2016 I honestly like this middle one more than the rest. the top and the bottom one just feel so generic and not very RA2-like. Quote Link to comment Share on other sites More sharing options...
Glacious Posted January 6, 2016 Share Posted January 6, 2016 My photoshop skills are rather pathetic lol but had a free moment, I can edit/change things if need be but this any better? Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted January 6, 2016 Share Posted January 6, 2016 My photoshop skills are rather pathetic lol but had a free moment,I can edit/change things if need be but this any better? Oh but that looks awesome! But what if you tried making the bottom one glow a little bit more, like the top RenX logo? Hmmm... Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted January 6, 2016 Author Share Posted January 6, 2016 i dont know exactly. i like the idea to make it something special.. but this "glass"like isnt the right for Red alert 2 i think. maybe... could u try to make the red alert 2 more solid and more red like the original logo? couldbe look better. ^^ Quote Link to comment Share on other sites More sharing options...
testman Posted January 6, 2016 Share Posted January 6, 2016 I think metal would be better material than glass for Red Alert themed logo. Also, I find your glassy take on "Renegade X" part of logo hard to read. Color changes vertically way too much for the size of text. It goes light blue -> dark blue -> somewhat light blue again. Quote Link to comment Share on other sites More sharing options...
Glacious Posted January 6, 2016 Share Posted January 6, 2016 As said my skills suck balls lol but I have uploaded the Photoshop PSD if anyone wants to fiddle with it or change it etc more than welcome, Also included the Renegade X original logo as a hidden layer incase you want to use it. https://drive.google.com/open?id=0B-NOJj7CdPP9cTlYYUJwY2s5V2s Quote Link to comment Share on other sites More sharing options...
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