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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. I mean it could've worked, I like the final more tho
  2. At the moment the Tiberium Silo for the factions & GDI Turret aren't released YET for the SDK, but we will add them as soon as possible!
  3. Don't think it's needed. You got a limit on the bottom on your screen and a message that says: Player is over-mining near ..." If we only could fix WHERE the player is overmining. Think he is locating the nearest friendly building. Can't he just use the spotting nodes?
  4. It's in. It uses the Refinery Icon because yeah it's sort of a smaller variant of a Refinery
  5. Rest in Peace Stan Lee, you shall be missed❤ https://m.ign.com/articles/2018/11/12/stan-lee-dead-at-95 Post here your best memory about him
  6. I don't really like it in the first place. I think a lot of people who played Renegade didn't like it either. Saw some custom maps with custom MRLS that could rotate. And I think that's the reason why Renegade X didn't had it either because you can hit so many spots that makes the MRLS OP for high spots like the plateau on Walls or the sniper perches on Field (X)
  7. Fogdensity was technically cheating because map a lot of fog could be turned off so some people could see every enemy
  8. No the in-game settings menu
  9. Road decals too? Check Islands. If they don't appear, it means it's not ticked. Open the sdk game and then tick the box for decals in the settings menu
  10. TK0104

    Map upload

    Try a different browser? Disable add-on? Don't have an idea why it happens @Agent @Cronus Any idea?
  11. If I'm correct it's already in the game. Only problem you can't get it yet. If you copy over RenX_Game.u, it doesn't update the actor classes list. It's in none of the maps yet so you have to wait 'till I publish a temporary solution Changelist + Team Silo is now a child of the RX_Building_MoneyFactory instead of it's own class + Ramps are now added by default
  12. Well, we got Walls, Canyon, Gobi, Tomb & Eyes...
  13. We got them, they only need to be implemented
  14. @Kirby550 You need to run the launcher as an administrator and then it should be fixed
  15. Well rebuild it first of all
  16. I think we should stick to one variant of maps. I'm a bit against the fact of Horologue - Hourglass since we got Whiteout, which is the official remake of Hourglass... Why do we need another one? Snow and Snow X? Like Snow more, but then for 8v8 games. Field and Field X are a tough one. I mean everyone was okay with Field before Field X became a thing. Now we have the situation that some people like Field and some Field X. I personally would go for Field.
  17. Then u gonna hate Mesa after next patch... we're switching over to old Mesa... again Reason is that it's an unbalanced map these days
  18. @Quincy With old Mesa we mean where tanks would go through the tiberium cave and the short path blocked off for tanks
  19. 40. Most maps are just too small for 64 players. Outposts, Tunnels and Toxicity are an exception but the rest of the maps are too small for 64 players. You can't do anything solo without bumping into 3-4 players And I notice my fps goes down because of the huge amount of players. 40 was fine for me :)
  20. I think it's good as how it is as long as this reinforcements thingy is a thing
  21. We are actually trying to bring back regular Sunday PUGs
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