Jump to content

TK0104

Totem Arts Staff
  • Posts

    2004
  • Joined

  • Last visited

Everything posted by TK0104

  1. Since you're an AGN Admin, you should put this map in the rotation to see how the gameplay is and what needs to be reworked on to make the map better
  2. @yosh56 I there is another bug on Whiteout where you can snipe, which is impossible to counter-sniper someone or kill him with tanks I see Glasses got removed! Nice! Sorry Dakuja, no offense, but this map s*cked
  3. Right will work on endgame camera today
  4. I can do the endgame cam today if u want. It's for me like less than 1 hour work for me
  5. Another match on Mesa, Whiteout and Volcano this PUG. Nod just had the advantage on all those maps again. I think it's not fair for the opposite team because they can't even come into the game because Nod already got Artillery's out. Think these are the most unbalanced maps on the PUG that people choose and you know how the match comes out. It's more fun if you don't know the outcome of the match. That's why I prefer not playing these maps at all on PUG
  6. @limsup As I said Outposts is in a stable version. Currently no massive bugs or game-breaking things. Currently working on improvements. @Sarah! I just did some post processing effects to make your map all nicy nice nice. I'll send that version over to you asap. Also, do some culling please otherwise people will get massive fps drops
  7. @yosh56 I'll finish it if @Sarah! is ok with that. Outposts is currently in a stable version and can take a small break from that. I recently played it and I thought it was too dark for a sunrise. So will do some magic with lighting here and there if that's ok. Anything else that needs fix?
  8. Made some "Fan Art" (This is not real fanart ofc) for OPEN BETA 5.3
  9. Depends on which loading screen you see. Do you see this one: If so, then it could be one of the .ini files of the custom maps that are bugged. You can remove 1 by 1 the .ini file of each custom map and see which one is bugging it Map .ini files can be found in: YourRenXFolder/UDKGame/Config and they are named like CNC-Field List of Custom Maps that are standard in the game: - CNC-Arctic Stronghold - CNC-Crash Site - CNC-Eyes - CNC-Fort - CNC-Glasses - CNC-Gobi - CNC-Reservoir - CNC-Snow - CNC-TombRedux - CNC-Tunnels
  10. When time comes for a new SDK release, please remove stock maps from the file since they are one of the reasons why it's a lot of GBs.
  11. You might want to look into maps, .ini files and preview videos too. You might want to remove: - CNC-Under OR CNC-UnderRedux (Depends which version is currently used) - CNC-PTLevel. No one uses that in the game - Valley and Training Yard .ini file since they are no longer part of the actual game - (MAYBE) Unused Loadingscreens: Canyon Day/Night, Field X, old Field Day/Night, Fort Night, GobiRedux, GrassyKnoll, Mesa II/Day/Night, Training Yard, Valley, Under OR UnderRedux (depends on which version currently is used) - (MAYBE) Launcher Preview Videos: TrainingYard and Valley This may save like 1GB
  12. It was taken straight from the old Renegade game and it was quite outdated tbh. I planned it first to add it to an old map: CNC-Xmeteor but decided to scrap that since it didnt had a function and it looked so crappy
  13. Well in that case: it requires no introduction I think one of my favorite songs. I don't have A Favorite to be honest
  14. I prefer American music (some)60's, (some)70's, (mostly)80's. But I have a few artists/bands from modern day I like too such as Bruno Mars or Kensington (Dutch band)
  15. Harverster needs to be the harverster. It doesn't need guns or shields. It's fine how it is. The only thing that needs to be improved is his IQ
  16. TK0104

    Update?

    RenX dev team (mostly) excist out of fans that recreated the game. These people have their own lifes too. That more important than creating a game. And believe me, when you actually know how the development of a game is going and experienced it by yourself, then you understand why it takes a long time to release new content to the public
  17. @Luhrian Oh but dloaded latest version and that one had that issue i believe. I know it's Redline's map, but you continued his map and it's your job to improve it If he comes back and decides to work further on it you two can maybe team up... And yeah I'm for testing this map tomorrow after PUG if it ends very early
  18. Have you added a LightmassImportanceVolume around the map? Might fix the lighting in the Nod Refinery
  19. Yeah I had the same issue over the past 2 weeks but got fixed for me too. Thx!
  20. You know I think is missing on the Tac-Rifle.... an reload animation for the grenade launcher. Originally it was made but it's never used I guess Maybe something for new update?
  21. Version 1.4.1 is Released!
  22. Will release a new version today with more crates and a higher vehicle limit
  23. I rather just remove the GDI logos left on it and add a nod logo over there
  24. I'm not THAT far in my education yet I know the basics of modeling in autodesk maya. So anyone else should rig it
×
×
  • Create New...