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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. Hey looking good! I love the environment so far you've already done an awesome job on that. I'm looking forward on how it looks with some Post Processing! The only thing I find kind of annoying at the moment is that most of the trees don't have any leaves anymore. I've seen some with leaves on it, but for a yellow zone. Try messing with the material and make it look like they're about to fall of or make a nice particle for falling leaves (Field has those too so you can take a look at that one). And small note: I don't think there should be snow on the trunks in this kind of environment I strongly suggest you finish the AI pathing first. None of the AI (except the harverster) left their own base and it becomes quite boring when the AI stays in base running around. Then we can start play testing it with AI. Keep up the good work! (P.S. Change the base lights to the standard model most of the maps use. Current one will be gone soon out of the City package since he won't make the cut)
  2. This was once a feature indeed! Balance became an issue with this, so we decided to remove it. In beta 5.1, we changed the entire system and added each unit a different side-arm, ability etc. Originally, each unit had a Primary Weapon, Silenced Pistol and a Timed C4.
  3. Yes we know the AI is somewhat broken and we hope to fix that any time soon!
  4. That's CNC-City, much more improved than the original! It is something you would expect from an actual City Metro would be a low-low-priority map to remake
  5. Haha sorry guys, was an April Fool!
  6. I can fix that right now and commit it so it'll be added next patch for sure
  7. Would be nice if we can actually make it an option in the building itself. Let the mappers decide if they want an elevator in the strip
  8. First we're still trying to finish the new scoreboard. We were planning on adding it a few patches ago but due to an issue it never got released. We wanted to add it in previous patch but due to the absence @ShrewdTactician it didn't made into the patch and we were forced to revert it back to the current one. The icons can be added later if we finish the damn scoreboard :D
  9. EA will NEVER touch this game!!
  10. I totally agree that the AGT and Obby are useless at their current location. But I think adding them in the suggested spot is too far away from the base. I rather see it somewhere where it's not too far away from base, but at a very powerful spot
  11. Trust me son... You haven't seen the true power of ions / nukes together... yet....
  12. This is a feature of the building itself like the Hand of Nod you can jump into the windows. Placing an ion isn't forbidden and not a glitch
  13. Yes this issue is related to the frame rate you're playing at. This can be due the high player count or an unoptimized map that has in general low fps
  14. No we never updated the collision... We fixed it with just a blocking volume
  15. There is no moon because it's not in the material I think. He can fix that by adding a lens flare. Water is too bright for this dark scene.
  16. But what's the point of adding it if it doesn't do anything
  17. We keep supporting RenX after 1.0, we most likely will be stuck with this game another half year on fixing stuff and rebalancing stuff if necessarry
  18. TK0104

    Silo flag

    Or just swap the material to 'RenX_Null'
  19. TK0104

    Silo flag

    Unfortunately, you can't...
  20. So where are these sweet limited edition cards if you participate? Would like to have a golden one thank you very much
  21. Winter version has the barn instead of the silo. That one will swapped with the regular version next patch (most likely February)
  22. Found it on the MulitplayerForums download section
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