Jump to content

TK0104

Totem Arts Staff
  • Posts

    2004
  • Joined

  • Last visited

Everything posted by TK0104

  1. Something like we once had for a couple of weeks. We had access to a Windows PC with some good hardware to build lights on in 30 mins - 1 hour (production level) and we could commit that map file to the RenX SVN and then edit it further on our own computer.
  2. Hi there Tbone3366, Unfortunately we have no plans to do anything with the Red Alert universe in Renegade X. We will stick to the Tiberium universe and will add the Tiberian Sun era to it fall 2020. If you are looking for a Red Alert FPS, you can always look at 'Red Alert: A Path Beyond', created by the people from W3D Hub. That is total conversion mod on the original Renegade engine with some populated servers every day. Also, I'd strongly suggest you ask these questions in the 'General' section under 'Renegade X'. 'Work In Progress' is more related for people that want to show their map or mod off
  3. TK0104

    ReneAlertX

    Hello, We are aware of the custom vehicles that are being made on a testserver. Unfortunately, we are not planning on adding any new vehicles to the game because we want to stick close to the original Command & Conquer Renegade as much as possible. There are some vehicles in our game left that remain unused due to the current map sizes that aren't made for these mechanics such as a Hovercraft and an A-10 Warthog. But of course, community mappers are allowed to introduce these vehicles in their custom map but most likely these maps remain a custom map and won't be an additional map we would add. It is not impossible, but so far there hasn't been a map that was good enough in terms of gameplay to introduce this. As you are maybe aware of, we do have additional vehicles that are available through mystery crates by default such as Tiberian Sun units (Titan, Wolverine, Tick Tank) and CLASSIC vehicles that are based on the original C&C vehicles (M2 Bradley Light Tank and Recon Bike).
  4. I've already seen the Final Act
  5. Don't take this map too seriously It is an old map from 2015 where Hande wasn't that good with mapping and wasn't really suppose to be C&C Mode rather more assault mode but we didn't had all of that stuff yet back then
  6. We're already reducing the repair rate from 200 hp/s to 60 hp/s
  7. Don't expect a Repair Pad on City as it wasn't in the original building line-up
  8. Let's go for old school Training Yard😂 We need to pick maps that never made it as an addition to the game or we haven't seen in ages
  9. It is true there is a Dr. Mobius skin for the Mobius Power Suit but it never got rigged but I still don't see a reason why we shouldn't add it to the game as an EPIC character
  10. Yes it is possible to export the entire map to an obj (not sure if FBX is supported too)
  11. Keep the mechanic of the auto repair. As everyone knows the original one in basically every C&C RTS game was for base building. But since we don't have that in RenX that won't be possible. But, we can use the new blueprint gun Hande created for survival mode to have access to building GTs and turrets. Don't give it too many options, as other buildings also influence a small piece of the base
  12. It started off as a crappy map (as in usage of meshes, materials, post-processing etc.) But with lots of improvements over the years it became one of the best maps there is at the moment! And thanks for making this map so we discovered there was a bug with the Obelisk / AGT that made the game crash lol. You've done well! Sooooo.... when are you going to improve Glasses?
  13. I have the editor opened right now so I can take a quick look at it too if you don't mind. Also investigating the vehicle issue which commit in our SVN is the cause of the bug
  14. Whoa there is progress in this map once again?! Are you aiming to finish this after 4 years?
  15. It's just a regular sound effect has nothing to do with that
  16. Kensington's latest singles that will be included on their new album 'Time' dropping november 15th!
  17. Okay some issues that are caused because we did some overhauls on AI pathing and UI. I'm going to list them in categories: Level Bugs ( @Fffreak9999 or I can take a look at it later ) Cliff Side - Harvester AI broken Reservoir - Dam tech building broken (We are aware of this and I believe it'll be fixed next patch) Oasis - Tankblockers are annoying (I can remove some of them) Canyon - Harvester bumps into bridge UI ( @Handepsilon You can figure this out ;) ) Respawn timer bugged Chatbox on the endgame scoreboard doesn't scroll with the latest messages Units don't show up in the overview(?) Game says you donated money to yourself when you donate to someone(?)
  18. Flame Tank has been fixed. I don't know about MRLS is even bugged
  19. Refineries dump a small amount of credits so a Silo is something you want to have for extra money
  20. Well that's what I did on Gobi and I experienced players felt too much limited
  21. I'm going to keep all the vehicles instead of having only a Humvee / Buggy and APC
  22. View File CNC-Oasis 'Oasis' is an original Renegade X re-imagination map, re-imagining 'Gobi'. Some major design changes have been made to improve the gameplay and make it much more enjoyable! Submitter TK0104 Submitted 07/21/2019 Category Levels
×
×
  • Create New...