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Everything posted by TK0104
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Okay will post it here, on the file page and in the .txt file in the.zip file. Oh yeah, could be the changelist is not 100% complete, since I did something yesterday that broke the whole .zip file and lost the list Good thing I had some bugs written down on paper and could find all posts with bugs and suggestions back
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Version 1.5.0 is Released! Check it out! Before you play: Make a back-up of the current version that is added in the game. Otherwise you'll have to re-download it again! The following maps, packages and scripts should be backed-up: CNC-Outposts.udk RX_Env_Outposts.upk RX_BU_RepairFacility.upk RX_Building_RepairFacility.u
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It appears that the "UDKFrontEnd.udk_loading.bik" movie has become the Field loading screen since 5.331. Don't know that's for everyone.... I fixed it by just copy pasting the right one into the movies folder
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@boxes + Can't Q-Spot when your dead in Multiplayer (maybe Skirmish too)
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If he can do asap (not sure yet), I let him do it. Otherwise I'll do it if it is a real emergency
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I've actually never played before yet. I'll test it out today and give you some feedback if needed. Again, I'm still "How-Is-He-Still-Not-A-Dev" so I can't make a big difference in a chance to add it in the actual game. @boxes can give also some good feedback. He did it on Outposts too and he predicted the Stank problem so his feedback can be good
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You can fix it by yourself. You need to change something in your settings. I don't know what exactly but there is probably a topic about this on the forums
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@Ryz Problem is that I don't have time to play RenX between monday and friday
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Hey guys, maybe some of you guys know I'm still working hard on a new version of CNC-Outposts. I know there are still a lot of things to fix and to add but I'm trying as hard as I can. So, some additions in the upcoming version were already done BEFORE the current version got into the game. I decided not to release anything before the 5.3 release and stick to the version we have now so I could see everything came out. First of all, I've heard people saying: "Okay people, time to set FogDensity to 0", which gives me the feeling people don't like the lighting. So after I heard these things I re-did the complete lighting + the post processing. And the water doesn't look invisible anymore or "milky". The most important thing I got in mind at the moment: Balance!. Currently Nod rules with Stealth Tanks in the map since it's open and whole field is accessable. In the upcoming release the Outposts are completely closed for Vehicles and only accessable by foot. Also, GDI has a hard time when the Guard Tower's are down. I've seen a lot of people camping the base when their GT's are down. That's why I decided to add the Adv. Guard Tower and the Obelisk to give the players more freedom. Another thing: Entering the Infantry Path takes very long. Since this map is big and I want to make sure players get safe into the infantry path, I've created a new road from the base to the infantry path that can be used. It is very handy for infantry (* cough* sneaking * cough* ) And of course even more things are changed , but that will remain a secret 'till the actual release! People are crying for Aircraft in this map, but for now there is no actual plan to add that. I WILL make a prototype version with aircraft in the future and let people actually test it they can give feedback and all. I hope I informed you guys enough for now! If you have something you want to see to be changed, sent me a private message in the RenX Forums or on Discord. Cheers!
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I think this one has less lag since the switch from day to night is very fast, while Kenz' was very slow so it looked very realistic
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"Skip intro movies" enabled in launcher settings?
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+ Game ignores value of amount of bots in Skirmish. Every map has 8 vs 8 instead of the correct value entered in .ini file
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Turned it down already. Will look better now
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Working hard on a new version of Outposts but probably won't be able to finish it before an update comes out
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I agree, it's so bright (Field X)
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No was already broken on the day of that post
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Bugs + Tomb completely broken, wrong package version Suggestions + Old Field has wrong loading screen (Still has Field X Night, while there is a regular Field loading screen) + Field X has no loading screen (I prefer using Field Day loading screen, since it's day)
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Probably will not be in RenX_Game.u, but just a mutator that's added in files next patch
- 64 replies
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Didn't you noticed anything?
- 64 replies
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Yeah Old Field is back! Would be nice to see THE Field-X from closed beta 5.2 And Outposts is added too guys! Knew this for a very long time but had to keep my mouth shut haha @yosh56 Make sure right Tomb package is added. Was broken in closed beta
- 64 replies
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Announcement! CNC-Sand Redux will be released as soon as Open Beta 5.3 is released. I've tested the Closed Beta with this map and Harversters work completely like in the Original Renegade. So keep your eyes open for the new Beta! Because you don't want to miss this! (NOTE: It isn't included as an official map, the map will be posted in the download section)
- 48 replies
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Lol this a complete different style than we used to know
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All defenses should leave an building husk when destroyed
TK0104 replied to Eagle XI's topic in Renegade X
@AlienXAXS @Sarah! Something for AGN server to test out?? Or make a different server to test it out -
All defenses should leave an building husk when destroyed
TK0104 replied to Eagle XI's topic in Renegade X
Can remember these crashes happened a lot on Walls back in the day It's weird this didn't happen in UT3 days where the complete turret was still there after it was destroyed