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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. TK0104

    CNC-Horologe

    Version 1.0.0

    508 downloads

    The trimmed down version of Hourglass and a great map for super small games of 16 people.
  2. Version 2.5.0

    562 downloads

    Another map I made in the past, now available for the latest version! This map originally introduced a destructable faction Silo, now a building seen on multiple maps.
  3. View File CNC-Headlands [Infantry Only Map] Another map I made in the past, now available for the latest version! This map originally introduced a destructable faction Silo, now a building seen on multiple maps. Submitter TK0104 Submitted 05/07/2021 Category Levels  
  4. "Sir, it's been an honor!"
  5. TK0104

    Player Cards

  6. TK0104

    CNC-Sand

    Version 1.0.0

    637 downloads

    Sand, a remake of the classic Renegade map 'Sand'
  7. Version 1.0.0

    693 downloads

    My first map ever created for Renegade X. Visuals and gameplay are not that great, but it's nostalgic. Enjoy!
  8. Hey all! I've updated the map to the latest version now that the map is no longer in the base game. Enjoy!
  9. At the moment we have 2 Cyborg units in the game. Keep in mind that the infantry roster is not final so it could be downscaled or upscaled. But there will be at least 1! As for CABAL, we're not seperating it to its own faction. He will appear as your video assistent like EVA but most likely that will be it.
  10. No this is intentional
  11. Thank you all for voting! The results clearly show that a Helipad will be an addition on Lakeside! Stay tuned for upcoming patch!
  12. It looks like he might've opened the main menu level instead of an actual map. Try to join a different server and see if the same issue still occurs
  13. TK0104

    Happy New Year!

    Bye Bye 2020! You've never been our friend!
  14. The reason why I didn't do that on Lakeside - Winter is because don't have control over the spawn point rotation yet so if I rotate the building 180 degrees, the aircraft wouldn't face towards the base. But this is something that shouldn't be too difficult. I'll ask a programmer if he / she can implement it
  15. Hey Community, Hoping you're liking the winter season event so far and playing it non-stop in these cold, uncertain days. We're continuing development on Firestorm every day but we also have to work on Renegade X sometimes. And that leads me to my next question. As you all know with the winter season update we replaced Lakeside with Lakeside - Winter. That map introduced us to the Helipad, a well known structure in the C&C universe. It provides the team access to aircraft units (the Orca Fighter, Apache and Chinooks) If this structure is destroyed, the team will lose access to these units. If the team loses its Weapons Factory / Airstrip, aircraft units will remain available. There were some positive reactions about the addition of the Helipad but some of you don't like it. So I want to ask this question to a bigger audience and see what they think of this. Cheers!
  16. I think it got solved in the Dev SDK. Although it looks like it's fixed
  17. @Madkill40 This seems like an issue for you to fix I believe that repair gun issue might've been there for a long time. Does firing and/or swapping weapons fix it?
  18. Check my previous post again, small update
  19. There were some issues from the hosters side. I thought it had to do something with money that kept that server alive
  20. Hey can you confirm it happens on multiple maps or on what map did you notice this issue? UPDATE: It seems like it already has been fixed a few hours after the patch went live. I hope we push another hot-fix patch out to address more issues
  21. We did some changes to the vehicle 3rd person camera to support widescreen more. However we did try get as close as it once was before the change as it did messed up the original FOVs. If you can be specific on which vehicles have a slight different camera FOV than before, we can adjust that.
  22. Dead. It only lasted for 2 weeks or so.
  23. Something like we once had for a couple of weeks. We had access to a Windows PC with some good hardware to build lights on in 30 mins - 1 hour (production level) and we could commit that map file to the RenX SVN and then edit it further on our own computer.
  24. Hi there Tbone3366, Unfortunately we have no plans to do anything with the Red Alert universe in Renegade X. We will stick to the Tiberium universe and will add the Tiberian Sun era to it fall 2020. If you are looking for a Red Alert FPS, you can always look at 'Red Alert: A Path Beyond', created by the people from W3D Hub. That is total conversion mod on the original Renegade engine with some populated servers every day. Also, I'd strongly suggest you ask these questions in the 'General' section under 'Renegade X'. 'Work In Progress' is more related for people that want to show their map or mod off
  25. TK0104

    ReneAlertX

    Hello, We are aware of the custom vehicles that are being made on a testserver. Unfortunately, we are not planning on adding any new vehicles to the game because we want to stick close to the original Command & Conquer Renegade as much as possible. There are some vehicles in our game left that remain unused due to the current map sizes that aren't made for these mechanics such as a Hovercraft and an A-10 Warthog. But of course, community mappers are allowed to introduce these vehicles in their custom map but most likely these maps remain a custom map and won't be an additional map we would add. It is not impossible, but so far there hasn't been a map that was good enough in terms of gameplay to introduce this. As you are maybe aware of, we do have additional vehicles that are available through mystery crates by default such as Tiberian Sun units (Titan, Wolverine, Tick Tank) and CLASSIC vehicles that are based on the original C&C vehicles (M2 Bradley Light Tank and Recon Bike).
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