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Everything posted by TK0104
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Version 1.0.1
514 downloads
Original Creator: HappyConscript What was once a part of the base game, is now available for download! We're re-introducing you to the beautiful nature of CNC-Valley. Capture the Silo's that are spread across the map for an income boost and grab yourself your favourite infantry unit for some intense infantry battles. -
View File CNC-Horologe The trimmed down version of Hourglass and a great map for super small games of 16 people. Submitter TK0104 Submitted 05/07/2021 Category Levels
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View File CNC-Headlands [Infantry Only Map] Another map I made in the past, now available for the latest version! This map originally introduced a destructable faction Silo, now a building seen on multiple maps. Submitter TK0104 Submitted 05/07/2021 Category Levels
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- 1 review
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Hey all! I've updated the map to the latest version now that the map is no longer in the base game. Enjoy!
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At the moment we have 2 Cyborg units in the game. Keep in mind that the infantry roster is not final so it could be downscaled or upscaled. But there will be at least 1! As for CABAL, we're not seperating it to its own faction. He will appear as your video assistent like EVA but most likely that will be it.
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No this is intentional
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Thank you all for voting! The results clearly show that a Helipad will be an addition on Lakeside! Stay tuned for upcoming patch!
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It looks like he might've opened the main menu level instead of an actual map. Try to join a different server and see if the same issue still occurs
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Bye Bye 2020! You've never been our friend!
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The reason why I didn't do that on Lakeside - Winter is because don't have control over the spawn point rotation yet so if I rotate the building 180 degrees, the aircraft wouldn't face towards the base. But this is something that shouldn't be too difficult. I'll ask a programmer if he / she can implement it
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Hey Community, Hoping you're liking the winter season event so far and playing it non-stop in these cold, uncertain days. We're continuing development on Firestorm every day but we also have to work on Renegade X sometimes. And that leads me to my next question. As you all know with the winter season update we replaced Lakeside with Lakeside - Winter. That map introduced us to the Helipad, a well known structure in the C&C universe. It provides the team access to aircraft units (the Orca Fighter, Apache and Chinooks) If this structure is destroyed, the team will lose access to these units. If the team loses its Weapons Factory / Airstrip, aircraft units will remain available. There were some positive reactions about the addition of the Helipad but some of you don't like it. So I want to ask this question to a bigger audience and see what they think of this. Cheers!
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REVERT TANK CAMERA VIEW PRE Patch 5.463
TK0104 replied to roweboat's topic in Feedback & Bug Reports
I think it got solved in the Dev SDK. Although it looks like it's fixed -
Destroyed Weapons Factory still builds Harvesters
TK0104 replied to Supramarine's topic in Feedback & Bug Reports
@Madkill40 This seems like an issue for you to fix I believe that repair gun issue might've been there for a long time. Does firing and/or swapping weapons fix it? -
Destroyed Weapons Factory still builds Harvesters
TK0104 replied to Supramarine's topic in Feedback & Bug Reports
Check my previous post again, small update -
There were some issues from the hosters side. I thought it had to do something with money that kept that server alive
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Destroyed Weapons Factory still builds Harvesters
TK0104 replied to Supramarine's topic in Feedback & Bug Reports
Hey can you confirm it happens on multiple maps or on what map did you notice this issue? UPDATE: It seems like it already has been fixed a few hours after the patch went live. I hope we push another hot-fix patch out to address more issues -
REVERT TANK CAMERA VIEW PRE Patch 5.463
TK0104 replied to roweboat's topic in Feedback & Bug Reports
We did some changes to the vehicle 3rd person camera to support widescreen more. However we did try get as close as it once was before the change as it did messed up the original FOVs. If you can be specific on which vehicles have a slight different camera FOV than before, we can adjust that. -
Dead. It only lasted for 2 weeks or so.
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Something like we once had for a couple of weeks. We had access to a Windows PC with some good hardware to build lights on in 30 mins - 1 hour (production level) and we could commit that map file to the RenX SVN and then edit it further on our own computer.