By OnyeNachoThis is my very first custom level for Renegade X. I believe this is also the very first custom cooperative level available for Renegade X (correct me if I am wrong).
By KunusMap based on a concept from the cancelled Renegade 2.
Semi symmetrical map aesthetically inspired by the "1941" movie with a big ferris wheel in the center of it.
Non-Flying Advanced + basic base defenses Tech Comm Center 6 bonus crates Ore instead of tiberium Fully functional playground slides Known problems/to do:
Nod harv has a bit of a head start Weird lightning artifacts Overall balance Bland scenery Ferris Wheel model by Arno, Submarine model by Ricky, Circus model by Mike Belanger.
By KunusRen X version of a classic CS map fy_iceworld.
Very simple team deathmatch map for up to 32 players. Pure chaotic and mindless fun.
By Kunus[WORK IN PROGRESS]
CNC Isle Of War - asymmetrical map loosely based on Red Alert 2 skirmish map.
Non-flying Basic base defenses Very simple vehicle route 4 mystery crates Short game oriented Credits to Madin for the Rhino Mk.II model.
By Madkill40Toxicity 2
-Few Guard Towers
-Several Gun Turrets
-A Toxic map (Red Zone)
HOW TO INSTALL:
Default directory location: ' C:/Program Files (x86)/Renegade X/ ' Extract the zip file into your Renegade X directory. Files have now been installed. Enjoy!
A GDI research outpost within the confines of Russia's mountains has been alerted of a nearby Nod Base, clearly the Brotherhood has been drawn here due to the exceedingly rich bounty of tiberium among these icy tops and have already begun scouting the area. Both teams are to find and secure the silo as well as the Communications Center, there are reports of a damaged silo within the area so approach it with caution! Both GDI and Nod will need to be as harsh as the terrain on this battlefield. Good luck out there! You're gonna need it...
"Stay out of the center if you know what's good for ya!"
-Heavy Base Defences
HOW TO INSTALL: Extract the 'UDKGame' folder into your ' C:/Program Files (x86)/ Renegade X/ ' directory.
Download both part1 and part2 to the same location Open part1 and extract 'UDKGame' into your 'RenegadeX' directory. Files have now successfully been installed
By Madkill40Welcome to an experimental Objectives map.
Each team must destroy the other teams' Communications Center before the other team succeeds.
Empty vehicles [that do not respawn] are in both bases.
Bases exist but only the Comm C. structures are 'Significant'.
Nod & GDI have attempted to create a small outpost on another island somewhere within the pacific ocean, Nod have currently had their Airstrip taken down but both factions require communications enabled for further reinforcements to secure the area. Keep your Communication Center alive whilst also ensuring the enemy Communication Center is destroyed.
TBD: Figure out how to stop the Communication Center structures don't take friendly-fire and also be repairable.
By TK0104Original Creator: HappyConscript
What was once a part of the base game, is now available for download! We're re-introducing you to the beautiful nature of CNC-Valley. Capture the Silo's that are spread across the map for an income boost and grab yourself your favourite infantry unit for some intense infantry battles.
By TK0104Original Creator: HappyConscript
CNC-Ash, one of Renegade X' unreleased official maps finally seeing the light of day! Similair to CNC-Valley, this map only features a Power Plant and Barracks / Hand of Nod. It also features 4 capturable Silo's, 2 of them pre-captured in the bases. The side entrances of the base are covered by energy shields, so you're pretty safe behind those. Also be careful not to fall into the Tiberium water, located in the middle of the two bases.
By TK0104My first map ever created for Renegade X. Visuals and gameplay are not that great, but it's nostalgic. Enjoy!
By TK0104Another map I made in the past, now available for the latest version! This map originally introduced a destructable faction Silo, now a building seen on multiple maps.
By TK0104The trimmed down version of Hourglass and a great map for super small games of 16 people.
By LuhrianCNC - Forest
Refinery - Barracks/Hand of Nod - Weapons Factory/Airstrip - Tiberium Team Silo Medium sized map with much space for Infantry and Tank actions not based on Old RenX maps
A modified version of the Lakeside map, to include a variety of different options that are not available in the original.
This includes Infiltration paths, and additional tech buildings along with a Night Time view.
By Madkill40Welcome! To Recon Race Mourning!
20 v 20, Recon Bikes galore! Get your team of Recon Bikes to the enemy team's base before the other team beats you to it!
Obliterate your enemies whilst you race towards the finish!
There are several crates about the place to pick up!
Feelin' lucky punk?
Maximum 40 Players
Minimum 10 Players
Download and extract the content of each file to:
CNC-RR_Mourning unzips into " Renegade X/UDKGame/CookedPC/Maps/RenX/ "
Recon_Race_Content unzips into " Renegade X/UDKGame/CookedPC/RenX/Environments "
By STANISLAVHey. This is my first map. If you have free time - test the map and tell about your impressions, tell me what needs to be changed. Thanks for attention !
This map infantry orienred. Vehicles only APC , Humvee/Buggie and Tesla Tank
In this map 5 MCT (4 silo and Advanced power plant MCT (Tesla tank))
CNC-SnowSea - TiberiumSea without tiberium 🙂
SnowSea review :
By DoctorAnubisNod and GDI control opposite sides of a tropical island. Each teams buildings are separated by a cliff; Infantry and Auto Defence Structures on the outer beach and Vehicle and Refinery Structures on the inner beach. The separating cliff hosts a short tunnel which has access to additional purchase terminals and a security office. The office contains an alarm system and it powers automated ceiling turrets. The tunnel system is also home the teams power plant; with no external structure exposed, the power plants are only vulnerable to direct infiltration.
The most direct route to across the Island leaves players vulnerable to attack from various sniper perches situated within the cliff and tunnel systems. An adjacent volcano provides an alternate route for infantry and vehicles, providing cover and the possibility to flank enemy defences.
Away from the beaches and surrounding the volcano is a dense jungle, providing plenty of cover which can be utilised to ambush or sneak past opponents. The jungle is rich in tiberium, team harvesters will drive a short distance into the jungle to gather resources. There are 2 capturable tiberium silos at either end of the jungle, a team which controls both silos simultaneously will unlock tiberium weaponry for use with any character, to be collected from the refinery.
On the edge of the volcano, a communications centre sits atop a pool of lava, successfully capturing the site will improve the teams radar capabilities as well activate 2 additional purchase terminals within the main base tunnel systems, greatly aiding with defence.
There are 2 download versions avaliable:
5.0 - Latest build 4.0 - Old build (no water blocking volumes, no volcano path)
By HenkA small map designed for 6 vs 6 at most. Could be great for filling up a server when the playercount is low.
Barracks vs Hand Of Nod
The cooling tower was based of an abandoned cooling tower I last year during an urban exploration trip.
By HenkA simple deathmatch map blockout. The total filesize is just under 3.6MB so it can be downloaded via the ingame downloader quickly
I'm aware that you can walk on the walls of the structures, keep in mind that this is still in the blockout phase, a lot can change, and if the map is recieved well I can make it more detailed and more refined.
Please note that this is not an official map or anything, just a blockout, and something to play around with when there's a low player count, or to have fun on with bots.
1 Pit of Lava
2 Observation decks
The only way out is death (Or Aircraft)
By HenkI decided to make a Deathmatch map since we didn't have that many yet.
I've used the same environment package as Tunnels, but the design of the map is completely different, it's inspired by the layout of Meltdown from COD : Black Ops 2.
There are weapon, health, armor and ammo pickups. the weapons pickups are:
Rocket Launcher (Gunner)
Unsilenced Sniper Rifle
Note: The location of other players on your minimap isn't scaling correctly yet, I know this. They do appear correctly on the overview map, and your own position is also right.