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TheOlsenTwins

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Everything posted by TheOlsenTwins

  1. interesting idea, but what's the point of playing with few players in the first place^^ The point is to fill up the server. So either force a restart after X players are there. (AOW) Or allow building attacks 1 minute after X players are logged in. (or also force restart)
  2. Well IMO one reason that the marathon server is often favoured is because it facilitates filling up the server. if you wait 10 minutes on a aow server to get the required players, the game is inbalanced afterwards. (or ends too quickly) And boring maps are often selected, as they can be played better with fewer players. 2 vs 2 on non base defence maps is usually not very fun to play. If something like a lounge mode (buildings not killable until X players present) would be implemented, this would help AOW servers IMO...
  3. It would be really great, if a setting could be added, where the buildings are not destroyable until at least X players join. This would help a lot to fill up the servers....
  4. Hi, Often, the NOD bots are far more useless than the GDI bots. Mainly due to the fact that they can't profit of Stealth tanks. So, when they have lots of credits they actually get worse, as they prefer to buy stanks instead of useful vehicles. So, maybe the Stanks could be removed from the buying possibilites of the bots. This would help balance the bots a lot and is (possibly) an easy fix. Regards, TheOlsenTwins
  5. Try freeing up more space on C:\ - it (stupidly) unpacks it temporarily there so you need ~4 GB free on C:\
  6. Could it be a temperature problem? Never had a problem like that with any game, only if i had a too high temperature...
  7. +++
  8. I believe its not about buffing defences but about making the game more noob friendly and intuitive. IMO a new mechanic should try to replicate the current time to defuse/damage to intruders...
  9. Well i think that the laser systems are a good idea. Maybe make them repairable only by Hotwire/Tech, in order to have the same consequences when infantry building is destroyed..
  10. Is it that hard to fix that bug in the launcher, or does no one care?
  11. Try freeing up space on C:\ Should be at least 3 GB...
  12. Well at least you have dealt a massive amount of permanent damage, which will make a building destruction much liklier in the future...
  13. What is different with building armor? You can still take a building down with the same amount of c4?
  14. I believe that mainly a good GPU is needed..
  15. Just tried it - Looks awesome! Is it possible to exclude the config files from the patch, so that we don't have to redo our config every time?
  16. The Option to vote for removal of all mines of a player and disallow mining of him is desperately needed, many games have been destroyed because of this... (and also only let the teammates vote about this)
  17. Yes, but before trying that, a good tutorial would be useful, in order to not scare the new people away...(and also to avoid lots of Entry miners)
  18. i meant automatic kicking of AFKs..
  19. Hi, Very often, when no mods are playing on EKT and TmX, AFK players are a big problem. As on the one hand, the other team is also allowed to vote if you want to kick a person from your team. Often, due to trollvoters, you can't kick AFKs without many votes. On the other hand, votes often don't get called, as it takes a lot of time to do, and if you are behind already you cannot spare the time. As i understand it, there already exists an option to kick the AFKs, which is deactivated to be able to seed the servers. Why not activate this option automatically, when no mod is present? This would make many games much more balanced and less tiresome... Thanks, TheOlsenTwins
  20. Well, i also run renx on win 10 even before the final version and had no problems....
  21. Please don't use Google Translate, you can't possible write worse English than Google - All your posts are not understandable at all...
  22. Try freeing up more space on C:\ Regrettably, the installer just extracts it on a temp folder on C:\ and quits without any warning when the drive is full
  23. Hi, Not sure if anyone else noticed it, but when using a 16:10 resolution (such as 1920x1200) the Interface before the match start is bugged. If i set my resolution to a 16:9 one such as 1920x1080 the interface it is back to normal. I believe it is like that since the feature has been included. (Beta 3, i think) Not really bad, but if it is fixable without too much trouble, it would be great....
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