Right now it's even hard to surrender...
When a team surrenders it's usually due... *insert a shitload of teamhampering options and fails and not getting the team to do anything together.* I mean losing when having the feeling you are still fighting together is also cool, isn't it? We once defended the HON for 30 minutes on AOW only to lose the last minute!
But in these games where there is no teamwork it still /even takes 'hours' to even get the poll for surrender having enough votes. Why? Cause the same people ignoring teamchat (insert random other word like ignoring vote for mineban / q spotted c4 / enemy in base / beacon / building being perma damage / base defences triggered / vehicles being handed over to the enemy / and so on) do not care about the vote. The fact is that a lot of Renegade-X games are very, very single sided and that, if you don't switch to the other team, there's a high chance that you end up in a team where only 2 or 3 players are even reachable, while the other team has all the 'successes.' You almost never archieve this when sides are only a bit balanced.
So no, I am fine with the way surrender is right now, cause sometimes it takes up to 10 votes for people even notice it (among teamchat).
What would be cool is a different kind of countdown timer. So that a team can surrender ONLY after the enemy has done NO damage to your base for 'x- minutes' cause I understand it sucks when the opposing team surrenders in the middle of a flame rush in which you would have won anyways. This also works the other side, cause I've had many games where one side would lose the BAR / HON or WF / STRIP in a game before the recent OBY / AGT changes (or bugs) and the other side would just switch from being in 'destroy base' modus till 'killfarm and lets last this forever modus.'