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Everything posted by Ryz
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Have to say that was pretty amazing in many perspectives. When we started I immediately had a good feeling, cause people replied very quick to team related questions. "Can you remove mines there *insert random playername*" "Affirmitive!" , within seconds. Lakeside switched between winning and losing, Whiteout was a wonder we could survive artyspam and the fact 'we' won was also amazing, but even if we had lost it was a great game. Walls same situation, damn SBH spy and Under had also good teamwork picking of the enemies one by one with our med / mammy wall. Too bad Nod surrendered and didnt try anything special like using the WF path.
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Might be there, might not, depending on how long it takes at the concert and festival we are visiting...
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Just wondering if this is ever considered. I know that there is a chance marathon will be changed or removed, but if it stays there for now, would it be possible to: - select a map - select the gameplay type for this map I can imagine ppl prefer marathon for one map and AOW for another. To me, with my lack of detailed knowlegde about how this work, it sounds like a simple feature but maybe someone can shine a light on this?
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I guess it won't. There are several topics about this, for example: viewtopic.php?f=13&t=76175&hilit=steam
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Cool feature, maybe add a capturable think to setup an uplink to the enemies defence system? Since you've done a lot I am thinking you can also archieve this . So capture building a: you can enter the tib guns building Capture silo = credits Capture 'defense structure' and you are tapped in enemies communication Hope you can finish the map soon, so it MIGHT be in the next patch. Suggest contacting Yosh about this.
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You can still join the USA server, can't you?
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Hope Kenz can handle all the proudness. A child, you doing stuff the way he thought you, must be emotional times for him ?
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Did freak tell you about an issue with minebanning from the bot Agent?
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I think the first month is covered allready
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Good, good, nice! Cause sofar ppl only join the non-protected servers whatever i try. Almost every time I want to game the servers are empty cause they got DDOSSED when they were 2/3rd filled and ppl just reconnected to another unstable server. Hope ppl know join your (or any other) protected server so we can build the playerbase more!
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Cause we asked for someone to take charge of the team from round one. During the first round 2 ppl said they would be leading the team and then they just got silent... Even a question to teamleader (who is mining, what is the plan?) was either not answered or with a vague thing like get vehicles and uhm, drive around?
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Machette and I were insisting on people defending. We even decided to leave and do a PUB next time when teams are disorganized, but were willing to give it 2 more tries with Lakeside and Eyes. After a LOT of questions about defence Madkill reacted as only person with something like: "Yeah you do it.." while his voice sounded like stop asking this BS. People clearly didn't give a fuck. Than when we 2 were overrun we lost the barracks, meanly cause nobody responded to the incoming 'rush' (which was announced like 5 other rushes and in all cases mainly ignored by the team). So the barracks wasn't unprotected, but in almost all the games only a few ppl defended / mined and when there was an issues (mines missing, building attacked) there just came almost no reply from anyone...
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We heard Kenz, Family first, than your Ren-X family. Good luck with the child and hope to see your map soon!
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Worst PUG in a while, meanly cause our team was stearless almost all the games... Whiteout was pretty good and intense, Volcano got better after 20 minutes, rest was bad .. In the end when I left cause I said there was almost no communication I got the reaction that it was just how I felt. Than Machette said: "I feel the same. I asked many question, but nobody ever replied. I feel like we are not communicating..." We asked for a reply on that several times, but still not reaction. Only a few ppl used TS. Madkill, Tony, Yagi and I (afaik) 'dominated' 90 percent of the teamchat and still didn't say too much (ok I did..). Most other players almost (never) talked and some very, very seldom. Examples: First games: "Who is defending? zero reply numerous times.." Third game (Lakeside): "We need dedicated defenders, me and Machette were on that after asking for a reply at least 5 times." Third game (Lakeside): "We are getting overrun, multiple people entering bar. Need help... Some people came, but nobody replied / affirmatived." Fourth game (Eyes): after we mined. "Chinooks inc!" As soon as they left base. Zero response, some ppl on the defense. Same with HON. I hate leaving during a PUG cause I don't want to screw the team. But if I get more comments about the fact that I am asking for a plan / direction ("discuss this afterwards" and stuff) in one game than that I ever had in all games when I asked stuff like "Who is defending / mining / repairing / on that beacon / checking were mines were lost" than I feel no use of playing a pug above a PUB. Machette even thought his Mic didnt work, cause he had like 2 replies to maybe 50 questions all game... It's not even about winning / losing, but about the fact that you have the feeling of talking to a wall... I mean what's hard to answer when you ask a very simple question like: "Are you doing A or B?" Only to hear your own echo....
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Could not run cause it had nowhere to extract to? I don't get this, as long as you have disk space you should be able to extract and install. Move to files to your C:\ drive instead of a special folder to see what happens?
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Agree, but in the case where ppl are really afk it would help a lot, cause they do not autojoin on rushy maps so one team has 4 players less and the game is insta lost in the first minute. Seen this happen on Snow and Volcano often.
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That's why I hope that repair will also be auto stopped when a building is 100% for more than x-seconds. This, and the ability to block people from auto joining a team when afk, would hugely benefit the game.
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Yes that would actually work, cause as soon as you destroy the HON (which is more likely to fall than the PP) on Valley the enemy can't do much. So Bar vs HON is a better scenario. Once one is down it will be over anyways!
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Ahah don't be daft, there's work to does. *Work in progress/insistent testing. Updated it!
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Question is: Can you drive them!?
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Splitted this in two, what's the status of the small one? What can we do to motivate you to at least finish the map so I can make my list shorter!
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Tested this with Henk and some others yesterday, make looks cool, feels huge and has a lot off options. Sofar, after 4 hours testing, I didn't find anything odd. Well done Henk!
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Keep on needing to downlaod assets. Something with Barn and Watchtower, so I can't test the map!
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No clue why it works now, but suddenly the install continued....
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Been trying to install Renegade-X for several hours now. I've downloaded various versions and I cannot get it to work whatever I try. The install just hangs on the 'launchermap' file newtonsoft.json.dll. As soon as it tries to extract this the installer crashes. I will look into a solution, but I guess others might run into this at some point.