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isupreme

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Everything posted by isupreme

  1. Have we ever explained how/why a player can repeatedly die and come back to life and go back into battle? Maybe one of the things new players struggle with is the lack of logic behind what is happening. I just accept it because i remember original Ren. But maybe it doesn't really make sense to new players?
  2. Another US player! Welcome. Every US player is a boost as we are trying to keep the servers active later than EU times. Hopes still abound for a future US server. For now you will need to tolerate some delay as you play on an EU server.
  3. marinealver, i thought this comment was very interesting. I agree it can go that way sometimes..... i am not sure the game is intended for that, but it happens, sadly.
  4. cool down period?
  5. beacons have been disabled? I am so confused right now. but eh. im getting used to that lately....
  6. hmm... a riddle. secret agent man? FRee Agent! Agents of change walk among us... reAgent? hmm...............
  7. the patch notes say that the minimum player count was removed for beacons. May i ask why? It seemed like a good idea. I really hated being yelled at for using a beacon when others thought the game was too small. I enjoyed the defining of the situation a minimum created.
  8. 3rd parties are evil! did the scrin teach us nothing?? Resist this EVilLLL.. j/k. hell why not
  9. I am on the battle field. Our team is pushing the enemy back despite the fierce resistance. We just destroyed their vehicles and their defenses look vulnerable. I reach for my equipment and pull out a VR beacon. Small and compact, about the size of C4. It calmly blinks at me as if asking; IS IT TIME? As an Attacker my Virtual Reality visor will notify me of other Attackers in the area by the highlighted aura around them. From here I can see 6 other Attackers in the mix of team currently on the field. Looking around I size up the situation and make the decision to plant the device. Instantly the ground around the VR beacon glows with soft pulsing light visible only to my fellow Attackers. Almost as one they look my way. Clearly my beacon is working as the light and sound pulse ever faster.. They know what i am thinking. My voice is made clear by my actions. My beacon screams at them ! LETS PUSH IT 2 of the others agree and place beacons as well. 1 more then joins the fun and we are set. The 4 beacons placed in proximity to each other synch up and begin to pulsate even faster... faster and faster... until..... NOW! An Attacker Buff takes hold giving renewed emphasis to our desires. Invigorated we push forward and crush them in a glorious victory of teamwork.
  10. isupreme

    My Renegade

    Good evening, i wanna share with you my lucky impression with the game. It makes me happy again and again that I was allowed to meet you all those years ago... You were a fresh new face in the gaming arena... you promised me i could go into a building without needing to use a Portal. Yes i kept looking for a dog house and guard dogs and never found them. but! i found fun i never imagined. Teamwork that was more fun than solitary uber dominance. Now it is the year 2040 and this game still rocks! I am in disbelief. How could you survive all this time and be so awesome? Maybe it is the great developers who nursed you thru trials and tribulations, or its the fans that kept making suggestions for improvement, or maybe its just the sheer fun of battle you enable... idk... all i know is i am glad i can enjoy the graphics, the teamwork on occasion, and... of course.... the boinks. Got to go! My nurse says it is time for a sponge bath.
  11. Please god! Please! There is this bit of hope from earlier in the thread. P.s.e. ( post script edit) expanding Q..... hmmmmm
  12. I still struggle to use the two buttons. A couple i can do with body memory, but most are hard to accomplish or i only use when i can use two hands at that moment. ~~~~~~~~~~~~~ Also, RE use of q: We use q to alert the team to problems. What if there was another button, with positive sounds, which we used to notify the team the problem is being responded to, or problem is fixed.
  13. >examines the background closely and sees little elves and sprites moving things around... >rubs eyes.
  14. I would like to use radio buttons or the Q ability to positively respond to a crisis. Is this possible somehow? When we hear cries of ! defend the power plant! it would be great to hear some responses from the team. I kinda can use : Affirmitve! but that is so general it gets lost in the information clutter. maybe somethings like this? : Im on my way, or Responding to Power plant... . I see a problem! I am on that problem! Problem solved! or BAck UP requested! Especially in small player count games these types of back and forth responses could really communicate a lot and enable a small team to be aware of what the other players are doing. It might help when small player count is on a Big map.
  15. Thanks! I was not aware of CnC Tiberium Alliances. I wonder how players managed things in their Alliance and if we could use any lessons from that scenario to increase player interactions.
  16. Could we make the bot boinks sound just a little bit different? i.e. a regular human player boink sounds one way., when you kill a bot it is a slightly less satisfying sound.
  17. That little window. Recently i am unable to exit before the next game starts, once the game ends. It used to be for me, that i could see the scores, even watch the fun chat after the match, and then exit before the next game. Now i feel a bit bad that i have to exit from the team list once a game has started. ~ so i wonder.. at what point can you exit the game without influencing the team composition for the next match, and leaving a team short handed. ? I would hope i could always see some of the after game chat and then exit.......
  18. You will learn a lot by playing support role and healing others. Never be afraid to die, especially if you have a low cost character. The harvester needs to stay alive.
  19. When numbers started flagging today we added 4 bots at level 6 (maybe 8 ) I am curious if anyone was watching and what they experienced. It seemed to help the game as it kept active thru what would have been a slump and at times the bots repaired the buildings.... Even when we were losing it felt less like a romp and more like a battle. I would say they helped keep the game active when we were down to to like 7 on each side... then more players joined and we had a fine time. Tho i note there is some strong resistance to bots.
  20. be my bet.
  21. yeah that was a great shot
  22. Can/Should bots be used to buffer small player count games? My imagination says the new bots are capable of buffering small player count teams. Lets say its 10 vs 10 real players. Would 3 bots at lvl 3 act as enough buffer, but still allow player initiative to prevail? Less ? More? None at all? Too many bots clearly creates too much junk to wade thru, but could a couple of bots help prevent The Dreaded: Fast game turnover.
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