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Everything posted by isupreme
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I would like it if we could vote to enable a humans vs bots mode. When in this mode, all existing human players would be placed on one side. All joining human players would also join this by default. Players could vote to exit mode when enough players are present. This might be useful late at night when servers are low.. . The great work that has been done to improve bots should be respected and utilized Are bots the new training ground ? ?
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I would like to know more about the differences in levels. I was rather surprised that level 1s did so well. Time for more testing.
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I really enjoyed my first solo against bots battle. ( new improved bots ) I had previously fought with a tough group of compadre against 32 level 9 bots and i was impressed by that. But i am a continual newb, saints be praised, so i thought i would try my hand against 5 bots at level 1. Surely this will be a stomp. My uber skills will destroy their base in no time. o0 They sent in multiple hummers and i had a fine time defending and fighting my way to their base. I look forward to testing myself against these evil minions of the A.I. hive mind. They shall not defeat us!!
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mutual assistance and effective actions according to the combat situation
isupreme replied to isupreme's topic in Renegade X
Kira. That is the ticket. >punches the ticket and hands it back. For the record, the game using that phrase is World of Tanks. A far inferior game i hesitated to even mention. But oddly enough they are now pushing a version of the game where you are a squad fighting bots. BOTS. can you believe it? Their servers have been getting really empty. No teamwork in that gameplay despite the awesome phrase of: mutual assistance and effective actions according to the combat situation -
> picks up the bin and notices more activity in the clubhouse. >sets a box of Krispy Kreme donuts on the table, and opens the curtains. ~~~~~~~~~~~~~~ Madkill40 re: FOCUS FIRE: - id like to see subcommanders/captains able to focus a group of players like you suggest. DECOYS - damn right. send in the decoy! a similar strategy might be the two-prong, with one , clearly the sacrificial. Ambush: - that crap hurts. i've fallen to that successful tactic. Quincy In complete agreement. But why do players not use mediums much anymore is what i keep observing/wondering. I cannot remember that last big medium mass rush i saw. Xenon Wraith. I like your comments. They remind me that i primarily play on the public servers. There was a part of me that figured the PUGs must be utilizing some or similar stuff. Put me down as a die hard advocate of the public server then because i would like to see these enjoyable mechanisms used in the public servers
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Credits For Good Sportsmanship ! Can we find a way to support those who see uneven player count and are willing to change? Yes! Yes I Say! WE can, we must. It is our obligation to future generations.. . .
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The game allows players from a lower player count team to transfer to the higher player count team? Thus making the situation worse? I wouldn't have imagined it would allow that. am i understanding that right?
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>empties the coffee pot and throws the pastries in the trash. >turns out the lights.
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would a basic delineation be possible? If the teams are imbalanced the money can transfer. If they are not it won't. ?
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When teams are uneven i will change to make even sides. But i lose my creds and that sucks. Why do we have it like that? I suppose its something to do with when people change in other situations? Is it abused? i.e. I wants me creds!
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returns to take 2 pecan cookies.
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mutual assistance and effective actions according to the combat situation
isupreme replied to isupreme's topic in Renegade X
I was unable to post for a while. I challenge the players, the game dev and all concerned to increase the levels of : Mutual assistance and effective actions according to the combat situation. This is the strongest strength that Renegade X has in my opinion. When a battle is dynamic and alive, when a team cooperates and really pushes.... That is when winning is satisfying. A good win results from : Mutual assistance and effective actions according to the combat situation. A good win SHOULD! result from: Mutual assistance and effective actions according to the combat situation. -
I am generally in agreement but I worry it would get too uber. maybe not if done right. I could easily support changing how the sniper effects you. Like if they shoot you there is a bang! and you lose your aim and slow down.
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RenX Minecraft. Survival. Single player. Sometimes multi. Cities Skylines. Basic no frills. For some weird reason i like traffic conrol: https://www.nats.aero/careers/trainee-air-traffic-controllers/games/ World of tanks. What a piece of shit game but hey... its tanks... Red Alert Into the Breach. i paid a couple of bucks and enjoy the heck out of this game. https://en.wikipedia.org/wiki/Into_the_Breach
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We must prepare Now for the ATTAck!! These rumors of a bot upgrade are true...True! True I Tells Ya! But seriously, now is the time to make the game and servers capable of allowing this mode. I wonder if the map could be altered to facilitate the fun.... But anyway... how do we get ready for the Bot Invasion? We need to start training NoW. o0.
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as usual i am way out in left field. o0! After all, the purpose of a forum is to discuss. But what if there were a place to just post messages like a bulletin board? And what if there was a library where we could put Manuals we have written, stories we remember..... all without it being a thread.... impossible to do within the site/forum/game? probly.
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When the server is low in players ... Why do we not sometimes join together against the Evil Bot Empire? I would have more fun supporting/cooperating with a human than killing them sometimes. Especially if bots get more advanced. Those evil bots must be taught the strength of human cooperation!! ! Granted they are stupid now and easily overcome, but they make a suitable training/practice ground. BEWARE! One day they may grow stronger and more able. Then what will we do?? What WILL we dO?? we must organize now and stay ahead of bot advancements. This is no time to be slack!
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> pours coffee and puts out pastries. I am always keen to see players in this game use strategies that really focus on teamwork. Yes i will often play the role of support if that is what gets us the win. A gunner rush forming in refinery is a nice go. But can we do more? When you play the game what strategies do you wish the team would try ? When your team is really stuck what "Hail Mary" would you try >? When snipers are holding you in ... what can be done?. . etc.. What strategies might work or might not? The following are some thoughts i have about strategies we could start using. Are they legitimate or flawed? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RALLY! ~Form rush at the front not the base. While some rushes do well executed from a building in a mass run, sometimes the team needs to keep up the fight. By rallying a rush at the front we would keep players actively fighting and mass up where we can achieve the goal of crushing all resistance. I rarely see calls to form up on the front lines, except for the: We are camped please buff us commander, kind. Pressure Pump ~ Focus forces with Shifting back and forth I think the ability for the team to choose areas of focus could be more utilized. If a team would push field, then push tunnels and repeat again, i think they would be in control and be able to push on thru at some point. Proper defensive plans that use fewer players would enable the offense. Zone Plan ~Take Zones, use Zones How often does a rush fail because the path used is Hot? i.e. that zone was not ready for that use. Teams that can actively control zones and then capitalize on that should be successful. The ability for players to work as squads and zone captains would enable this? Squad Patrol ~Anti-sniper squad when a very good sniper is clearly in control of a zone and actively killing every player that challenges them... Why can't we form up as small squads and then push the sniper's position and over run them? Surely a squad of 4 or 5 players, some basic and a few good shooters.. could easily take down even the most skilled sniper? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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HI off topic folks, a query. Could there be made a section of forums which allows posts but no follow ups? More like: I post a thought i really want to share but i do not really want it to become an ongoing thread. I know it sounds weird, and i wonder if it is even possible.... but sometimes you just want to make a statement not start a discussion.
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i can testify that those mountains are INSANE! fun when you can run a vehicle up above an aircraft. So much space to play ... Thanks!
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I left a game today because i could not stand the constant, overwhelming chat between some players about issues that belong in forums. It had nothing to do with the fight at hand and it entirely destroyed the game play. Getting a team to organize or work together is hard enough without the distraction of long time players hashing thru issues dominating. I just want to focus on the battle , the fun of the fight and the joys of plot twists. No names used on purpose so we can each search our souls..... . .. .
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LOoks Awesome. I am gonna check it out no doubt.
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I have posted about this before but after today's mass quit by players i am back to make the point again. We need to have map choices that reflect the team sizes. Big teams? Big maps. Small teams? small maps. Primarily. Today it looked like a mass protest movement as players quit the game. After playing under with little spirit, the mostly full server dumped when the players chose field. ~~~~~~~~~~~~~~ do we need to be saved from our own poor choices? Maybe.
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Would this be helpful? When in the heat of battle, we Q on a building and it says: The barracks is at 5 % etc.... It would be neat if when it is being repaired and it gets to 100% - Then the Q on the building would say the building is OK, and that the Q would even sound different..... ... a change from Building needs repair!!! to Building is repaired. Yes i know there is the formal announcement the game makes, but A) it does not always come thru the sound clutter, B) An audibly different signal that we players can make could help the team during a viscous base attack. I think it is great that players are willing to act to save buildings in the base and i think we should do what we can to limit wasted actions by those who care enough to run around.