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isupreme

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Everything posted by isupreme

  1. For the last few days , since the new pictured went up on the website, my graphics are messed up. I can kinda get around by using jump to content. but its unuseable. How can this be fixed ? Is something different on my end or did that post of the comparison pictures mess it up?
  2. Thanks Syntharn. I would not have know the server was being used without your note. It is nice to know.
  3. That sounds like a plan ! (is it too late to suggest that silos could get a bounty? ) I kind of like the idea of being able to place a bounty when you are not in the thick of a fight, as in able to do it from base. But if using something like Q when you are close could work too. I missed discussions about commander that included the idea of sub command. That sounds very useful and fun. I know i have been aware of many times when a commander gets so focused on getting a plan launched - that they missed out on the flow of the battle. More Player Voice = more Fun.
  4. YES. Maybe the servers are empty in the middle of the night, but other times can get very busy. Hope you will check it out!
  5. isupreme

    Bounty

    Why not allow a bounty on enemy Guard towers? This would be similar to commander pointing to an objective only it comes from the players instead!
  6. This post is about the many ways that players use the game. It is NOT about players say in chat. This is primarily just a thought exercise. Player Voice in this post, is about the many ways players express themselves thru their actions and choices. In this context, if i buy a med tank i am expressing myself in the game. If i choose to add a repair gun to my character, If I put down a solid mine plan, or randomly leave them on the field - that is my Player Voice. I would like to see the game continue and expand the Player Voice which it has provided so well. The first incarnation of this I think of, may have been the ability to place proximity mines. Myself and many other players have enjoyed the freedom and flexibility and Voice they allowed. If i see there is a threat from a X direction i can place more mines at X door. (no wonder so many "discussions" result from mine placement! - Let my voice be heard!) RenX has continued this fine tradition with the addition of AT mines, Q spotting, air strikes, etc. Nice! The Essential theme i wish to bring up for discussion is -- The more you give Players Voice the more enjoyable the game becomes. If this premise is acceptable, then the question that should always be considered in every decision about implementation of features is: Does this decision maintain or increase Player Voice ? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~d Some example subjects: When servers offer the option to rebuild destroyed turrets, then that is another option for Player Voice. Recently i posted an idea to allow a bounty to placed on an enemy player. Generally well received. I mention it because I now realize that part of the appeal for me in this idea, is the High Degree of Player Voice that this would allow. I am not here to pitch the bounty idea again, but i think it is what lead me to this line of thought. If i can i donate towards goals i am given Voice. The rise of commander powers is another area to consider in this light. Is there any way to shift some of the Commander abilities to the players - so as to allow them more voice? In some sense the choice of a commander is when players are willing to give their Voice to someone else. Not too bad. I like how commander abilities can be used to increase the game action or the game conclusion. If any of that can be shifted back to the players it would increase our Voice, for example. To some degree the removal of Pedestal was a loss of Player Voice.
  7. NEC thinks they got their end straightened out. Looks like we go back up servers to use as well. !
  8. Saw it was down. I am working with NEC to enable the server to restart when it does.
  9. o0! Thanks for the support offer... its gonna get used. Yep. I am not one to go advertising another server while i am on one tho... so as always it will be up to the players to choose, which is cool. I do wonder if we might find one night a week to focus on. I.E. Monday nights players will try to join in after 8pm EDT. ~~ or some such thing.
  10. Glad the server sees action! aw that it was down sat morning and started it up again. I guess some maps cause the game to crash? I don't have full admin control atm, but i am working with NEC to keep it running.
  11. I really enjoyed the game tonight @ 9pm EDT. ! it was surprising to find the North American server populated. Loved it. A great group of a dozen players fighting and having fun. A fantastic ping that does not go to thru the ocean~! We can get this game played in North America. It will happen? I am happy to be working with the NEC clan who sponsor the server. They primarily play Call of Duty Black ops, but are kind enough to share their server with us. ( of course ~ thanks and donations can be sent to : https://www.nukeclan.com/ ) I am new to the many aspects of keeping a server going, and i welcome any input offered. NEC is training me on how to keep the server up so they are not bothered , and i am learning bit by bit. Your comments about the server welcomed below.
  12. so then i am wondering if anyone has made maps where all those nodes are marked out and named. i.e: a map that helps me learn the node names. I am realizing the term map may be confusing. so to clarify i am NOt asking about custom maps. More of a graphic image of our current maps with the nodes noted.
  13. Are there maps where the different areas areas are noted? I.e. when you q on a target and it says Nod overlook, outside path etc..... I find i don't know all of them and then i feel a bit useless in battle.
  14. They would make a nice splash on the main page.
  15. I have been curious about the AT mines strength. If you like you say it wont even kill a buggy.... id change that. Does AT uncloak stealth? I assumed it did...... I don't mind that mammys are not hurt much....They move so slow we should be stopping them with infantry.
  16. isupreme

    Bounty

    Bounty Hunter medal YES! Seeing the bounty target across and thru the field.. NO!! I am not sure where you could list the bounty... but if others join in and make it big it might be fun to find it in the enemy team stats.
  17. after reading this post, i considered the harvy /silo balance. Being an old school Ren player, i tend to think the harvy is everything. But since silos now play a regular role in our game, I think allowing them more importance is appropriate. They tend to be out in the battlefield and harvys are more protected. make silos more important and Allow the harvy to be the obvious sign your team is failing...not the lynch pin. (i reserve the right to change my opinion....)
  18. isupreme

    Bounty

    Actually....... just like donations seems rather logical
  19. isupreme

    Bounty

    Q targeting with an announcement of some sort. Maybe something shows when you look at the team list?
  20. well.... i guess not. Having trouble keeping them to keep it online. I would like to explore how to and what it takes to run a server. :I
  21. isupreme

    Bounty

    Allow players on a team to buy a bounty on opposing team. I.E. : That mrls that is constantly sitting there and ruining everything. I buy 400 bounty, and the killer of the mrls gets it. Cash up front. Also, allow team to donate to a Matching Bounty Fund. ???
  22. My take away, right or wrong from this discussion, is that while the characters are roughly equivelent - they express essential differences in the needs of the teams. I have always found it fascinating how Gdi is different from NOd is so many ways - and yet game balance is enough to create endless marathons.
  23. yep. that is about what i am reduced to. Kill the higher vet vehicles is often impossible it seems. I get destroyed the second i face them. Thanks for the repair comment. I tend that direction but wondered about it's viability. BUT Maybe it is one of the paths to get caught up? That would be nice. I was wondering about that! TY. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Maybe its just me trying to adapt to new elements in the game.... but often i step into a game where the enemy has a significant firepower advantage thru vet points. When i try to join in my armor just gets totally trashed or even killed in one barrage. ( mrls typical) I find that very discouraging. It seems like a medium tank should be able to get into a fight and at least throw out a series of shots before backing down.
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