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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. Coastal Small Update : - Removed Obelisks, replacing them with energy-shielded 'OmniTurrets' that are basically indestructible along with barriers that allows only Nod side to get their tanks to through the field - Creates a cinematic sequence where a C130 is downed by A10 and crashed above the barrier, and causes rockslide that drops the cliff to the barriers, opening path for GDI tanks to mount assault - Adds turrets on the entrance beach along with a buried Hand of Nod for sniper and rockets vantage points. Adds cover for PP so GDI can't shell it with Hovercraft from the first beach - Adds barriers on GDI hovercraft spot so it cannot go to the field - (Also applies for Coastal's big version) Tweaks the Hovercraft so it doesn't sink when the driver goes out - Adds blocking volume to ensure that no one can bypass the gaps on the rocks and shoot from below the landscape through gaps in Hovercraft's path - Adds more Guard Towers to compensate GDI's further disadvantages - Moves the rock on GDI entrance a bit forward so GDI cannot shell the turrets and so Nod cannot shell GDI's Guard Towers easily The C130 sequence sample EDIT : Download zip https://drive.google.com/file/d/0B6yEH_ ... sp=sharing EDIT 2 : Download config https://drive.google.com/file/d/0B6yEH_ ... sp=sharing
  2. if you want to make it simple you can turn it into large crater, or hill
  3. The script compiles in order, ModEditPackages is compiled after EditPackages. So here's what happened before : Your script compiles before the UTGame does, that's why it cannot find the UTMutator class, which is in UTGame. The package and their classes hasn't existed yet. RenX compiles after UTGame, that is why your mutator cannot detect Rx_Mutator as well.
  4. Funny, really. You sure the editor compiles the scripts right? check renx_game or UTGame for those classes..... unless, oooooh you put it in EditPackages did you? no. you add it in ModEditPackages on the bottom of the list. the order is important so it compiles renx scripts first THEN compiles your mutator
  5. First. it's UDK.exe CNC-[name of map]?mutator=Extra.FasteeHarvies. notice the map included in the command Yeah, you gotta include the map, for example, if you want to run Islands, do it like this : "...\RenegadeX\Binaries\Win32\UDK.exe" CNC-Islands?Mutator=Extra.FasterHarvies Second, extend it from Rx_Mutator instead of UTMutator
  6. what target folder? I mean the top box in properties of a shortcut file
  7. 1. Make a shortcut of your udk.exe 2. Open shoetcut's properties 3. In Target box, after UDK.exe, add without space ?Mutator=PackageName.ClassName 4. Ok, then open that shortcut package name is the main folder where you store your mutator script classes. Class name is the name of the script .uc file
  8. Besides, there is a downside for too many weapons. You can't properly select the weapons you wanted at the right time
  9. You didn't record the C130 and Orca disaster in XMountain, Wolf? I cannot ban Carpediem for raining us with Orcas from his Orca, but we better not invite him to sandbox server anymore, lol
  10. Ditto, you'd need to think of something else to make the map as or more interesting if you're going to remove that feature
  11. For all custom maps problem, please redirect your feedbacks to their respective topics in Work in Progress section or Release section in SDK Sub-Forum. These applies to Eyes and Training Yard as HappyConscript has already made his own feedback topic for Valley
  12. Do I have to? Ok SANDBOX SPAWN SECTION Everything always starts with pressing F5 and typing : "sandboxspawn renx_game." Renegade X Vanilla vehicle Prefix : "Rx_Vehicle_" Humvee Buggy APC_GDI APC_Nod LightTank MediumTank FlameTank StealthTank MammothTank Chinook_GDI Chinook_Nod Orca Apache A10 C130 Hovercraft_GDI Tiberian Sun Vehicles Prefix : "TS_Vehicle_" Wolverine HoverMRLS Titan Buggy ReconBike TickTank Misc APB_Vehicle_TeslaTank Deployables Prefix : "Rx_Weapon_Deployed" ProxyC4 RemoteC4 TimedC4 ATMine IonCannonBeacon NukeBeacon ALSO (not following Prefix) Rx_Weapon_CrateNuke (faster NukeBeacon) Defence Rx_Defence_ GunEmplacement (not mannable) RocketEmplacement (not mannable) Turret (Nod aligned) SAM Site (Nod aligned) GuardTower (GDI aligned) AATower (GDI aligned) Projectiles (not all of them is useful) Rx_Projectile_ Grenade MissileLauncher SmokeGrenade EMPGrenade Rocket_AGT and much more.... WEAPON ACQUIRING SECTION Everything always starts with pressing F5 and typing : "gimme renx_game.Rx_Weapon_" AutoRifle_GDI AutoRifle_Nod Airstrike_GDI Airstrike_Nod ATMine Carbine ChemicalThrower VoltAutoRifle_GDI VoltAutoRifle_Nod FlameThrower PersonalIonCannon Railgun RamjetRifle SniperRifle_GDI SniperRifle_Nod LaserRifle LaserChaingun RepairTool RepairGun RepairGunAdvanced ProxyC4 TiberiumAutoRifle TiberiumFlechetteRifle NukeBeacon IonCannonBeacon MarksmanRifle_GDI MarksmanRifle_Nod SMG_GDI SMG_Nod Chaingun_GDI Chaingun_Nod and much more.... There are a lot more class you can get/summon. There are too many to mention however
  13. I still use Notepad. Soooooo lol ...though if I'm not lazy, I'm gonna open up ConTEXT. It's easier although the portable version sorta has buggy directory UI
  14. Ooooh it's still up, don't worry. Though those XMountain screenshots *shudders*. Note to self, never invite Carpediem to the Sandbox server. I guess whoever's in this server will never look at XMountain the same way again lol
  15. So Dottier and I got bored of the TmX server being unpopulated early European morning, so we decided to fire up the second server and spice it with Sandbox server. Lotsa people came in and started having fun with all the spawning, mostly the A10 dogfights and attempts to fly C130 out to the sky..... until everything went out of hand. Starting with Carpediem. He spammed Orcas and C130s from his own Orca in XMountain. The result? Not so pretty New form of DDoS attack I guess? So yeah, after this I tweaked the mod so you can only spawn one per 2 sec. Tried to make a command to make everything you spawn disappear and limit it to 10 but..... no avail atm I did craft an uber repair gun that will instantly disarm everything, erase neutral and enemy vehicle in a blink of an eye, and best of all REVIVE a structure from the dead. I don't think Obelisk or AGT will be operational after revival, as well as Power Plant, but, meh.... later Also if anyone involved in this shenanigans and took screenshots/videos, feel free to post it here. EDIT : The rest of the carnage can be found on another topic : viewtopic.php?f=14&p=153292
  16. Textures look awesome Meh, just make one like AGT and Obi. It's doable
  17. #cncmodewithdeckmutator
  18. why is everybody asking me to script things? that's not even what I study in college JK (but I was telling the truth in college part) I'll see what I can do buuuuuuuuut it might take some time so I can't promise. I'm busy atm with other jobs
  19. maybe this is what should have happened if enemy tries to run you over?
  20. Snipers are always gonna be hated in every game..... But it's not that game breaking, I mean I can deal sufficent damage with few anti infantry classes to get them run crying back to base for healing If you can't deal with snipers, just go get tanks and move out. This game is not deathmatch where you really need to kill people
  21. I'd say you edit it so it doesn't look too.... linear. Deathmatch maps are good when they're branching and seamless where you can go anywhere and never meet a dead end or a straight long path where you cannot escape conflicts
  22. I believe this is the bones problem, Wolf. You'll need to script things out from scratch. I'd recommend you copypasting from the turret, but look on the bones names and match them up
  23. I was kinda surprised you fell for our Orca target distraction twice.... Bananas was like "Ok, we go hit the HoN, but then we take down ref" boom ref go down. Then "Same thing, we hit the HoN, take down the PP, then go strip" boom pp down. Though that APC rush vs Buggy traffic blockade was an interesting event.
  24. it's..... it's the hidden feign death animation possible on skirmish!!!! f5 feign death, and then move about. You'll get this rxact same get up animation
  25. er Ryz, I mean before it started. It did get a DDoS Yes, unfortunately for B0NG's team today's PUG is totally in Bananas' favor, literally. Goldrush was won by Bananas' Nod team by close score difference between loss of Strip and loss of Barracks
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