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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. GDI APC Goddamn GDI APC feels so heavy and floaty at the same time. One serious bump and.... I believe I can fly~ I believe I can touch the sky~
  2. hopefully with custom maps?
  3. I'd say your pal should try to tackle the scripting first if your untextured tanks are already rigged (Hopefully you're not dumb enough to weld the turrets with the main body ) think of it as prototyping
  4. Today, I will not be participating PUG, sorry
  5. It's starting to get even lower on beta 5 patches. Experienced stuttering I never had before. AMD graphics, but my driver is constant, and so is the other hardwares
  6. Remember that the udkmenu.ini could be reseted by the update. Go and set up the configurations as necessary. Alternatively, f5 and type "open [mapname]"
  7. GDI has broken conyard in second mission. Also give the asset to me. I want to try remodelling it Also, don't forget that Single Player structures have complex interior
  8. 4....or 5? unless it starts from M00
  9. Updated, but I believe this is not going to end well... The custom map pack is 900 MB big https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Suggestions : All Mappers, please align your zipped maps with proper directories and make your own SFX installer with your zip application. This will ease the process for people who are still n00b at game technical systems
  10. Yosh, if we're really going to use custom map for PUG, I'll update my installer today. or do you want me to make a PUG special package so the size is a lot smaller?
  11. Faster, and more accurate actually. Both Missile Launcher and MRLS actually shoot straight using the right click whereas the left click makes them miss to lower angle
  12. how about when there's Ref but no WF?
  13. Do note that Harvester spawn needs boolean in Map Info ( and custom spawn point for WFless/Stripless Refinery'd maps). Getting around those Harvester 0 coordinate spawn problem seems to be too much of a hassle
  14. The sphere on the first one seems to be for capture reflection image (unless it's static Mesh, in which case it really doesn't seem to be necessary). Reflection for which part however, seems to escape me.
  15. openRA's good, but their AI scripting seems awfully unoptimized that I suffer lag there
  16. Again? Might as well strict it to the fast mover, the APC, and the artillery
  17. maybe this should be on the off topic section But LOL
  18. X-Mountain was like : "They're winning by score! Get the silos for score, get it get it get it!!!! Yesssss!!!! We win!!!" Both bases were intact in the end because we foiled B0NG team's C4 attempts even with Hotties managing to plant their c4s. It all ends when Silo gave us the score we need for victory. Such is a close triumph Gold Rush intro was like : Bananas : Wanna do something stupid, like Rocket Soldiers? Everyone : *buys rockets* *few minutes later* Cabal : GDI Power Plant destroyed Bananas :Nice, now we can do anything we want! Let's flame spam! Apparently stupid but organized plan works well and win us the game. But my rocket jammed on the launcher and blew up in my face
  19. That'll be cool if we do. Already got everything updated. But if we don't, it's fine too
  20. Yes, it's not reported but it's possible Also, this does NOT work on smaller base defenses
  21. Dad might be on patrol, so I dunno..
  22. what's the resolution of your PIE(Play in Editor) window? I always set it to 640x480. Besides it's only there just for testings
  23. the light ambience.... it turns 180 degrees Need more lamp posts
  24. open [mapname]?MineLimit=[Number]?VehicleLimit=[number]?[etc.... doesn't need to be in order]
  25. If you can't use lightmass, don't use it. The option is available if you build lighting only
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