Comments about CNC-Eyes changes are not up to Dev. Talk to Dakuja.
Obelisk on the other hand.... its' AA capability, though lore wise is not acceptable, is fine. But the range of it is so ludicrously high
Let's rain death, sounds good
Lol yes. This actually reminds me of...
'BRING THEM TO THEIR KNEES!'
Technical wise, it's going to be quite a work on Dev side though. Each vehicle seat is set to a certain weapon. One will need to script a weapon that detects the pawn's own weapon or make weapons for each pawn's weapons..... or some other tricks that escapes me
No, as a miner myself I never encountered this. Only this new bug :
at times when trying to spend the last mine, it's stuck. it shows 1/0 but I can't place it. When I refill it disappeared from my inventory and only appears when I do the 'mine disappearing from inventory' fix
Buggy/Hmw in enemy base is a bull on a loose, loaded with decent passenger, it can spell death to enemies. I blew PP in Walls by transitting a dangerous sniper (The~Destroyer) into enemy yard while I use the chaos to park on PP and blew it. No one even bothered to check it
But on topic, yes. Self weapon firing would be awesome. imagine a thundering chinook with Mobiuses/Mendozas
At that point mutator alone cannot cut it good. You will need to make new gametype by extending Rx_Game and change the starting pawn to your desired pawn. It's much easier and more manageable
Never went as far as that due to SBH, but you can take referenc from my sandbox mod
Yeah replaced as in extended. You also need to extend for SBH pawn class because they have some differences with the rest of the pawn (probably stealth and stuff)
Dev homework, can you not make it into a single pawn, without having to extend to SBH Pawn and whatnot? Just use a boolean to check if that charrie is an SBH kind or not
^^ That.. Don't be a Yosh.
*shivers at the times when SBH has nonexistent weaponry in deathmatch*
Also
You can reference from UT's link gun for this part. They lock on friendly vehicles on repair mode
The storage box seems too..... sharp use smoothing group over there
And grinders are too detailed for game model. those details can come up with textures (unless it's already textured on that pic and my eyes just deceive me)
I'm pretty sure you ain't the only one. We hardly have more than 8 people the first time this map got out (in Beta 4-5.002 mind you). So we never managed to discover a handful of problems. Di biggest one is that Obelisk managing to shoot halfway to the field before the base is walled off. The second is the faulty tiberium textures. The rest just escaped us.
I'm pretty sure DaKuja is going to work on the 1.5 version later
1 and 2 shows one of the worst problem DaKuja faced even before the map went public. AGT just can't shoot farther than Obelisk does.
3 is..... glitchy no? I don't think you're supposed to go up the rocks with aircraft only. Those formations are for airs to hug walls to cover from Obis and AGTs
I chose RenX (of course lol) and Mental Omega.
OpenRA might be great, nostalgic, and heavily moddable but in terms of uniqueness, gameplay, graphic, story and difficulty (Vanilla RA2's Brutal = Mental's Easy) I hold Mental Omega 3.0 high
Well, personally I dunno which is better, i3 or AMD A8. But Black Dawn ran smoother in my AMD A8 Lenovo laptop than my Intel i3 HP laptop. Perhaps it's because of the AMD Radeon HD dual graphic, not sure. If so, I guess GPU does make quite a difference
A kismet-driven cannon that can be used to damage a whole base if controlled within a given amount of time?
Dunno about team balance issue, but technically speaking, it can be done