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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. Hourglass will be... slightly different. Wolf is working on something
  2. They can shoot aircraft, except that variant is called Obelisk of Darkness (Tiberian Sun Firestorm reference)
  3. Will try, how's your key btw?
  4. Stay tuned on this topic I guess?
  5. last I see it was 5 or 10 Peeps in RTS game doesn't instantly die in tib field tho, lol
  6. known map bug, already fixed. look on SDK section regarding this map
  7. Technically it will, so you should just copy the thing up and put the same variable. 'Out' fires whenever something went 'In', which is the whole box on the left side
  8. Comments about CNC-Eyes changes are not up to Dev. Talk to Dakuja. Obelisk on the other hand.... its' AA capability, though lore wise is not acceptable, is fine. But the range of it is so ludicrously high
  9. lol what?
  10. Let's rain death, sounds good Lol yes. This actually reminds me of... 'BRING THEM TO THEIR KNEES!' Technical wise, it's going to be quite a work on Dev side though. Each vehicle seat is set to a certain weapon. One will need to script a weapon that detects the pawn's own weapon or make weapons for each pawn's weapons..... or some other tricks that escapes me
  11. Yeah, I'm also a hotkey person. see if putting it on harddrive fix it
  12. Hmmmm, how do you use the PT? do you press the keyboard hotkey or do you click on the interface?
  13. No, as a miner myself I never encountered this. Only this new bug : at times when trying to spend the last mine, it's stuck. it shows 1/0 but I can't place it. When I refill it disappeared from my inventory and only appears when I do the 'mine disappearing from inventory' fix
  14. Buggy/Hmw in enemy base is a bull on a loose, loaded with decent passenger, it can spell death to enemies. I blew PP in Walls by transitting a dangerous sniper (The~Destroyer) into enemy yard while I use the chaos to park on PP and blew it. No one even bothered to check it But on topic, yes. Self weapon firing would be awesome. imagine a thundering chinook with Mobiuses/Mendozas
  15. so.... no PUG tonight I guess?
  16. At that point mutator alone cannot cut it good. You will need to make new gametype by extending Rx_Game and change the starting pawn to your desired pawn. It's much easier and more manageable Never went as far as that due to SBH, but you can take referenc from my sandbox mod
  17. Yeah replaced as in extended. You also need to extend for SBH pawn class because they have some differences with the rest of the pawn (probably stealth and stuff) Dev homework, can you not make it into a single pawn, without having to extend to SBH Pawn and whatnot? Just use a boolean to check if that charrie is an SBH kind or not
  18. Will there be PUG tonight? Heard CT challenged EKT, so I'm just curious
  19. Your resolution (I use 640x480) will determine the speed more than the other settings (except details, maybe. It adds more meshes to render sometimes)
  20. ^^ That.. Don't be a Yosh. *shivers at the times when SBH has nonexistent weaponry in deathmatch* Also You can reference from UT's link gun for this part. They lock on friendly vehicles on repair mode
  21. uncommon technical question, did you replace the Rx_Pawn class? if so, what about the Rx_pawn_SBH?
  22. Hmmmmm yes... although the grinders though.... also, the bottom of the front ore gathering thingie is a bit too thin. Maybe it's just me but....
  23. The storage box seems too..... sharp use smoothing group over there And grinders are too detailed for game model. those details can come up with textures (unless it's already textured on that pic and my eyes just deceive me)
  24. installed the drivers yet?
  25. Last picture seems to be a case of dynamic shading
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