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Thundernerd

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  1. Yeah, no idea why the icons are still broken. I'm aware of the Light Tank showing, not sure how to fix that though. On another note this mutator has been set on hold for me for a while. I simply don't have enough time to work on this
  2. I'm sorry but you need to be a bit clearer that "it's broken, please fix it". Please elaborate what exactly isn't working with the Tick Tank and what you mean by the 5.003 changes.
  3. Updated main post for V1.3 Patch. - Fixed the missing icons
  4. That's pretty amazing actually. One question though, are you able to make it run the game through eclipse?
  5. Pfoh, just using notepad? Well, I can't seem to get nFringe to properly do syntax highlighting. But I do recommend Sublime Text 3 with the unrealscript plugin, it does syntax highlighting and can build for you. You're also supposed to be able to debug it with breakpoints but I haven't been able to get that to work .
  6. Hm, the mutator I am working on was broken when 5.003 came out but with the github source I could make it work again!
  7. WE NEED THIS My foliagecollisionvolume is also fucked in 5.003.. go to work you bad boy! You could also just clone the github repo and work with that
  8. Did you have to do any crazy things to get it working with 2013?
  9. Hi there, I was wondering what type of IDE is being used by the community and/or the developers of Renegade X. I myself have been using Sublime Text with an Unreal Script plugin. However, I know that there is a plugin for Visual Studio 2010, nFringe I believe, but that's too outdated imo. Does anyone have good tips on what IDE to use? I can live without intellisense but I'd rather have it of course. Cheers
  10. Saw that the Github was updated this morning, going to clone it today-ish. So don't worry, I'm just planning on using that!
  11. Nice to hear that. I'll check it out once it's updated! Last update is indeed a while ago, 5 months . Edit: Whoops, I was looking at the Beta 4 branch, my bad.
  12. I second this as well! Would love to help doing things but since I'm currently making a game my time is quite limited. Keep us updated!
  13. I would love to fix it but the SDK isn't up to date. The only thing I can do is decompile the patch and hope that it works, which I cannot guarantee.
  14. Ah, that's good to know. I am currently working on another mutator that allows for way more customization (including adding the Tiberian vehicles). I'll try to hurry that one up so people can use that.
  15. Just a stab in the dark here. When you tested it through the SDK, did you run it on just a local standalone client? Or a local server and client? If the first one seems to be the case it might be that you have to make the change on the server and that it sends it to the client. (I might be totally wrong though)
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