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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. Wait what?
  2. Sorry I couldn't be there. I haven't been able to update my game
  3. 2 words : Crash Site Download Ruud's CNC-Crash_Site
  4. One more thing needs changing Map.... is..... too damn... flat.... and empty.....
  5. uuuuuuuh ok. will update custom map installer later
  6. We can double kill buildings with beacon atm. Silent blew GDI ref and Barracks while I blew HoN and Strip. In addition, Strip and Ref are WAAAAAAAAAY too close that you can just chuck a beacon there and watch as people rages
  7. Found some missing textures on central building... can't provide screenshot, but it's around the stairs, on its' bottom
  8. Set your matinee endcam key to linear instead of curve, that way it doesn't feel like stopping at the end of every sequence
  9. Right now, Smoke Grenade is only good at one thing, sneaking past towers. However the enemy can use their magic crosshair to acquire position of enemies even through smoke. I'm thinking, maybe give it the ability to actually block people's vision from other player, including the target box? That would give it more functionality such as escape tool, distraction and also blocking tanks from their target Just a thought
  10. Building Name huh? That variable is not revealed Need to override that part of function then
  11. Updated Custom Map Pack. Already notified Goku btw
  12. Well, I made the patcher, your map's in!
  13. I will be inserting this to the next patch of Full Custom Map Installer. Great job done man, I've played GrassyKnoll a lot in UT2k4 and I do love the feel. The kill-zone mine caught me in surprise though PS : Next time, zip the map properly with preset directories so that people with low knowledge about UDK directory can install the map easier. It also decreases the file size considerably
  14. Sounds interesting, maybe we should discuss this on a brand new topic whoa whoa I think I should stop you there because... EA. Sue. No more RenX Also, I'd always like to know what I'm up against. Sure maps like Training Yard allows you to collect things, but it then confuses you and makes you unable to determine the threat. And on a minor note, this is not Counter Strike
  15. Leave that to Custom mappers to get maps a little bit too creative to be balanced
  16. .... .... .... .... ....that's like the most infamous bug since previous betas viewtopic.php?f=124&t=74202
  17. Holy shit, that ship corridor spiked up the size more than twice the amount o.e iwilldownloadtomorrowincampus...
  18. Goku, because SilentKnight has the privilege but not the ability to do so
  19. Uh well, there's no additional variable on the Capturable MCT, so... if you're talking about properties, no there's none. Also tried to do Rx_BuildingObjective and it doesn't produce any result
  20. Don't forget Lakeside, massive infantry path vehicle glitch in the mid cave there D:
  21. Unfortunately.... that's what I'm still wondering about. I believe the 'Silo' part is localized string. I remembered when I had Indo localization, the string got replaced. But the script is still a jumble for me. Whatever it is, it might be hidden starting beneath the HealDamage
  22. That small instruction boxes in the loading screen are not even making out well in my lowres game I miss the old UT3-styled tip of the day loading screen with Havoc walk cycle. IMO that's more informative than having to look at the instructions all at once, especially in 3/4 seconds time
  23. Yes unfortunately I can't make it so that the installer auto detects the RenX install path. You can go ahead and help me with it, but I already asked Goku Dunno if Beta 5 has install path in registry though Anyway, Patch 2.1 is here, forgot to share it
  24. A bit too many repetition on the rocks. Try to randomize their rotation a bit more
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