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Showing results for tags 'gdi'.
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From the album: Dagama's beautiful RenegadeX
Fight with style -
From the album: Dagama's beautiful RenegadeX
Don't tell me how much these rockets costs -
From the album: Dagama's beautiful RenegadeX
When you really got a present -
From the album: Dagama's beautiful RenegadeX
How about to hit enemies unfairly? -
From the album: Dagama's beautiful RenegadeX
Great fun. Running on the plane on Mount Harbour. 11.09.2021 -
I propose that the next classic Tiberian Dawn vehicle crate be the GDI Sidam from the Tiberian Dawn cutscene. It's simply a modified APC with quad-AA cannon mounted on top. Here it can be seen in the C&C 3 Tiberian History mod:
- 9 replies
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- cutscene video
- tiberian dawn
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All stealth system are available only in NOD. I am a regular GDI player. I have a new idea for GDI HAVOC. In Modern Combat 5 : Blackout while a sniper aim for shot he gets semi-invisible or Semi-stealth (Only while aiming with scope). Cause while GDI snipers aim for kill SBH's kill them by getting too close! So It's so hard for sniping with 2 threat (1. Counter sniper 2. SBHS). So I think it will be better if's like MC5: Blackout. I mean GDI Havoc should be Semi-Invisible or Semi-stealth while aiming with scope. Thanks & sorry for bad English
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I've seen multiple players so far using the GDI Titan Mech, and theirs no way to acquire or build it so I'm wandering how exactly do you get this vehicle?
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Theres a sweet UNGDI logo on the GDI side of the fort in the "Fort" map. My computer illiterate self was looking through directories to see if I could find the actual file of the logo itself, but doesn't seem accessible that way. Wanted to clean it up and use it for icons on my laptop. Anyone have idea of how to find/access it, or does anyone have the ability to share? I love it! thanks!
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Hey, I have a small question about the GDI Titan: How hard would it be to give the GDI Titan mech WASD movement? For example rather than the legs turning slowly they turn fast towards the direction of the key pressed (similar to how the player moves). Any tips would be appreciated, I'm still messing around with unrealscript haha.