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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. You can argue that this is also pretty trivial, probably even more so than the whole MCT stuff. You'd except gas weaponries to go through multiple enemies. To have it be able to get bodyblocked would be defying laws of physics
  2. We had 40 and 50 limits before, but people keeps crying for 64. Unfortunately this still won't solve the other issue, which is how people just likes to spam join on the already full server instead of going to the emptier one
  3. 2 hours sound overdue already. Besides, it's not 'robbed' if the vote is done by choice. You could've just voted no instead if you so please. And in the case of surrender, you're not exactly 'robbed' a conclusion. It's just to speed up said conclusion
  4. whoops... I didn't know this was the open Firestorm topic. Spoileeer 😆 That being said, I don't think forward-base is that needed. We already have outposts
  5. Or we can honestly give that ability to the APC? They already have replenish ability after all, and will be a mobile spawning spot in the future
  6. Handepsilon

    FireStorm is out!

    Maybe the real FireStorm is the friends we made along the way
  7. Number 2 is the result of me screwing bots over to the point where everything in the skirmish menu is basically null at this point Well..... not really everything, but I guess you get the idea
  8. Wait, your statement is strange. How did he kill 14 people in an exactly 14 player match?
  9. I will clarify this : Poi is not a cheater. The guy is literally just that good. You can ask anybody around this community and they will affirm that : yes, both poi and jpj had destroyed them time and again. Poi is exceptionally good at sniping while jpj is exceptionally good at CQC. They have become subject of hot discussions, but none of them were about them hacking. You can find mentions of their name a lot on the subject of 'sniping' and 'teamstacking'. Your report on apparent wallhacking kill however is quite strange. Do you have the name of the suspect? There also is the !modrequest command to call for help from the server admins. Before you jump into conclussion, let me clarify that we do not believe that cheats for this game is nonexistent. Quite the contrary, one or more of our developers have stated time and again that there are lots of ways to cheat in this game. Best you can do is to report the player either through mod-request, discord, or forum with the detail of server name, and the time of the happening, so that our moderators/admins can take a look on the recorded demo of the match. Honestly these solutions are unrealistic. The first one is honestly more of bandaid that's gonna give you a lot of flaks from anyone who uses a lot of Mobius/Mendoza. It's not difficult, but giving this mechanic really makes no sense and honestly just punishes the actually good people in the game more than it does the cheaters. Any potential cheater would also just switch over to something else like Soldier, carbine-wielding class etc. The second one is a double edged sword. It'll also allow rotten people to spy the enemies and inform their friend on all the happenings. Won't really matter if the gameplay is simple, but for something like Renegade X where every kind of intel matters, it's just inviting for more potential cheating without even using any hacks
  10. Hold on, lemme direct this to the administration. They should be able to track this guy Edit : As of now, we haven't found enough evidence yet. We'll try to check any possible demo file later. Might be helpful to tell us when and where you observed him in which timezone Another thing to note is that a few months ago, we did lower the TTK, and Soldier is actually quite powerful in the right hand (obviously Mendoza and Mobius are even more so). What is his opposition?
  11. Well I did say we're replacing it with something else... and that thing is also something to do with teamwork. Many people will agree : Commander role is a big burden due to power and responsibility being put into a single person.
  12. Sorry Den, but we're ditching Commander mode for something else.
  13. to add a bit of context, if for whatever reason the map won't open, try doublechecking the file name in Renegade X\UDKGame\CookedPC\Maps\RenX
  14. As a bit of sidenote, no I did not base the component tower on their original TS animation. I was just trying to make it as cool-looking as possible while still being plausible (and no, I didn't animate the Power Plant, I only did the construction of the Component Tower and Laser/SAM)
  15. I'm actually wondering how on earth people gets so tunneled. Was it the overwhelming UI element or what?
  16. As a side note, might be best if you refrain from posing as bot in pub games. It's not a really good practice and honestly with the different colorization of the bot names, it's not effective anyways
  17. So... A few things to point out 1. Radius makes it easier to know if a certain support power reaches the radius. Granted it makes little sense for scout plane to have it. 2. Scout plane is actually usable as a way to accumulate commander power. I think at one point it's actually recommended to spam it whenever possible and necessary to ease your spottings. (as you know, killing enemy targets grant commander points)
  18. Random pathfinding is actually very easy and already natively implemented.
  19. Pretty sure weapon drop was not in the base game. It was a server mod I believe Well in all honesty it's probably just my imagination and bad aim, but I really don't think I kill much more than I do with flame thrower. Speaking of whom, we just found out (or rather... some of us already did but didn't share until now) that the flames' are apparently a bit offsetted to the side a bit and so wasn't accurate looking
  20. Some of you might think of this as a joke, but.... unfortunately it's true. Organic things are a lot harder to do than mechanical ones to model and rig. I don't know how you'd animate it in general, I don't even know it's locomotions. Worse come to worse, I'd probably just settle with single idle animation that plays repeatedly Barring that, AIs give me nightmare
  21. Let's not. We have enough cries against snipers without them being stealthy As for flames, I'm not sure about them needing 100% accuracy, but I personally like flame thrower more than grenadier because they kinda don't do much against infantries. Not in my hand at least.
  22. I can attest that we will be using the most intelligence defense that we can come up with. Actual humans
  23. I'd rather have something new really. Your last point about them being door defense is not entirely correct if you include the Nod buildings that you can parkour through the window into
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