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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Updated, added new download and its on Production lighting. Fixed Tib texture Fixed water texture Moved shipping crates Did boat material
  2. Perfect, thanks!
  3. Updated main post with download link.
  4. The water of Lakeside is just a floating see-through plane with waves, and I don't know how to setup the water blur thing when you're under water.
  5. f5 ignore <player>
  6. Everybody's rage and ego will always control their fingers when they are typing about/to poi. They can't fathom the fact that they keep getting killed by the same person, and indeed it is annoying. I have always been a proponent of muting whiners, but there's guidelines for muting on CT, so not much I can do.
  7. So Lakeside also as a weird reflective 'mesh?' that sits on top of the water, anyone know what this is or how to make it work with my map?
  8. Well as you join the game, the turrets and GTs are empty vehicles which are then occupied by a non-named bot, so I guess it makes sense they could get in if they wanted to?
  9. Not sure what part of the world you're from, but the time usually revolves around the general European time zones. Most players are European.
  10. Turrets are occupied by their own AI, dont think that is planned.
  11. All suggestions taken into account
  12. Putting map on hold for a bit while dealing with Hurricane Harvey.
  13. Yeah I guess I'll get the lakeside water material and Post P Effects. Currently what I have is just a place holder while I focus on other stuff. And yeah, especially since I don't want people to be able to ion 2 buildings, I was thinking of turning it 90% and making the end of the strip between Hon and ref, or maybe adding rocks to protect it better. Thanks so much for your responses guys! I appreciate them all Also: I need to change all trees to pine/fir instead of mixing them, I'll do it soon
  14. I don't know much of the lore, but I kinda like the giant crystal
  15. Current shadow settings..
  16. Updated post. Added new pics. @Schmitzenbergh, I added a few changes as requested, however I haven't decided on a proper rock texture and a way to make the land around the lake to look realistic. Also, the background trees are affected by shadows completely (check 3rd picture). Is there a way to fix this? I know this has something to do with the direction light but I'm not exactly sure how to fix it. I have only started adding more details in the map, so obviously try not to judge it too hard, just tell me what can be done better next.
  17. Would it be worth making if it is that similar? I don't want to waste time on map no one will play... at this point(of course more fixes) is the 'map design' good enough or actual game play?
  18. Yeah definitely, I was just getting em down to make a solid 'play area'. I also noticed I could hide inside of one of the rock meshes.
  19. It's more of a landing thing, the forest is the 'inland' part of the weird little thing. It's like a little chunk of land. I'm probably just gonna delete the beach and water and just make it into a forest map
  20. Added new pics. Up for criticism.
  21. Old cartoons were the best
  22. I get solo'd by flamers all the time, and I wouldn't consider myself a bad sniper.
  23. https://renx.wiki/wiki/Server_Settings The highest value for difficulty in game is 7. I guess the difficulty settings are different serverside? Maybe max is 100, I am not exactly sure. But that is my best guess on the way to change the skill level of the bots.
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