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Everything posted by NodSaibot
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The water of Lakeside is just a floating see-through plane with waves, and I don't know how to setup the water blur thing when you're under water.
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f5 ignore <player>
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Everybody's rage and ego will always control their fingers when they are typing about/to poi. They can't fathom the fact that they keep getting killed by the same person, and indeed it is annoying. I have always been a proponent of muting whiners, but there's guidelines for muting on CT, so not much I can do.
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So Lakeside also as a weird reflective 'mesh?' that sits on top of the water, anyone know what this is or how to make it work with my map?
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Well as you join the game, the turrets and GTs are empty vehicles which are then occupied by a non-named bot, so I guess it makes sense they could get in if they wanted to?
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Not sure what part of the world you're from, but the time usually revolves around the general European time zones. Most players are European.
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Turrets are occupied by their own AI, dont think that is planned.
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All suggestions taken into account
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Putting map on hold for a bit while dealing with Hurricane Harvey.
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Yeah I guess I'll get the lakeside water material and Post P Effects. Currently what I have is just a place holder while I focus on other stuff. And yeah, especially since I don't want people to be able to ion 2 buildings, I was thinking of turning it 90% and making the end of the strip between Hon and ref, or maybe adding rocks to protect it better. Thanks so much for your responses guys! I appreciate them all Also: I need to change all trees to pine/fir instead of mixing them, I'll do it soon
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I don't know much of the lore, but I kinda like the giant crystal
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Current shadow settings..
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Updated post. Added new pics. @Schmitzenbergh, I added a few changes as requested, however I haven't decided on a proper rock texture and a way to make the land around the lake to look realistic. Also, the background trees are affected by shadows completely (check 3rd picture). Is there a way to fix this? I know this has something to do with the direction light but I'm not exactly sure how to fix it. I have only started adding more details in the map, so obviously try not to judge it too hard, just tell me what can be done better next.
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Would it be worth making if it is that similar? I don't want to waste time on map no one will play... at this point(of course more fixes) is the 'map design' good enough or actual game play?
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Yeah definitely, I was just getting em down to make a solid 'play area'. I also noticed I could hide inside of one of the rock meshes.
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It's more of a landing thing, the forest is the 'inland' part of the weird little thing. It's like a little chunk of land. I'm probably just gonna delete the beach and water and just make it into a forest map
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Added new pics. Up for criticism.
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Old cartoons were the best
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I get solo'd by flamers all the time, and I wouldn't consider myself a bad sniper.
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issues Renegade X Server Issues [Kicked During Map Rotation]
NodSaibot replied to Xoiron's topic in Technical Support
https://renx.wiki/wiki/Server_Settings The highest value for difficulty in game is 7. I guess the difficulty settings are different serverside? Maybe max is 100, I am not exactly sure. But that is my best guess on the way to change the skill level of the bots. -
They are gonna be shotguns after they are changed, lol. And they have already been nerfed before this patches, anymore and they'd be pretty useless
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The problem starts when unskilled snipers can kill people all the time, however, that is not the case. There is a small group of skilled people who are good at sniping, and they shouldn't be forced to adapt to new changes because people can't learn to counter snipers.
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It's temporary until I can find a better way for it @DarkSn4ke
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Updated topic with pictures of map with suggested edits. (Not all done, just spent a few hours on the map) Special thank: @DarkSn4ke, @Ruud033, @TK0104. And for everyone else who talked about what a berm is, lol. ~Sarah