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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Sorry, I'm not sure I understand what exactly you're asking. I think he's talking about if they treads on the medium tank are weighting the medium tank down and how
  2. Ah, nice. I like what I see and what's up and coming. Keep up the good work
  3. The only problem is barely anyone check these forums
  4. Thanks for the great vehicle tutorial Havoc! I will try this out tomorrow... maybe
  5. I like how you come to post about a different game
  6. Yes, I figured how to fix this bug. I have found a fix. Step 1: Go to where you have placed the SDK files. Navigate to the 'Binaries' folder. Step 2: Find 'UnrealEdCSharp.dll' Step 3: Right click and go to Properties. Step 4: At the bottom of the newly opened dialogue, it will say something about how it may be unsafe. Click the button to unblock it. And voila, it works! You can now open the editor without any issues. Havoc89 posted this as well from me
  7. NodSaibot

    Player Limit

    Has anyone tried (or had) to play them the way they were designed?
  8. Bit of a necro, but yes, it has to do with how your sound driver finds sources of sound and puts it in your earphones/speakers. Perhaps a console command could be made...? Doubt it.
  9. They didn't do the best job in preparing the game for modding and mutating
  10. All you'd have to do is PM?
  11. I think a new feature should be added to them.
  12. I would be willing to take a shot at City if you want BroTranq. PM me
  13. Okay, so as people have been saying, the emp activation on contact with vehicle is overpowered. And that's true. The easy solution would be to add a 3 second timer with some kind of beeping noise. Or, if you prefer complicated, you can make an alt fire for the emp grenade. It goes off instantly, but smaller cloud and less time. I prefer the latter.
  14. Yeah... Maybe the alt should track or split or be a long distance lightning bolt?
  15. (Spells ASS) Feels like it's kind of defiling people.
  16. Would you be releasing this for all mappers, some mappers or just self-use? Cool idea.
  17. I was talking to RypeL about this before Beta 4 came out, and he was saying something about how the game matches teams. I think purely random is the best, though.
  18. Apparently it can't find RenX_RCam or RenX_Game in the compiled scripts area, and it's stopping the compilation. Don't know if this is related, but I ran frontend as admin and it worked
  19. This is the compiled scripts area. These are all I see
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