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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Thanks! It worked
  2. NodSaibot

    SDK Question

    Are decals supposed to show in the editor? I never see them when I place them or look at default maps. I am not sure what is wrong. Can you help? Thanks.
  3. Global ban? o:
  4. There's no real use for it anyway. Unless you lunged forward instea of knifing directly in front of you
  5. Sun Dec 25, 2011 10:51 am - Original post
  6. Same, I would guess. Credits are calculated from damage to a building's controller from what I can guess. So...
  7. Sorry, I'm not sure I understand what exactly you're asking. I think he's talking about if they treads on the medium tank are weighting the medium tank down and how
  8. Not that I am useful ;3
  9. Ah, nice. I like what I see and what's up and coming. Keep up the good work
  10. The only problem is barely anyone check these forums
  11. Thanks for the great vehicle tutorial Havoc! I will try this out tomorrow... maybe
  12. I like how you come to post about a different game
  13. Yes, I figured how to fix this bug. I have found a fix. Step 1: Go to where you have placed the SDK files. Navigate to the 'Binaries' folder. Step 2: Find 'UnrealEdCSharp.dll' Step 3: Right click and go to Properties. Step 4: At the bottom of the newly opened dialogue, it will say something about how it may be unsafe. Click the button to unblock it. And voila, it works! You can now open the editor without any issues. Havoc89 posted this as well from me
  14. Light light light armor.
  15. NodSaibot

    Player Limit

    Has anyone tried (or had) to play them the way they were designed?
  16. Bit of a necro, but yes, it has to do with how your sound driver finds sources of sound and puts it in your earphones/speakers. Perhaps a console command could be made...? Doubt it.
  17. They didn't do the best job in preparing the game for modding and mutating
  18. All you'd have to do is PM?
  19. Make them cheaper.
  20. I think a new feature should be added to them.
  21. I would be willing to take a shot at City if you want BroTranq. PM me
  22. Okay, so as people have been saying, the emp activation on contact with vehicle is overpowered. And that's true. The easy solution would be to add a 3 second timer with some kind of beeping noise. Or, if you prefer complicated, you can make an alt fire for the emp grenade. It goes off instantly, but smaller cloud and less time. I prefer the latter.
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