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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. I didn't add what you suggested yet, thinking of a better way to do it currently. Starting my render now, if its uninterrupted new build ETA: 4 hours.
  2. Haven't gotten around to that yet
  3. Personally, I think LCGs are better AT in some situations.
  4. Added new screenshot (unrendered lights)
  5. I haven't seen you play in quite some time, I still don't think that snipers win games. Take this Under game for example. While I did achieve a good score (you could say I "won" the game by always killing reps), it was due in part to Crowsy who supported me through most of the game on the infantry path. The major part was that our tankers and reps were able to pin in GDI in their base, which enabled me to influence the game by sniping reps and distract tanks and infantry.
  6. I was actually playing XMountain today; MRLS. If you can't kill the sniper, hide better when you're repping. I still don't see why some people can't rein in their egos and accept that maybe some people are better than them; while I'm not entirely against the nerf, just food for thought. And yes, ignoring them can fix the problem most of the times
  7. 5 soldiers vs 1 sakura? Theres 0 chance a sakura wins against 5 patches or 5 mobiuses.
  8. Could'nt've said it better myself. Except most of the time, killing in tuns with rav/syd is exclusively up close.
  9. And maybe upload an error log. I am pretty sure regular logs are also kept, and you might be able to open the console and see if any errors occurred there. Does it bring you to a downloading screen?
  10. Basically more realistic lighting on some meshes. Distortion can be part of explosions and the heat stacks on top of the PP. (my guess) For me, I just untick every radio button but leave meshes on higher, because I can't stand looking at ugly character faces
  11. I only scope on snipers and ravs/pics long range.
  12. I would not suggest zooming in on most weapons. Zooming "increases" the recoil on guns like the auto rifle. It is quite easily controllable if you simply play in 3rd person to shoot instead of first or unzoomed.
  13. If they get a grenade, make it fucking useful (frag)
  14. I think this is a good idea, grenades are pretty underwhelming for combat... EMP is good for tanks and infiltrate, smoke for sneaking... but frags suck and tib is mediocre
  15. Mostly because they wanted to diversify the classes and strengthen the role that they are supposed to play. Havoc/Sak with tib guns is pretty op. Hottie also can infiltrate easily and kill most people if she has a tib weapon
  16. Do you ever strafe or dodge when you are an infantry? Or do you run in a line
  17. I can't tell what you're saying about me and it took me a while to find where I was mentioned at. Anyways, basically the whole time I was trying to infiltrate a building and 90% of my deaths were from being in your base disarming mines at the door and dying. We were in the hon twice actually. After I died like 8 times I eventually quit and just started sniping the defenders from the base to try and let the tanks move in and end it.
  18. Latest build is now live. Check it out! I know the differently colored trees have a weird shaking animation. They are made for a rain and windy map (Storm, CrashSite and Mesa) I will be replacing them soon. I just wanted to see how a mix of trees looked
  19. Rendering new version now! Stay tuned!
  20. I've been doing this, changed a lot around HON and I've been looking for bigger rocks around the map
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