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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. The problems of marathon
  2. I think that buying back buildings would be interesting and beneficial to game play, but I don't know for sure if credits would be the best way to buy them back. Would like to hear other experienced players opinions on this as well.
  3. Yeah, I heard about that kind of weird issues from Havoc89. I also learned a lot of interesting things about vehicles and building defenses from the SDK and working on the AGN mutators. I don't think it's necessary for this change to even be in place, as, like I said, I think it would cause issues with performance and weird collision issues.
  4. It doesn't produce a husk, it simply changes the MIC, turns off the lights, sounds and activates particle systems. Original Renegade had this at some point, and they died pretty fast. However, you could repair them and respawn the vehicle. I just feel like this would decrease game performance and make some weird bugs with collision. I know that pieces flying off of vehicles/explosions caused crashes frequently as well
  5. The turret does have 3 separate models created that are "destroyed". Simply a case of editing the turret vehicle class and making 1 of these spawn at death. At least, I anticipate that's how hard it would be.
  6. I think there are a few bugs left in it, but I can't say for sure. I'm hoping the 5.3 SDK will have this
  7. I'm not exactly sure what your question here is. After you use all the ammo, the weapon would just sit at 0/0 ammo in your backpack until you are dead or change characters.
  8. Crates always have been and always will be a feature of RenX, it's just how the game is.
  9. This version of Eyes is now on the Public Map Testing Server.
  10. What about vehicle crates/spy crates that are already built in to the game? They don't disappear automatically. Having 1 gun that is removed on death/character purchase doesn't break the game.
  11. Crates are supposed to be little 'bonuses' for fun. It doesn't make that big of a difference. Will look into it. Definitely not doing 10 second beacon, and full base repair crate would be interesting to code.
  12. Would boot people from the game when they don't have the file pre-downloaded. If there was a better system in-place I would
  13. Light done building, new version available.
  14. New version now available Check it out!
  15. Get to it then
  16. Fixed all of the spots in the pictures and changed a few other things. Lights building now.
  17. It's impossibly hard to get harvesters to do exactly what they're supposed to
  18. ¯\_(ツ)_/¯
  19. Yeah, they were implemented with the idea that they were rare/powerful. ¯\_(ツ)_/¯
  20. On AGN we decreased the damage for the recon bike from 50 to 44 (total clip dmg changed from 300 to 264), and increased to the reload time for 4 to 5.5. This is live as of now.
  21. Recon bikes are also extremely squishy.
  22. I know what causes the problem. Like I said, I just don't specifically look for them and I forget that I rolledback a few versions
  23. Fixed
  24. Old version here ^. And I did fix a lot of them, but I deleted my new version and had to revert to a new one and I lost all the changes
  25. Updated
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