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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. I recently heard about his terminal cancer diagnoses, and I was sad to hear about it. A great guy and a great content producer. He will be missed by the Internet and Youtube/Twitch communities.
  2. Sending people to other servers via a function is certainly doable, and I've used it in commands before. I only see a few problems with this that would need to be resolved. 1. Communication between normal & queue server: I don't know how the normal server would tell the queue server know when to send someone over. (Though I suppose you could try and use some sort of webserver and have the normal server post to a json via DLLBind with info for the queue server to read via DLLBind. I have yet to see the DLLBind write to a webserver though. However, there would always be a delay between posting and reading, since there's no way for the queue server to know when the json is updated) 2. Someone could connect while someone is travelling between servers, thus disconnecting the travelling player. 3. If someone is sent while the map is changing, they will get disconnected or crash. I think it is worth one or more of the current communities time to try and put this system into a trial.
  3. I think the map just has a unique taste. I do think that if the tank accessible areas were restricted a bit, it would be a lot less stank favored. In terms of map size... you have to trade off time-to-action with recommended player count. Seeing as basically all servers use 64 max players (even though have 60+ players doesn't happen the majority of the time)... It's not an easy thing to balance. Adding chinooks changes a lot about the map, so it's not really an option, in my opinion. If GDI can hold both sides of Nod's base, the stanks really have nowhere to go. You can even just spawn kill their vehs pretty easily at that. The map kind of forces good teamplay, which is good, but a problem in of itself. If neither team wants to cooperate, you just have to wait forever until you can finally get a rush going. Or, the teams recognize it and are motivated to play together. Although, to be fair, I think I've only played this map from beginning to end about twice.
  4. Because I don't want to overwrite the whole purchase system and go through the trouble of implementing it just so I can change 1 price lol. or what freak said. And I'm pretty sure you get near 200 creds at the beginning anyway. I honestly don't care if free inf have repair tools at minute 0.
  5. Not really a bug. Just look at the ammo amount bar.
  6. Added Crash_Site to rotation.
  7. !rank ingame Will eventually get a leaderboard webpage
  8. Nah. If the players vote it, they have to live with their decisions.
  9. Or not. Simply answering a question. Having redundant suggestions bogs down the topic, don't you think?
  10. Nah, you can rec people, at the end of matches, best kd, most kills and vehicle kills get recs automatically. Could add more as well, but that would require me to edit jupiter and add stuff into the game as well.
  11. Look at Outposts. Stanks are too OP on big maps, among other issues already brought up.
  12. - Less complaints ingame (about cheaters, etc) - No overminers - No one modrequesting for no reason - No teamhampering - A video tutorial series - Less people calling new players 'fucking noobs' - Nod to win every game (Praise be unto Kane)
  13. Absolute balance, anyway.
  14. Traceability exists already, and adding a login system wouldn't change anything if people wanted to be anonymous. And the chicken came first.
  15. I doubt it would provide any useful data in most of these situations. And I mean, that's a RenX thing, not FPI thing. It's been discussed, the things needed for it shown. Balance itself in a game this small will never be achievable. Look at Dota 2, League of Legends or Hearthstone. They have matchmaking, not servers. Millions/hundreds of thousands of players (tens of thousands of concurrent players in each region.) With a playerbase this large, it is far easier to create more balanced matches. However, this is certainly not the case for RenX. With a playerbase this small, it is not really possible to achieve balanced matches.
  16. An open debate, which includes arguments and counter arguments ^^ That's how debates work
  17. Text editor isn't automatically parsing links into videos I guess is what he's saying.
  18. As I've expressed before, you're really over-complicating things. Your whole counter argument is based on big ifs and maybes. Just deal with the current problem at hand first.
  19. ^^ I suggested the same thing yesterday.
  20. I just really don't like this. Imagine you're about to do a doza rush, and you get swapped. Is the rush ruined because you have one less or because you tell GDI that it's coming? Or you're in a vehicle and you just get swapped (although I do think that insta destroys the veh anyway). Plus, you could have a lot of points, and you earned the match win. You killed 1 building, but then the game swaps you over. Feels kind of betraying.
  21. Never know until you try?
  22. well that's what they do.
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