-
Posts
2381 -
Joined
Content Type
Profiles
Downloads
Forums
Events
Gallery
Everything posted by NodSaibot
-
The stat api has been bugged in the past months so there's not much useful data at the moment.
-
Bug 'cannot leave building during gameload'
NodSaibot replied to Ryz's topic in Feedback & Bug Reports
C4 damaging stuff through walls is intentional, and not a bug. It is used specifically in cases like throwing it on the back of Barracks or Air Strip Tower to kill repairs inside. -
Bug 'cannot leave building during gameload'
NodSaibot replied to Ryz's topic in Feedback & Bug Reports
For the record, it wasn't an "easy" fix, but it is fixed and will be in next patch. -
Not being able to fly out of buildings at map start
NodSaibot replied to crazfulla's topic in Feedback & Bug Reports
-
Bug 'cannot leave building during gameload'
NodSaibot replied to Ryz's topic in Feedback & Bug Reports
I would say the trade off is quite worth it. If people don't like it, that's fine. I'm not gonna take time out of my day to go and fix this bug since it's not a high priority. I am not motivated nor am I feeling well enough to be looking through stuff to try and fix bugs, I am taking time for myself. While I am sure it can be annoying and since it has been a thing for a while, an unexpected change, people may be shocked to find the tradeoff, but it is a worthwhile trade in my opinion. And yes it's an easy fix, but there are plenty of small bugs in RenX that could be fixed with a little time and due diligence but at the moment I am not really that active in coding. -
We are already doing as much as we can putting different layers of protection. Sadly UDK is extremely vulnerable
-
Bug 'cannot leave building during gameload'
NodSaibot replied to Ryz's topic in Feedback & Bug Reports
Knew it before the patch was made, don't really care I don't think it's that big of a deal -
Maybe after the first 50 times it happened people would catch on?
-
Active times are usually 12pm-7pm EST on weekdays, and 10pm-8pm EST on weekends. Players on weekdays usually range from 40-64 during prime time, which is about that 3-6pm EST range. We also host Pick Up Games on the weekends on our Discord server, https://discord.gg/RenegadeX Sometimes there is a server up, I made a sniper server mutator but I haven't set it up on a server. Yes, you can see it using this tool.
-
There are official statistics, they are not public at the moment.
-
It's one, but there is no overarching mechanism that calculates all different factors to try and balance teams, especially based on roles. There was an "MMR" system that is based on the points of previous matches to try and give a "team score" type thing. There's not really much we can do outside of that. It's quite hard to develop a system that can be based on any sort of skill measure while not having any "right" method of winning, and also not having an account system. The fact of a small community has side effects of imbalanced games. It would be nice if we could have a matchmaking system, or if people would balance themselves. Even with "balanced" players, it's not a surefire way of creating a good match. Some players might not play their best role, they might not even try to win or they might hate the current map and just afk rep until it ends. Creating a system that balances on a tiny sample size will not provide good results, and will most likely make games worse or just the same. I think the best solution would just making more intuitive gameplay, such as the mine radius and more text in-game that can explain mechanics that aren't apparent to new players. A tutorial would also be nice, and has always been on our to-do list.
-
If you're looking for it in the map rotation at end of game, you won't find it there unless you put the BH maps into the map rotation. To open up to one of the maps, change your server bat file to look something like this. Also make sure everything is installed on each client as well.
-
If you can, please send some logs to me in private chat. You can find logs in your RenX installation in UDKGame\Logs
-
Could say this about a lot of spots for non-infantry as well. Many tanks can sit in spots where the enemy can't hit back (for example Islands, arties can hit GDI base without being touched, or the mammy spot near the water pool in the middle of that map), or even people who use the MRLS curve in new and weird ways to hit spots we didn't think they could. Arguably it's more of a map design issue than anything. Something I've also brought up recently is the ability for snipers to hide a lot of their body while sniping, allowing only their head to appear while scoped. This is a big problem that is limited to scoped weapons I believe. Base defenses would be a lot more useful if snipers had to reveal at least to their waist. Depends on a lot of different factors. If other high skill infantry players see poi on enemy team they may just play tanks or any other role to try and save their own KD or prevent their stats from being ruined on the leaderboard. Other times it can be related to the state of the match. HoN/Bar dead, PP/Ref dead (can't afford buying snipers or whatever infantry to fight) or just don't want to exert that much effort to try and fight. RenX community is not always the most friendly. I personally can attest to this as I have played under many names, including my main name and gotten hate for playing as infantry and not having a KD close to poi's. Even recently seen someone harassing another sniper for being a sniper, even while not playing as sniper in that match. Maybe it's too hopeful to assume people could be at least half civil in-game. While I can't say I particularly blame anyone for being annoyed, I don't think it needs to be taken to the extreme that it is. Unreal Engine automatically verifies all packages that are used in-game.
-
Votes with 1 person are automatically passed
-
i wish, need more mammy on mammy action in my life
-
Default settings for the game allow bots by default. Make sure your player limit is high so the bots can join and reset the config if you need to. Config can be reset through the launcher in the settings at the top right.
-
problems connecting to constructive tyranny
NodSaibot replied to isupreme's topic in Technical Support
Will notify. You may get better assistance by asking on Discord -
Do you use Discord? If you do or don't please join our community and we can assist you better. https://discord.gg/renegadex
-
dont inf rush in the first 30 minutes (most of the time). so many commanders just focus on stupid inf rushes while their base is being pounded by tanks and end up loosing because the enemy gets uncontested VP from whoring buildings. easiest way to lose.
-
Feedback: suggestion for improving the VP system
NodSaibot replied to Fishyshoe's topic in Feedback & Bug Reports
I think people such as defenders should not be punished for defending. It is probably the role with the least VP awarded, yet it could be considered one of the more important roles. I am willing to experiment some changes on my server, I can't speak for anyone else. -
Feedback: suggestion for improving the VP system
NodSaibot replied to Fishyshoe's topic in Feedback & Bug Reports
Nothing you wrote here is really difficult to program unless it contains algorithms or something like that. I agree with most of what was said, I think players should gain VP for doing nothing, if they are at the bottom. Teams should move together more with VP. I also think whoring buildings for VP is far too fast and ruins a lot of game balance in PUBLIC games. Many teams do not understand the fact that letting the enemy pound your base for 20 minutes while organizing an infantry rush is a terrible idea, and will end with quick elite/heroic tankers hungry to kill their buildings. Snowballing is definitely intended, to some degree, but I think it is out of hand. -
continued patience and understanding while we figure out a solution thats what we need
-
moved topic to appropriate section