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Everything posted by NodSaibot
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It is very simple to create a serverside only mutator. This will mean the client will not download anything when it is joining and will not be required to have it to play the match. The process to creating a serverside mutator is as follows. In your package, in the Classes folder, create a new file called PACKAGENAME.upkg Inside the newly created file, put this inside. [Flags] AllowDownload=False ClientOptional=True ServerSideOnly=True Recompile your package, and you have a serverside mutator! You can also use the ucc packageflag commandlet to set flags for existing packages, but I won't go into detail on how to do that. This awesome tool can be used to decompile and read package flags of compiled packages.
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Can only speak for number 2, there is no order. The code simply gets all the players and whatever order it is given by the engine is how it orders them. I am not sure if this is different for each client, as I don't know if each game object is replicated with the same exact Name to each client. If that were the case, it would be the order of whomever the server loaded first in that match.
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Last I knew, no one. I believe the idea was to have a map converted (like FieldX) and have different tasks you need to do, but have it "similar" enough to regular match environment I think. Hence the use of an already existing map.
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lol. imagine if you live in filth and shit inside your own home, are you gonna leave it there and be consumed by it? losers are people who dont try to better themselves and push for greater
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There's only like 3 people with that level of access to forums and I don't see why anyone would go out of their way to make something that specific, but hopefully we can find a solution.
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I just used it the other day and I don't see an issue with it. Haven't heard of anyone having issues before. Try clearing cache/cookies for the forums and see if that helps.
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Could you provide a file name or more specific than "Steam log?" The game implements the SteamAPI but besides that there's not much else with Steam.
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The SDK is downloadable here.
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Essentially it's a crude "save place"/save ur credit type thing that has bad side effects/bugs. I don't think its changeable unless they add a mutator to the server.
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Ask Hande in the UI channel if you haven't already : ))
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Wiki exists but it doesn't give much info on tactics, mostly statistics and basic info about the different parts of the game. Most of the stats are severely out dated, however. https://wiki.renegade-x.com/wiki/Main_Page. I had implemented the mine radius thing before I retired, with more stuff planned such as "holo mines" that would appear over places in a map designated by the map creator or by mutator and I thought it would help new players, but I don't think it would have gotten that a good reception from everyone.
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Only thing you can do is disconnect for a couple minutes or modrequest for an admin or staff member to "nmode" you out of spectator mode. It's a known bug
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Best info I read on these forums ever
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Connecting to servers just gives a box that is "Not Responding"
NodSaibot replied to KentMansley's topic in Technical Support
Possibly that or the game itself didn't download completely. -
FEATURE REQUEST: HANDBRAKE BINDABLE IN UI
NodSaibot replied to roweboat's topic in Feedback & Bug Reports
Also if this helps anyone, here is a list of all the buttons/keys you can bind in UDK. -
Latest.log in UDKGame/Logs orLaunch.log cant remember what its called. ALso delete everything in UDKGame\Cache
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I would suggest checking your logs or uploading them here. It is possible a file might be outdated or there is some sort of client-server file mismatch which would explain you randomly getting kicked from any/a specific server. Verify your game files and try again. The game is supposed to tell you why you are kicked but sometimes there is a weird bug where it basically overrides the message and ends up not displaying it once you're back to the main menu.
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If you can't rebind it, delete UDKInput.ini from Renegade X\UDKGame\Config and it will reset all of your Input variables.
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Why do we like/love RenX and how did it started for you?
NodSaibot replied to Snow.'s topic in Renegade X
The sad reality is that RenX was never destined to be huge. If you want to make a spiritual successor to a badly designed game, there's only one thing you will end up with. If the game was meant to be a real competitive experience it would completely different. There's just too many factors and reliances on teammates and no real ranked/reason to play your hardest every match. Which can result in meh results for overall gameplay quality. Not to mention it's on an ass engine that does not stack up at all to modern engines. That being said, I think it does well as a continuance of Renegade and captures the essence of it well, while bringing it a step further than Westwood could. I'm glad it exists and I've met many wonderful people in the community and had great experiences with the game and community. -
Server Performance Monitor View File How to install and use file is included in the package as well as source code. This is a SERVERSIDE mutator only. Players will not download this. This mutator will output statistics of ticks per second and delta time (time it takes to calculate a frame) in the console. Higher TPS is better, lower DT is better. Comes with configurable values for everything you would need to change in the mutator. Enjoy. Submitter Sarie Submitted 06/30/2020 Category Modifications
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They still do have the BD map and assets with scripts, however I believe a lot of it is broken so it would be up to their discretion if they chose to put it with SDK or not
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I see nothing out of the ordinary for the logs. Just make sure you have the correct drivers installed and that no other program is popping up and taking the focus away from RenX.
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The overall usage on server side is quite low. You will never see over 10MBps even with a full server. A 100-1000MBps connection would be plenty.