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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Vehicles are getting some FOV changes applied to them. At the moment FOV is applied on a per vehicle basis using a specific FOV. I just changed it to a FOV multiplier instead of a static FOV replacement number. tldr vehicles got changed recently so they will multiply ur fov instead of changing it (not in live yet)
  2. The only current indicator is this little icon here. This means it is in the CNC gamemode, which is Nod vs GDI. In this example, EU is on NodVNod Lakeside, and NA is on regular Nod vs GDI Lakeside. Little circle icon = Nod v GDI No icon = Nod v Nod or other custom gamemode (its actually a cnc icon https://github.com/TotemArts/Rx_Launcher/blob/master/Renegade X Launcher/Resources/cnc_modeIcon.png)
  3. 1) Field 2) Under 3) Snow 4) Volcano 5) Islands
  4. Have you attempted to open these in RenX yet? Maps from UE4 are not the same for UDK. They are not cross compatible and do not use the same packaging system.
  5. You need to add a Rx_Tib_NavigationPoint for GDI. There is only one for Nod. If you want it to go to the Nod tiberium patch, you must add path nodes and make sure they are connected to the Nod tib field. Press P to see paths.
  6. elejiggle, thats every patch
  7. You're missing some game files. I suggest verifying game integrity in the launcher. Click the settings button in top right.
  8. Depends on where the code is executed or what the code is doing.
  9. It is very simple to create a serverside only mutator. This will mean the client will not download anything when it is joining and will not be required to have it to play the match. The process to creating a serverside mutator is as follows. In your package, in the Classes folder, create a new file called PACKAGENAME.upkg Inside the newly created file, put this inside. [Flags] AllowDownload=False ClientOptional=True ServerSideOnly=True Recompile your package, and you have a serverside mutator! You can also use the ucc packageflag commandlet to set flags for existing packages, but I won't go into detail on how to do that. This awesome tool can be used to decompile and read package flags of compiled packages.
  10. Can only speak for number 2, there is no order. The code simply gets all the players and whatever order it is given by the engine is how it orders them. I am not sure if this is different for each client, as I don't know if each game object is replicated with the same exact Name to each client. If that were the case, it would be the order of whomever the server loaded first in that match.
  11. Last I knew, no one. I believe the idea was to have a map converted (like FieldX) and have different tasks you need to do, but have it "similar" enough to regular match environment I think. Hence the use of an already existing map.
  12. lol. imagine if you live in filth and shit inside your own home, are you gonna leave it there and be consumed by it? losers are people who dont try to better themselves and push for greater
  13. There's only like 3 people with that level of access to forums and I don't see why anyone would go out of their way to make something that specific, but hopefully we can find a solution.
  14. I just used it the other day and I don't see an issue with it. Haven't heard of anyone having issues before. Try clearing cache/cookies for the forums and see if that helps.
  15. Could you provide a file name or more specific than "Steam log?" The game implements the SteamAPI but besides that there's not much else with Steam.
  16. The SDK is downloadable here.
  17. Essentially it's a crude "save place"/save ur credit type thing that has bad side effects/bugs. I don't think its changeable unless they add a mutator to the server.
  18. Ask Hande in the UI channel if you haven't already : ))
  19. Wiki exists but it doesn't give much info on tactics, mostly statistics and basic info about the different parts of the game. Most of the stats are severely out dated, however. https://wiki.renegade-x.com/wiki/Main_Page. I had implemented the mine radius thing before I retired, with more stuff planned such as "holo mines" that would appear over places in a map designated by the map creator or by mutator and I thought it would help new players, but I don't think it would have gotten that a good reception from everyone.
  20. Only thing you can do is disconnect for a couple minutes or modrequest for an admin or staff member to "nmode" you out of spectator mode. It's a known bug
  21. Best info I read on these forums ever
  22. Possibly that or the game itself didn't download completely.
  23. Also if this helps anyone, here is a list of all the buttons/keys you can bind in UDK.
  24. Latest.log in UDKGame/Logs orLaunch.log cant remember what its called. ALso delete everything in UDKGame\Cache
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