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NodSaibot

Totem Arts Staff
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Posts posted by NodSaibot

  1. It's not a 1 to 1 direct port, the same as Renegade-X is. It is adjusted in specific ways to improve the gameplay for FPS and make it overall more balanced. It even has some improvements from Renegade-X itself which is specifically tailored toward the overall flow of the game and infantry play. I think you will be pleasantly surprised. However, the movement is the same as RenX.

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  2. It's a known issue, please request a mod if you can and they should be able to sort it out for you. If not, disconnect for a couple minutes and try to reconnect. It is a server-side issue, as a result reinstalling your game will not change or fix anything

  3. 10 hours ago, Snow said:

    The more I think about it, the more it makes sense to do it this way. It should generate relatively (from my perspective) little effort for implementation for a huge impact and most of the players use steam anyway.

    No implementation needed. It's a server setting already.

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  4. 10 minutes ago, cazzone said:

    _ '' BUILD WITH UDK '' doesn't work

    _ Servers have frame lag

    _ Impossible Join a game, connection lost (here in Italy)

    bye

    If you're crashing when opening multiplayer tab ingame, either use the launcher or follow the instructions to fix here.

    If you're talking about the official server, we are actively working with and debugging a new antiddos system, it will take some time to get it running cleanly. We ask for patience as we are putting funds and our time into this actively.

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  5. 11 minutes ago, Cheesemonk said:

    As curious as I am, this is probably wise.

    Some players would undoubtedly try to switch teams every match if they knew one side was statistically more likely to win. Not to mention the complaining that would happen when losing as the less favored side.

    The benefits of releasing such data would be limited to people making more/better suggestions surrounding balance, but I already trust the Dev team to consider balance issues before implementing changes.

    The stat api has been bugged in the past months so there's not much useful data at the moment.

  6. 1 hour ago, Mystic~ said:

    A developer of the game saying they knew already, that they 'don't really care' in a bug report topic about a patch that just unintentionally broke a really useful feature of the game despite knowing about it looks like a really sloppy developer process, which I'm calling out as bad attitude. If they didn't know about this beforehand it would have had a different tone. Your team needs to be prepared to take fair criticism when it angers or annoys people who play the game and I don't buy your disproportionate and silly use of 'toxic environment' and 'workplace abuse'.

    I would say the trade off is quite worth it. If people don't like it, that's fine. I'm not gonna take time out of my day to go and fix this bug since it's not a high priority. I am not motivated nor am I feeling well enough to be looking through stuff to try and fix bugs, I am taking time for myself. While I am sure it can be annoying and since it has been a thing for a while, an unexpected change, people may be shocked to find the tradeoff, but it is a worthwhile trade in my opinion.

    And yes it's an easy fix, but there are plenty of small bugs in RenX that could be fixed with a little time and due diligence but at the moment I am not really that active in coding.

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  7.  

    Active times are usually 12pm-7pm EST on weekdays, and 10pm-8pm EST on weekends. Players on weekdays usually range from 40-64 during prime time, which is about that 3-6pm EST range. We also host Pick Up Games on the weekends on our Discord server, https://discord.gg/RenegadeX

    Sometimes there is a server up, I made a sniper server mutator but I haven't set it up on a server.

    Yes, you can see it using this tool.

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