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Agent

Former Developers
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Everything posted by Agent

  1. Please ensure your antivirus application is not blocking the launcher. That exception is thrown when the launcher is completely unable to connect to any of the patch mirrors, which an antivirus program may prevent it from doing.
  2. Yes it works, and there are no additional steps. Just download and install it regularly.
  3. It it makes you feel better, the crash was triggered when I went to start a surrender vote. You can blame @Ukill for his mutator causing the crash, though. So you could say the crash was literally caused by surrendering. NONE THE LESS, IT'S A DRAW.
  4. Confirmed replacing all of the characters in-game with Overwatch characters so we're free of EA and replacing them with Blizzard, for the hell of it.
  5. @Fffreak9999 manages the default/public repo, which is set by default. You should be able to just plop it in there and play.
  6. Nerf Officer speed on both teams, buff damage. Attach jetpack to patch and increase speed 4x.
  7. I think he'd almost be on even ground without a keyboard actually lol
  8. Just don't let @MonkeyBoy play in that tournament lol
  9. Tempted to re-enable down votes just to down vote it.
  10. 2 GB is far from the whole game and is hardly a large amount of data; why is your bandwidth so limited?
  11. An SDK build was pushed to the CDN mirrors yesterday (March 5). The link in the downloads section was also updated.
  12. There was nothing special about the link I gave you earlier; it was just the launcher. I asked for installation & OS mostly because I wanted to see if perhaps it was installed to somewhere other than C:, to see if it was a problem of the sorts like that. The .msi file literally just installs the launcher; it should overwrite your existing launcher. If it doesn't, then you can try to download and replace the files manually using the most recent launcher version, which is currently here: http://cdn.renegade-x.com/site/launcher-4297.zip If you want to manually update your launcher, all you have to do is replace the files in /Launcher with the files inside of that zip. That should be all you have to do. Note: The contents of the zip are what go into /Launcher. Do not copy the folder named launcher-4297 into /Launcher; copy the contents from launcher-4297 into /Launcher. Once you've updated it, that's it, you're done. It may still however prompt you to update your game client, because there have been game patches pushed recently.
  13. Question: Where do you have Renegade X installed, and what operating system are you using?
  14. RA2 was developed by Westwood and published by EA, not developed by EA.
  15. You could try adding code to PostBeginPlay in the controller.
  16. Please at least attempt to install or patch using the launcher first and report any issues before downloading the full builds. If anyone has issues with patching through the launcher or installing via the MSI file, please post in Technical Support first.
  17. Original thread that was accidentally deleted is attached as a PDF. Videos from original thread: How to fix Renegade X Bandwidth problem.pdf
  18. I should probably get around to revoking delete permissions, since flag as spammer hides them anyway.
  19. Rx_CustomContentPackager was actually for something else, and was going to be used in the in-game downlaoder I was writing (which is now unnecessary). HTTPDownload files are added to the cache which is temporary storage, whereas the loading movies and INI files are not -- it would be strange at best to extract permanent data from temporary data, which would then get stored permanently (even after the temporary data / level data gets pruned). I think a decent idea though would be to somehow give the user a button (or similar mechanism) to save a level permanently from in-game, which then instantiates an HTTP client to a level's download loading movie and INI file, as well as moving the level out of the cache (and probably renaming it). Even then, this isn't a critical issue. I'm also generally against adding the loading movie to the packages, since this would simply increase package and installation size when there are alternatives which don't (even if they might require slightly more development work). Regarding removing INI files: I think these were added specifically for the skrimish menu, so that the menu doesn't have to load the entire package to just preview the map. I don't think it'd be a particularly great idea to remove these. The multiple map issue can probably be fixed very easily if a specific error is thrown anywhere; if you're kicked from a server for lacking data, automatically attempt to rejoin from the main menu. Just need to find that error, more than anything.
  20. My message was actually directed at @Snappy, sorry! The current launcher version has 2 known issues regarding progress: Download progress on a file is not reported until finished -- this results is weird display changes from 0 B/s to ridiculous figures beyond your network's limitations Downloads pause for a short period of time after an individual file finishes downloading -- this is because it's verifying the hash of the downloaded file before proceeding to the next Both of these issues are addressed in the next launcher build. In the mean time, you should be able to just "let it run" for a few minutes so it'll make progress. You can't have this build right now unfortunately, because it introduces a compatibility breaking change regarding game patching (we're switching from SHA-1 hashes to SHA-256 hashes), which requires a game patch to coincide with it. You can actually expect a launcher and game patch sometime in the near future (likely within 48 hours).
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