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Everything posted by Agent
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From what I can recall, the initial rationale for reducing the player limit from 64 to 40 was for performance issues that occurred at higher player counts -- this was originally meant to be a temporary change. I'm not against raising this hard limit back up to 64 whilst leaving the default value at 40, thus eliminating the need for a mutator. I'm also not against refusing servers with player limits above 64 from the server list, though. Much of the game's UI (launcher included) assumes that there will be at most 64 players at any given time in addition to balancing issues.
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I did say player count rather than limit, ya know
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Any server with a player count exceeding 64 will not appear on the launcher.
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It's funny because I didn't suggest that, unless you're suggesting that Japan started nuclear bombs and the US started 9/11.
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It should just work, if the game was already installed and you replaced the files correctly.
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The tea goes in first, obviously. And what about WW1 @ Germany?
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Did you try getting in the Harvester?
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This has been mentioned before, but the launcher seriously needs to at least attempt to switch mirrors when a mirror is down @Schmitzenbergh. This could be done by simply replacing the ping-based selection with download-based selection (i.e: first one to successfully finish "GET empty_file" or "GET 10kb_file" with 200 OK).
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Drunkensoldier banned from server but no idea why
Agent replied to cncforever's topic in Technical Support
As freak said, we don't actually have much we can do about individual servers. The only oversight we actually have is the ability to ban individuals globally, and the ability to delist servers (which for reference, no servers are currently blacklisted). -
Would be much shorter to just do: if (Rx_InventoryManager(Other) != None) { if (Rx_InventoryManager_Nod_Shotgunner(Other) == None && Rx_InventoryManager_Nod_Shotgunner(Other) == None) Rx_InventoryManager(Other).SecondaryWeapons[0] = class'Rx_Weapon_Shotgun'; } Instead of your extremely long if chain.
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Drunkensoldier banned from server but no idea why
Agent replied to cncforever's topic in Technical Support
Sounds like a crappy server; try another. -
[Feedback] Download option suggestion **NEW PUBLIC POLL**
Agent replied to EdsBusy17's topic in Feedback & Bug Reports
External links are restricted to Administrators. This is intentional as we absolutely do not want dead-links on the Downloads page, and may eventually add additional processing for certain uploads (i.e: scanning for dependencies on UDK packages, compressing, and uploading to a repository). The only files that use external links are the ones in the Renegade X section, which use cdn.renegade-x.com. We also need to support a single installation method well to keep the installation experience consistent between clients, rather than supporting multiple methods okay-ish. Issues with the current download system should be reported so either @Schmitzenbergh, myself, or somebody else can poke at resolving them. That said, I'm not entirely against temporarily adding a link to a torrent file to the bottom of the description of the Renegade X installer on the downloads page. The torrent link would need to be unchanging across multiple versions so that the link need not be updated after every single update.- 9 replies
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Thanks for uploading these mutators danny; I've changed authors to reflect the original authors of each mutator.
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You can manually download the launcher package from here to apply the launcher update: http://cdn.renegade-x.com/site/launcher-4115.zip
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@Schmitzenbergh, those are actually pretty common errors and are generally not indicative of an incomplete/corrupted .Net framework. Rather, UDK's error reporting is awful. It is possible that your computer's specs are simply too low to play this game, and that's probably what's actually causing your issues. It is possible that you may lack enough RAM to play this game, or it could be a graphics card issue.
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It sounds like a file download may have been corrupted. Try deleting both of these files and verifying integrity again: G:\renegade\patch\download\full\D17862F26A0D42BD52DC3032DCB724AE582C1C32 G:\renegade\patch\apply\PreviewVids\CNC-Gobi.mp4 and then let us know if it works. If it doesn't work, try deleting the entire G:\renegade\patch directory, and verifying game integrity. It's also worth making sure there isn't a ghost process of the launcher running in the background by opening Task Manager and killing all instances of Renegade X Launcher.exe before opening the launcher to do these things (also let us know if this is the case so we can see if we can fix this issue in the future).
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While the standard installation procedure should have worked fine, you can click "no" then go to Settings and click "Verify Game Integrity". This is essentially what the installation process does anyway. I'm going to see if it works fine for me or not. Out of curiosity, what version of Windows are you running?
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As far as globally moderating chat goes only repeated and prolonged harassment is ever moderated. It's extremely rare that we moderate chat though, and the only person currently chat banned globally is Max (who was given many chances over the course of months prior to his chat ban becoming permanent). While the remarks in the screenshot you posted are certainly distasteful, a chat ban for a single instance of distasteful remarks doesn't seem at all appropriate of a response either. If they did this every day or started harassing an individual they might end up getting muted with progressively longer duration as appropriate (generally measured in months), but again this has only ever happened with Max (who for the record harassed me every time I appeared online for weeks and resumed doing so each and every time his ban was removed in addition to constantly private messaging people offensive remarks). These chat rules can theoretically also apply to the forums but there's never really been too many behavior issues on the forums. As far as server rules go, I'd refer to @Fffreak9999 since he administrates the Constructive Tyranny servers. Individual servers tend to have slightly stricter rules than what we're willing to interject in globally.
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I'm slowly getting active again, but it's mostly working on bot-related things. I don't plan on picking up anything else in-game related unless it's very minor or a bug fix -- I really need to finish in-game downloads (which I haven't touched in months now, but hope to resume working on soon) before picking up any other projects.
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I would say to focus on the basic single-channel IRC client first. A proper queue will probably require some work on my end as well. In addition, a queue is better off being implemented in-game rather than from the launcher.
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There's only four situations I can think of: The user is using an email or IP address which is known for spam The user is using an email or IP address which is flagged as likely spam, and therefore need their account manually approved. The user isn't receiving the confirmation email Someone has attempted to register using their email already, and I'd have to delete the account Regardless, message me the desired username & email and I can create an account manually if need be. You don't currently need a forum account to play Renegade X though, so don't let that stop them from playing.