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Agent

Former Developers
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Everything posted by Agent

  1. Re: Theme: There is a default theme which comes with the software suite that is much brighter than this one, but many items on this website are not setup to correctly utilize said theme. If you have any specific suggested on how I might make the current theme more readable, feel free to make a post including CSS changes alongside a screenshot. Re: About Me page:
  2. Launcher -> Settings -> Verify Game Integrity
  3. It's a change that @ShrewdTactician made actually, and you're correct that it's the same as -nomovies. I do agree though that the volume of the intro should definitely be normalized. @Havoc89
  4. It doesn't do anything other than add a link (see 'Steam Profile') when you post on the forums.
  5. I'll be fixing this as a part of my Purchase Terminal refactor. ...and then maybe fix people from end-game swapping...
  6. We're also interested in programmers. UnrealScript-specific experience is not necessary, but is desirable.
  7. What server are you trying to connect to? Did you try other servers?
  8. You can login as an administrator in-game and forcefully change a player's team. You can open the console with the '`' (~) key, or the single-line console with the F5 key. The commands you'll want to execute will look something like this: To get a list of commands (excluding /login), type /help or look here (might be slightly out of date): https://renx.wiki/wiki/RCON#Commands
  9. I forgot to mention that this has been fixed for the next build.
  10. In my experience, audio issues were caused by a sound device being disconnected or having a poor connection for a short period of time. My issues were actually resolved by replacing my headset. This has been a long known problem, and was actually one of the original reasons the x64 binaries were never publicly published prior. This issue also potentially extends to the front end and escape menus. For the sake of information, can you say how the Win64 binaries perform on the front end menu, settings menu, etc?
  11. There's a strong chance that we may remove those executables from the patch builds.
  12. This (and other airstrike ownership issues) should be fixed with the next patch.
  13. I haven't really read the majority of this thread, but bots are assigned their character in 'Rx_Game.SetPlayerDefaults' in this segment: if(PurchaseSystem.AirStrip != None) { Rx_Pri(PlayerPawn.PlayerReplicationInfo).CharClassInfo = Rx_Bot(PlayerPawn.Controller).BotBuy(Rx_Bot(PlayerPawn.Controller), true); } else if(PlayerPawn.PlayerReplicationInfo.GetTeamNum() == TEAM_GDI) { Rx_Pri(PlayerPawn.PlayerReplicationInfo).CharClassInfo = PurchaseSystem.GDIInfantryClasses[Rand(15)]; `LogRxPub("GAME" `s "Spawn;" `s "player" `s `PlayerLog(PlayerPawn.PlayerReplicationInfo) `s "character" `s UTPlayerReplicationInfo(PlayerPawn.PlayerReplicationInfo).CharClassInfo); } else if(PlayerPawn.PlayerReplicationInfo.GetTeamNum() == TEAM_NOD) { Rx_Pri(PlayerPawn.PlayerReplicationInfo).CharClassInfo = PurchaseSystem.NodInfantryClasses[Rand(15)]; `LogRxPub("GAME" `s "Spawn;" `s "player" `s `PlayerLog(PlayerPawn.PlayerReplicationInfo) `s "character" `s UTPlayerReplicationInfo(PlayerPawn.PlayerReplicationInfo).CharClassInfo); }
  14. Noted. I've added name resolution issues to the defect list. Edit: Resolved; exact matches should always succeed with the next patch.
  15. ...are you running any antivirus applications in the background?
  16. Easy to miss, but there actually isn't a map preview video playing in that screenshot, so no. His RAM was just shot.
  17. Based on a quick play test with a slightly lesser MBP model (A1398) with Windows 10 running in Parallels, it's playable (30 FPS, 1440x900, Medium graphics preset). I'd strongly recommend not playing at native resolution though. This is far from the optimal test though -- I'm not even sure if Windows has the correct drivers installed, for example. I can probably get better details if you like; just let me know.
  18. Did you make sure the launcher isn't still running in the background as a ghost process?
  19. Added a link to the UE3Redist to the downloads section: It's been on the CDN for a while; just wasn't in the downloads section.
  20. Agent

    Modding renx

    @yosh56: clearly I was hoping for more context, I know how to read (most of the time). If I'm going off of only what he said, then I suppose he's aiming for some sort of CNC-Classic mode in an effort to be more faithful to the original game. Now, the actual important part from the above thread is this: Which is included in UDKEngine.ini. By default, RedirectToURL points to http://cdn.renegade-x.com/site/gamerepo/ . Everything else is already more or less configured -- you just have to point RedirectToURL to your own HTTP server. You basically just throw files into a flat-hierarchy directory, which might look something like this:
  21. Agent

    Modding renx

    It's cached on the game client until it's stale, which takes quite some time of not being loaded. The download can also be sped up by configuring the server to use an HTTP server for downloads. Out of curiosity so that the original question is more answerable, what is your actual intent/goal?
  22. It'd actually be easier to just have this in the game itself, if we were to add it.
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