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New tanks?


iridesence

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an advanced transport utility aircraft purpose-made for infiltration. its the most fragile vehicle in the game though. 250 hp and light armor. (2 or 3 railguns/pic will kill it) carries 2 passengers. unlike the stealth tank though, which is quiet, this thing makes noise, so it should have a "tell" if one is in the area around you.

it is also weaponless.

 

so with all these videos and everything.  there should be some news soon hopefully.

Edited by iridesence
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On 11/12/2018 at 12:26 PM, Madkill40 said:

The TOW Humvee creates an desire for Vehicle weapon modification customization

You mean this?

weaponmodsystem.png

left to right:  MK 19 Grenade Launcher, TOW missile, Default gun.

 

Current stats:

 

MK 19:

Range: 2/5

Power: 5/5

ROF: 3/5

 

TOW:

Range: 5/5

Power: 3/5

ROF: 2/5

 

Default:

Range: 3/5

Power: 2/5

ROF: 4/5

Edited by iridesence
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I would like to see another GDI Vehicle, problem is what Tiberium Dawn GDI Vehicle is not in Renegade? Mobile Command Center? Might be interesting to see a mobile spawn point for GDI but I could see how that could be a problem. Better make it extremely vulnerable to flame tanks. Disruptors is another possibility but I think we have plenty of Tiberum Sun vehicles for now. I do want to see more TI Sun as Renegade can easily be the bridge between Dawn and Sun. Jump Jet Infantry vs Cyborg Infantry. Or Orca Bombers vs Banshees. Well now I am going off on a tangent.

So what other GDI vehicle unit could be added?

Edited by Marinealver
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On 2/25/2019 at 10:44 AM, Madkill40 said:

GDI APC + Patch's gun :3

When I was coming up with some crazy ideas for Tiberium Dawn vs Red Alert I though giving the GDI an IFV for their transport. Not the Red Alert 2 one but more of a Light Tank turret on top of an APC model and carrying only 4 infantry instead of 6.

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I still have some files for a civilian bus. It never really got finished tho. Because I lack the 3DS skills.

The bus is very high-poly. It needs to be brought down. This along with other civilian vehicles are for sure things to be added to the game.

If I'd send you the files @iridesence can you maybe finish it?

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On 3/29/2019 at 10:36 PM, Ruud033 said:

I still have some files for a civilian bus. It never really got finished tho. Because I lack the 3DS skills.

The bus is very high-poly. It needs to be brought down. This along with other civilian vehicles are for sure things to be added to the game.

If I'd send you the files @iridesence can you maybe finish it?

He allready has them :)
But @iridesence can you give you the details on what he did with it.... 

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@HIHIHI should have the files for the sedan so it would be up to him to prep them for testing and eventual release.  im done with it on my end.

As for the LAV and superhind,  both have been in FPI live servers for 2 months now as crate drops,  and both are considered within game balance limits from feedback ive seen.    hihihi has the files for those as well he can submit to you.

Edited by iridesence
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I like the idea someone here had about using the existing vehicle models and add a new primary weapon to it.

Like why not having some kind of variations of existing vehicles specially tanks? In WW2 there were a lot of Panzer IV variations, there we had the typical support Tank Panzer IV (yes it was not really a main medium tank like most think more a support tank in some way), we had the different FLAK Tanks (which were based on the Panzer IV chassic) like the Ost Wind or the Wirbel Wind (with a quad cannon) and there also were things like the Sturm Tiger wich was a monster of artillerie.

So back to the point what i would like to suggest and give ideas about, what about these for example:

Nod light tank with a Mortar Turret: Instead of the regular cannon this Mortar Turret fires rounds that got high radius explosive rounds which are good for infantry and buildings (not as good as the Nod Artillerie of course) but is having a rather lower impact on armored vehicles such as the med tank or Mammoth tank.

Weaknesses: Tanks, Air units, shorter range due to heavy mortar rounds.

Strength: Infantry damage, good damage against light defenses (Turrets, Guard Towers), acceptable damage against normal buildings. (Still less damage then the Nod Artillerie)

Availablitity: Unit variation, click the arrow to switch from light tank to light tank mortar version. (like in old Ren with Havocs skins)

 

Nod Laser Chain gun APC: Not much to say, the standard Nod APC with a Laser Chain gun instead of the normal weaponry. Due to the technology of the Laser Chain gun there is no need of having ammo stores in this vehicle, which together with some other improvements of Black Hand Engineers, is giving this version of the standard Nod APC a slightly higher speed in this version.

Weaknesses: Price increase of 950 credits per unit (APC + Laser Chaingun + other improvements)

Strength: All the strengths of the Laser chain gun together with additional speed.

Availability: Unit variation, click the arrow to switch from light tank to light tank mortar version. (like in old Ren with Havocs skins)

 

GDI Humvee with Missile Launcher Turret: Standard GDI Humvee with an automatically reloading missile Launcher on top instead of the standard weaponry. The missile launcher is able to lock on stealth tanks even if they are stealthed as long as the weapon is aiming in the direction of the stealth tank. This making this version of the Humvee an ideal recon unit to scout ahead for ambushes for the main GDI units, while also making it an anti tank option as well. (Missiles are like "Gunners" missiles just with lock on) Using Anti tank missiles with more armor penetration as the main focus and less on explosion radius are limiting this vehicles effectiveness against infantry and also most buildings. (still more effective then the MG of the Humvee on buildings)

Weaknesses: Price increase of 850 credits (Humvee + Missile launcher turret), slightly less speed due to heavy missiles stored inside, infantry, buildings.

Strength: Tanks, Stealth Tanks, vehicles, air units.

Availability: Unit variation, click the arrow to switch from Humvee to Humvee Missile Launcher Turret (like in old Ren with Havocs skins)

 

To just give some ideas about different variations of the same vehicles and in what directions it could go.

What i would love to have however would be some kind of new multi Crew vehicles. Something with more then just 1 primary weapon.

Maybe even something like: Driver has a machine gun, and the crew has missile launcher and another machine gun something like that.

 

One idea im not entirely sure of if i would like that and which is.... not really entirely serious:

Spoiler

For GDI Players: Crate with Special MRLS which fires one remote controlled Tactical Nuke (like a redeemer in unreal tournemant about the controls) and then is empty and gets picked up by a chinook helicopter.  Chance of getting this crate must be 1 % only to make this really rare... (ALSO: Friendly fire is enabled, if you blow up the missile inside your base YOU loose buildings, vehicles and whatever else on that blast radius. Better aim good and dont hit a wall or anything else...)

Alternately for GDI Players instead of Special MRLS (since Nuke is more Nods thing...):

Prototype Hunter Seeker (yes that annoying little bastard from Tiberian Sun) which is remote controlled as well and launches from GDI Base coming outside the map from that direction. Behaves like a remote controlled missile (and looks like a cheaper not so modern version of the later known hunter seekers)

Counterpart for Nod Players: Crate with ICBM Missile Launcher vehicle (from old ren) which fires one Remote controlled Nuke. (like a redeemer in unreal tournemant about the controls) and then is empty and gets picked up by a chinook helicopter.  Chance of getting this crate must be 1 % only to make this really rare... (ALSO: Friendly fire is enabled, if you blow up the missile inside your base YOU loose buildings, vehicles and whatever else on that blast radius. Better aim good and dont hit a wall or anything else...)

 

 

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On 5/14/2019 at 2:11 PM, Ruud033 said:

This looks great. Maybe try some more trucks and cars as civi vehicle next.

civilian vehicles you say?

thing1.png

 

I also have a truck almost ready.    currently deciding if i want it to remain purely civilian, or if i want to turn it into a technical.

Edited by iridesence
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On 5/30/2019 at 11:41 PM, Madkill40 said:

Imagine if the light vehicle AA, AI & AT vehicles became additional fly-in's for GDI/Nod after their Weapons Factory/Airstrip have been destroyed? [So in addition to Buggy/Humvee + APCs, there were also the light vehicle variants from this thread]

 variants?  like this:

aa_humvee.png

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