Totem Arts Staff yosh56 Posted January 12, 2016 Totem Arts Staff Share Posted January 12, 2016 Think we should just make it official like PUGs and therefore have a topic that tracks these things. I say we agree on one time that we'll use for every week, and then every week we'll have an established set of maps to test on. I'm personally pushing for a Friday/Saturday time-frame. Once established I'll just update it like the PUG post. This week: Tomb and Uphill Meet on ts.constructivetyranny.com for info Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted January 12, 2016 Share Posted January 12, 2016 I'd prefer them to be before the PUGs. These (hopefully) won't be a super long thing because as we know, the PUGs can take plenty of time too. If we agree on a time/maps to play, I'll make sure I have a server and download links set up prior to the testing sessions. Quote Link to comment Share on other sites More sharing options...
Ryz Posted January 12, 2016 Share Posted January 12, 2016 Usually we (meaning Machette and me) are here an hour in advance of the PUG, so I think you can count us in! Quote Link to comment Share on other sites More sharing options...
Glacious Posted January 12, 2016 Share Posted January 12, 2016 Agreed I think a time set before the PUG would be good, I would also make sure people know these sessions are for testing purposes only and make them abit more serious not just sessions to piss around in and get to see new maps before hand. Quote Link to comment Share on other sites More sharing options...
Henk Posted January 12, 2016 Share Posted January 12, 2016 I can be there before PUGs, and most fridays. If you want to do it after the PUG it's fine by me too, just hope the games get recorded if so Quote Link to comment Share on other sites More sharing options...
RoundShades Posted January 12, 2016 Share Posted January 12, 2016 If we are doing 3 maps at a time, might be best to do ~1hr before pug, set time to 15 minutes, and start people off with 800 credits. If we have actually 8-12 people a team show up, it'll be good testing even if short. Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted January 12, 2016 Share Posted January 12, 2016 If we are doing 3 maps at a time, might be best to do ~1hr before pug, set time to 15 minutes, and start people off with 800 credits. If we have actually 8-12 people a team show up, it'll be good testing even if short. Who said we would do three at a time? I was thinking of doing 1 and making it a quality test with normal starting creds etc Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted January 12, 2016 Share Posted January 12, 2016 wow finally I'll be there for sure! make sure to post your latest updates and the date of the update mappers,so we don't have desync problems Quote Link to comment Share on other sites More sharing options...
MarkSchnayder Posted January 12, 2016 Share Posted January 12, 2016 If we are doing 3 maps at a time, might be best to do ~1hr before pug, set time to 15 minutes, and start people off with 800 credits. If we have actually 8-12 people a team show up, it'll be good testing even if short. Who said we would do three at a time? I was thinking of doing 1 and making it a quality test with normal starting creds etc I also would say ~1 hour so max 2 maps (depending on the maps), otherwise I think a map could fall short a bit. Quote Link to comment Share on other sites More sharing options...
Idiotas Posted January 12, 2016 Share Posted January 12, 2016 If we are doing 3 maps at a time, might be best to do ~1hr before pug, set time to 15 minutes, and start people off with 800 credits. If we have actually 8-12 people a team show up, it'll be good testing even if short. Who said we would do three at a time? I was thinking of doing 1 and making it a quality test with normal starting creds etc I also would say ~1 hour so max 2 maps (depending on the maps), otherwise I think a map could fall short a bit. I think it's best to test one map at a time. Even if the map ends, it should restart. Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted January 12, 2016 Share Posted January 12, 2016 I think there should be 2 play sessions per map. One for just playing the map and getting feedback for the overall play style (Is the map playable, B2B problems etc.), and one for the technical aspect where you try things on the map without getting killed by other players. (Getting stuck bugs, boundary problems etc.) The technical one could be with less players, but the gameplay one would be ideal to put before the PUG. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 12, 2016 Totem Arts Staff Share Posted January 12, 2016 Yeah that would be nice. I'm in (if I make it) Quote Link to comment Share on other sites More sharing options...
SMayhew Posted January 14, 2016 Share Posted January 14, 2016 I'd definitely be up for this. Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted January 14, 2016 Share Posted January 14, 2016 First testing session will be this Saturday (January 16th) at 18:00 GMT. Please make sure you're ready before 18:00. Please be on TeamSpeak (ts.constructiveTyranny.com) and either have the map downloaded before hand or make sure you can auto-download the map. The maps we will be testing this week are: 1) Snow (Henk) http://maps.constructivetyranny.com/data/public/snow1.2 2) GoldrushTest (Bananas et al.) http://maps.constructivetyranny.com/dat ... ldrushtest Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted January 15, 2016 Share Posted January 15, 2016 so is this still going on tomorrow ? Quote Link to comment Share on other sites More sharing options...
Ryz Posted January 15, 2016 Share Posted January 15, 2016 I will try to be there, might not make it but will join later! Quote Link to comment Share on other sites More sharing options...
Henk Posted January 15, 2016 Share Posted January 15, 2016 I'll be there Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted January 16, 2016 Share Posted January 16, 2016 Yeah I'm gonna be there. Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted January 16, 2016 Share Posted January 16, 2016 Ill do my best to be there, can't promise anything Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 16, 2016 Totem Arts Staff Share Posted January 16, 2016 I can play a part of the Testing session, but not the PUG. Again private business Quote Link to comment Share on other sites More sharing options...
SMayhew Posted January 16, 2016 Share Posted January 16, 2016 Should be there, likewise PUG. Quote Link to comment Share on other sites More sharing options...
Bananas Posted January 17, 2016 Share Posted January 17, 2016 Thanks to those who showed up! It was nice getting feedback on maps. If you have any ideas for the next one, post them. I know people didn't really know what to do this time hah. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 17, 2016 Totem Arts Staff Share Posted January 17, 2016 I prefer next week Crash Site Quote Link to comment Share on other sites More sharing options...
Ryz Posted January 17, 2016 Share Posted January 17, 2016 Sorry I didn't make it, I had unexpected visitors and I am also not able to make it next week.... Quote Link to comment Share on other sites More sharing options...
Henk Posted January 17, 2016 Share Posted January 17, 2016 I can make it upcoming saturday, the 2 saturdays after that I can't. Crash Site would be awesome, if it's ready to test by then. Haven't checked out Grassy-Knoll in game yet, would like to test that one too. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 18, 2016 Totem Arts Staff Share Posted January 18, 2016 For next week maybe: CNC-Crash Site (By Ruud) CNC-Beach Head (By Kenz) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 18, 2016 Author Totem Arts Staff Share Posted January 18, 2016 Would think Grassy-Knoll and... Yeah what about Beachhead? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted January 18, 2016 Totem Arts Staff Share Posted January 18, 2016 yer about beach head lol im going to update it soon Quote Link to comment Share on other sites More sharing options...
Bananas Posted January 19, 2016 Share Posted January 19, 2016 I'm down for crash site and grassy knoll if the map makers want them tested. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 19, 2016 Share Posted January 19, 2016 Yep I've got a candidate on the server right now Quote Link to comment Share on other sites More sharing options...
Ryz Posted January 19, 2016 Share Posted January 19, 2016 yer about beach head lol im going to update it soon Is the code to allow the capturable helipad added to the games core yet Kenz / Yosh? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted January 19, 2016 Totem Arts Staff Share Posted January 19, 2016 yer about beach head lol im going to update it soon Is the code to allow the capturable helipad added to the games core yet Kenz / Yosh? no its all done via kismet right now Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted January 20, 2016 Share Posted January 20, 2016 I'm down for crash site and grassy knoll if the map makers want them tested. GrassyKnoll_Ion is waiting for testing. It's available on the renx.constructivetyranny.com site and my OneDrive(See signature, or topic in releases). Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 20, 2016 Author Totem Arts Staff Share Posted January 20, 2016 I'm down for crash site and grassy knoll if the map makers want them tested. GrassyKnoll_Ion is waiting for testing. It's available on the renx.constructivetyranny.com site and my OneDrive(See signature, or topic in releases). ......is there one without the Ion storm? Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted January 20, 2016 Share Posted January 20, 2016 I'm down for crash site and grassy knoll if the map makers want them tested. GrassyKnoll_Ion is waiting for testing. It's available on the renx.constructivetyranny.com site and my OneDrive(See signature, or topic in releases). ......is there one without the Ion storm? There could be one, Ill have to disable the kismet and rebuilt lighting. If that is what is preferred. EDIT: Now 2 zips are availabe, CNC-GrassyKnoll and CNC-GrassyKnoll_Ion. Havent tested the one without Ion storm yet,but all the config files are changed. Will test later today. Only difference is Ion storms are disabled EDIT2: Updated the non ion version, it could crash the game due to faulty config files. Should all be good now Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 22, 2016 Author Totem Arts Staff Share Posted January 22, 2016 So Crash_Site and Grassy_Knoll ? Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted January 22, 2016 Share Posted January 22, 2016 In b4 it takes the whole testing time to compile shaders on crash site Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted January 22, 2016 Totem Arts Staff Share Posted January 22, 2016 When will it happen? I just need to dl grassyknoll non ion version Quote Link to comment Share on other sites More sharing options...
Idiotas Posted January 22, 2016 Share Posted January 22, 2016 When will it happen? I just need to dl grassyknoll non ion version 1 hour before the PUG. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 22, 2016 Author Totem Arts Staff Share Posted January 22, 2016 In b4 it takes the whole testing time to compile shaders on crash site YES! For the love of God EVERYONE make sure you run Crash_Site at least once. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted January 22, 2016 Totem Arts Staff Share Posted January 22, 2016 Thankfully I have, lol. It loads significantly faster if you ever played the earlier version. It still took long to compile the custom meshes. Thank God I've followed through the map or I'd be loading for 1 (and probably half an) hour Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted January 22, 2016 Share Posted January 22, 2016 Here are the links to the proposed maps taken from Rudd's map-testing server post updated earlier in the week. Updated CNC-Crash Site https://www.dropbox.com/sh/cselfidlu0cktm3/AAB-wGU30egRFShRC9xSSauHa?dl=0 CNC-GrassyKnoll http://1drv.ms/1MKkzcB Could somebody confirm the link for the correct Grassy Knoll version? I'm guessing it's labelled "Release" as the other one has Ion in the name. Should the PUG/Map-testing posts perhaps be moved from General into Community & Events? Quote Link to comment Share on other sites More sharing options...
MarkSchnayder Posted January 23, 2016 Share Posted January 23, 2016 Which map(s) are we testing today? I think it is Crash Site's turn now. If it will go down like this, is there a chance that the testing server could be up a bit early that the attending player can compile the map? Quote Link to comment Share on other sites More sharing options...
Henk Posted January 23, 2016 Share Posted January 23, 2016 You can compile the map right now, F5 > open CNC-Crash_Site, next time you load the map it won't take long. Quote Link to comment Share on other sites More sharing options...
MarkSchnayder Posted January 23, 2016 Share Posted January 23, 2016 Ahh good to know, thx Henk! Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted January 23, 2016 Share Posted January 23, 2016 Could somebody confirm the link for the correct Grassy Knoll version? I'm guessing it's labelled "Release" as the other one has Ion in the name. There are 2 versions: CNC-GrassyKnoll_Ion and CNC-GrassyKnoll. Use the one without ION. So use this file: CNC-GrassyKnoll_Release_1_3_1.zip NOT THIS FILE: CNC-GrassyKnoll_Ion_Release_1_3_1.zip Both can be found @ : http://1drv.ms/1MKkzcB Both are the same maps, only Ion storm mechanic has been disabled in the ION less one. Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted January 23, 2016 Share Posted January 23, 2016 Is there another location to download the latest Crash Site from? It's downloading really slow and as I type this it's just timed out with a network error. Update: I had better luck with "Save to Dropbox" instead of downloading as a zip file. Quote Link to comment Share on other sites More sharing options...
SMayhew Posted January 23, 2016 Share Posted January 23, 2016 Yeah Crash Site is slow for me too. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 23, 2016 Totem Arts Staff Share Posted January 23, 2016 So today we test Crash Site and GrassyKnoll (regular) Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 23, 2016 Share Posted January 23, 2016 Yeah Crash Site is slow for me too. Don't use the ingame downloader.. the map is about 600MB total in size due to the many custom assets use the dropbox link provided in the release topic https://www.dropbox.com/sh/cselfidlu0ck ... SauHa?dl=0 Quote Link to comment Share on other sites More sharing options...
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