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MarkSchnayder

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Everything posted by MarkSchnayder

  1. Atm there is a chance that teams are 19 vs 21 players. For sure nobody is switching in this situation so my approach would be that a team can not have more than max players / 2. Thoughts on this?
  2. Like Nielsen already said 32 bit is the max size of RAM an OS can allocate. It is also depending on your OS how much it really is but max 4g http://www.cnet.com/forums/discussions/ ... -64-bit-os https://msdn.microsoft.com/en-us/library/aa366778.aspx
  3. Woow fast fixed! Forgot to mention that I tried to make screenshots of the bouncing vecs but everytime I try to make a screenshot, just the window behind the game is taken. Is there an ingame command/key to take screenshots?
  4. Well done Tommy! Just played the map and it feels really good. I think there are some things you could improve. The middle feels a bit empty, maybe you can add some more cover and some more details on the path like trails or anything like that. Also the overpass would look very cool with some street like material (but already great work!). And last I would raise the time to return to battlefield ... 3 seconds are a bit short. While playing with Try-Out we discoverd some issues. 1) You can get to OBI with Patch and to AGT with SBH ... don't know if it is a feature or a bug. It seem like both defences can't see you until you are very close but you don't even lose power at AGT. 2) I was playing NOD and bought an apache and chinook and both have problems with landing on a lot of ground material on the map. When you try to land (pressing C) or jump out and they sink down, they can't land just jump around like they are having a collision. Happens in complete NOD base except of the area around pp and behind ref and thats almost the same in GDI base. The overpass just has the problem at the area where you are going into base. On the path which goes from on to the other side this problem just occurs beneath the overpass but also on the grass next to it. 3) NOD harv gets stuck when trying to drive out of ref bay
  5. Actually I just have seen those two in the field, which are located near to the silo - so yes
  6. Don't know if should have opened a feedback thread but for now I post it here. - Feedback - Tested the map a bit and just can say awesome! Very detailed with all those new assets and especially the Dam feels like a great new battleground. The layout of the map is simple (meant in a good way) and looks like intense battles with infantry and vehicles. Can't wait to play it with some more players. The repairpad is also a really helpful new feature for the game. A lot may know the situation when nobody wants to repair you, especially a problem when you are on gdi and you can not leave your vehicle because of the sbhs. - Things I found - -- Map -- * The reflection of yourself in the water of the Dam is much to small * When you look into the landscape (where the sun is) at the silo one tree looks a bit cut of * The crates are black (wanted?) -- Repairpad -- * You are rewarded with points by kinda repairing your own car. Don't like that because I think this could be utilized by players especially at the end of close games
  7. Maps is looking better and better ... very nice details! hope we can make a test play soon. Great work!
  8. Is anybody working on the overpass? I think here are some really good 3D modelers around.
  9. Looking very nice Henk! Keep it up!
  10. Things I found - like ryz already mentioned you can get out of the map at the back of gdi and marty also made it at the nod tib field - you can drive through the walls which are next to the silo - you can jumb from gdi base wall on top of the rock in the middle Actually I cant remembet that map but it looks like real fun ... well done thommy!
  11. Which map(s) are we testing today? I think it is Crash Site's turn now. If it will go down like this, is there a chance that the testing server could be up a bit early that the attending player can compile the map?
  12. Well done Henk, really like your implementation especially the achievements. The current leaderboard was really fast made, just because I wanted it online as soon as possible . So, there is room for improvements. Next update will include a chance to select the past month and something like year/alltime. I am open to kinda merge both together if this is requested.
  13. Who said we would do three at a time? I was thinking of doing 1 and making it a quality test with normal starting creds etc I also would say ~1 hour so max 2 maps (depending on the maps), otherwise I think a map could fall short a bit.
  14. I can barely make it to the PUGs, so afterwards would be bad for me but I think we could schedule something like 1 hour before and after the PUG. So more people could attend. Also a sunday session sounds really good to me.
  15. Good work guys, I like the atmosphere of the new version!
  16. Tested fix and skip option, works fine for me. Thx Schmitzenbergh
  17. Yeah refill bug fixed! Thx Yosh and all other who contributed to the patch. Also really looking forward to inf changes, they sound really promising. Off topic: Are there map testing sessions scheduled?
  18. Looks really good ... thanks for your work! I also would love to have a day and night version because I really like to have the maps in different atmosphere.
  19. I also think this is not related to the sources or to your servers.
  20. Using Jam's hash calc: SHA1: 638488DFF8B367FFBBA1BDF9299EF440DF3D972B MD5: 56D4FD099609964EC0FE4A1A8A220C2B Looks to me that it is the same. Think it was cdn serv4 but not sure.
  21. I downloaded it from Area of Gaming but after reinstalling it, it works fine for me.
  22. @sxmchn I had the same ... completely removed the game and reinstalled it .. than it worked
  23. Good work guys, I really like the changes! But why aren't there posts on our social channels? This would be a quite a good way to reach a lot of people.
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