Ryz Posted January 20, 2016 Share Posted January 20, 2016 That must be why an alien ship is covered in hundreds of English health & safety signs. DIdn't Nod add them to the ship? Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 21, 2016 Share Posted January 21, 2016 Forgive me Ruud, but your ship's doors are just accidents waiting to happen[attachment=0]ScreenShot00343.jpg[/attachment] Crushed me flat on the ceiling once when I waited it to open. Thankfuly didn't die Break off into three pieces doors or maybe instead of ramping towards the ceiling all in the same pace the current doors could lift fast, then flip into the ceiling. Although I get the feeling the doors will have already gone under some modification. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted January 22, 2016 Share Posted January 22, 2016 We're not testing Crash Site tomorrow. Snow and GoldrushTest are the two we're doing. Are we testing it this time around? Also, does it have lighting, or does it take 20 minutes to load into the map still? Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 22, 2016 Author Share Posted January 22, 2016 Forgive me Ruud, but your ship's doors are just accidents waiting to happenCrushed me flat on the ceiling once when I waited it to open. Thankfuly didn't die Break off into three pieces doors or maybe instead of ramping towards the ceiling all in the same pace the current doors could lift fast, then flip into the ceiling. Although I get the feeling the doors will have already gone under some modification. Here's your reply: That must be why an alien ship is covered in hundreds of English health & safety signs. Anyways, I'll add an other piece of collision to the door so that it tries to push you away instead of pushing you through the ceiling. It's because you're hampering the door whilst it's opening. Stop hampering that door! Also, these signs are everywhere, I thought you'd notice Quote Link to comment Share on other sites More sharing options...
Idiotas Posted January 23, 2016 Share Posted January 23, 2016 A few places where you can fall through and get stuck: You can jump through the roof (at nod side) Quote Link to comment Share on other sites More sharing options...
Idiotas Posted January 23, 2016 Share Posted January 23, 2016 No collisions/blocking volumes here(behind the WF): Can get into this part of the rock(also behind wf): Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 26, 2016 Author Share Posted January 26, 2016 Processed the feedback given and updated the map. Also reuploaded on the test server. Quote Link to comment Share on other sites More sharing options...
Ryz Posted January 26, 2016 Share Posted January 26, 2016 Just checked and you can still 'get' into the arms... Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 26, 2016 Author Share Posted January 26, 2016 Just checked and you can still 'get' into the arms...[attachment=1]ScreenShot00012.jpg[/attachment] [attachment=0]ScreenShot00013.jpg[/attachment] It's a minor issue, but just so you know! Ah there! Thanks, I'll update that in the next round of patching, probably in the weekend or so, have a busy week up ahead Quote Link to comment Share on other sites More sharing options...
Ryz Posted January 26, 2016 Share Posted January 26, 2016 Just checked and you can still 'get' into the arms...[attachment=1]ScreenShot00012.jpg[/attachment] [attachment=0]ScreenShot00013.jpg[/attachment] It's a minor issue, but just so you know! Ah there! Thanks, I'll update that in the next round of patching, probably in the weekend or so, have a busy week up ahead Isn't gamebreaking, so wouldn't prioritize this, but it's on the right 'arm' of the ship and than the smaller tentacles. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 15, 2016 Author Share Posted February 15, 2016 Building lights to fix some UV's that were wrong (prettiness issues) After this I'd like to release the map with the official patches. It's gonna be large though, like 400 MB Quote Link to comment Share on other sites More sharing options...
Ryz Posted February 15, 2016 Share Posted February 15, 2016 Building lights to fix some UV's that were wrong (prettiness issues)After this I'd like to release the map with the official patches. It's gonna be large though, like 400 MB So new patch uhm... tomorrow? Maybe... Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 17, 2016 Author Share Posted February 17, 2016 Topic moved to release thread! The map is now ready for release! Latest version is running on the test server! Now the community has to start complaining @Yosh56 that this map isn't implemented yet, because he makes up the patches. Map trailer: YiccubPRsdY Quote Link to comment Share on other sites More sharing options...
RoundShades Posted February 17, 2016 Share Posted February 17, 2016 Very good work. Hope the next patch or next launcher brings this map to use. Also interested to see what your next work will be. I have a list a mile long of things that hype me. Your stuff, CnC_Siege, CnC_Tomb, cool patch ideas, and long awaited bugfixes, peak that. Quote Link to comment Share on other sites More sharing options...
Ryz Posted February 17, 2016 Share Posted February 17, 2016 Can't we start some crowdfunding to bribe Yosh with a few bottles of gin! Quote Link to comment Share on other sites More sharing options...
testman Posted February 17, 2016 Share Posted February 17, 2016 I don't know how exactly that agreement with EA goes about devs not getting any money, but if it is possible, I am willing to pay for hectoliters of any drink if that would fuel Yosh's good will to continue developing RenX. In fact, I asked in the past, if there is any loophole that could be used to enable any sort of monetary support for developers, but got no answers that could be effectively used without risk. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted February 17, 2016 Totem Arts Staff Share Posted February 17, 2016 I'm pretty sure free Donations are total legal. RenX or the Devs dont want your Money to get Access to the Game or something else. Quote Link to comment Share on other sites More sharing options...
RypeL Posted February 17, 2016 Share Posted February 17, 2016 EA said that we can not receive donations. Quote Link to comment Share on other sites More sharing options...
Redline Posted February 17, 2016 Share Posted February 17, 2016 (edited) Yes. You can however donate to constructivetyranny.com for server hosting costs considering doctorbong helped saved this game with his anti ddos efforts i'd say he deserves it. Edited February 17, 2016 by Guest Quote Link to comment Share on other sites More sharing options...
RoundShades Posted February 17, 2016 Share Posted February 17, 2016 Yes. You can however donate to constructivetyranny.com for server hosting costs considering doctorbong literally saved this game with his anti ddos efforts i'd say he deserves it. As long as he used it on only his community server costs and used the server on various things (like his 7 Day to Die server), then it's technically allowed. Though Ren-X as a whole helped to dodge that bullet. Though Yosh is an orange name, so he would definitely be best to not to. Quote Link to comment Share on other sites More sharing options...
Ryz Posted February 18, 2016 Share Posted February 18, 2016 EA said that we can not receive donations. True, but that doesn't mean that you can start up a project to help out your wife / child / pet whatever and if you have enough favors people might donate. I mean if I bring my car to the local car repair point and I ask the guy if he can fix something else besides what his boss agreed for a fixed price than I can't pay him for that if his boss is against the agreement / work, but I am sure I can give him a free meal as soon as he visits my restaurant next time... So people don't pay you for your work, but they pay your for you.. Almost like a prostitute, but there's nothing you have to do in return Quote Link to comment Share on other sites More sharing options...
testman Posted February 18, 2016 Share Posted February 18, 2016 Can some dev ask close friend to start a Kickstarter for a potato salad or something and then friend gives accidentally forgets that money at dev's home. Quote Link to comment Share on other sites More sharing options...
Ninja955 Posted February 18, 2016 Share Posted February 18, 2016 Maybe the Renegade-X team can start a new project and we can use Kickstarter to fund them. This project would obviously not be anything pertaining to EA content but a game that would please us all. Judging from the fact that this team had the incentive to create a game such as Renegade-X for free, I'm guessing it wouldn't be a problem for them to create a modern triple-A game with our funding. Maybe I'm just over exaggerating... Quote Link to comment Share on other sites More sharing options...
RoundShades Posted February 18, 2016 Share Posted February 18, 2016 All these have been said before. For the sake of sake's sake, let's not joke about dev donations because it is a fairly serious legal issue to joke with. As far as taking existing units, and renaming them, it is entirely possible to do if desired, though desire does not seem to be the case, but there was a fun topic i'll link below. It was something like naming brotherhood of Nod to brotherhood of Don, and Havoc to Lefty, and Black Hand to White Fist and junk like that... I prefer "The Brotherhood" and "The Initiative" and "Solid Six" and "Dark Grip", though I would stick with Lefty as a commando name. Make all tiberium blue and call it "mythril" and it can still be some sort of space contaminate. viewtopic.php?f=13&t=75517 Quote Link to comment Share on other sites More sharing options...
Ryz Posted February 18, 2016 Share Posted February 18, 2016 I think removing the C&C units will make the game less appealing, but what about funding new features for the game. RypeLcam could have been a seperate sidetraject which could be used in this game, but was funded like a seperate thing and so on. Maybe we could move this to a seperate topic? Quote Link to comment Share on other sites More sharing options...
testman Posted February 18, 2016 Share Posted February 18, 2016 Was just about to suggest that we should get back to the topic. I find it a little strange and and it almost disturbs me, that inside of Scrin ship has both Nod and GDI logos very nicely painted on the walls. I think it would be more reasonable if they were sprayed or if there was some other way of indicating faction sides. nicely painted logos indicate that ship was already entered, explored and possibly studied. That would make no reason for both bases be there and fight each other. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 19, 2016 Author Share Posted February 19, 2016 Was just about to suggest that we should get back to the topic.I find it a little strange and and it almost disturbs me, that inside of Scrin ship has both Nod and GDI logos very nicely painted on the walls. I think it would be more reasonable if they were sprayed or if there was some other way of indicating faction sides. nicely painted logos indicate that ship was already entered, explored and possibly studied. That would make no reason for both bases be there and fight each other. True, true, at first this was a way of indicating which faction went where, it stayed in the game for a long long time and I never really changed it.. The ship is from Nod, hence the big logo in the middle of the room. The 2 faction logo's which point to the entraces of each base were added to give the player guidance only. I can make a nice decal in a next version that'll implement this. Nice thinking, I like it, thanks. Quote Link to comment Share on other sites More sharing options...
testman Posted February 19, 2016 Share Posted February 19, 2016 I can make a nice decal in a next version that'll implement this. Nice thinking, I like it, thanks. No, thank you for putting in the effort. Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted February 28, 2016 Share Posted February 28, 2016 This map needs some serious optimizations made to it. At 40/40 on a 1231v3 there is IMMENSE vehicle lag. It has to be removed from the rotation until this is fixed. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 29, 2016 Totem Arts Staff Share Posted February 29, 2016 proboly that shitty folage collision volume Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 29, 2016 Totem Arts Staff Share Posted February 29, 2016 Ooooooh that hit so hard like a ramjet... But I see your point. I warned Ruud about making such scripting being rather inefficient years ago, but he kept pressing on. Quote Link to comment Share on other sites More sharing options...
Glacious Posted February 29, 2016 Share Posted February 29, 2016 It's annoying as its a lovely looking map but honestly after trying it a few times as soon as the player limit is hit along with the vehicle limit the lag when trying to move any kind of vehicle is just unbearable and unplayable Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 29, 2016 Author Share Posted February 29, 2016 proboly that shitty folage collision volume It is, I'll remove it inmediately. I didnt get a chance to try this out until now with the release of the patch It also didn't come up with the PUG testing sessions (that's unfortunate) But I'll replace the trees with static meshes and the server load will go away.That'll also fix the vehicle lag and ping issues. Quote Link to comment Share on other sites More sharing options...
Glacious Posted February 29, 2016 Share Posted February 29, 2016 Nice Nice Mr Ruud Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 1, 2016 Author Share Posted March 1, 2016 Working on the map to fix the issues, Fixed so far: * Collision on tiberium crystals * Titan kismet sequence (max. 2 titans now) * Floating static meshes Still need to do: * Foliage collision volume deletion (75% done at the time of writing) * Enlarge the GDI base entrance a bit I've deleted the team banners in the interior near the entrances, replaced those with decals on the floor. (damaged ones) Quote Link to comment Share on other sites More sharing options...
RypeL Posted March 1, 2016 Share Posted March 1, 2016 I´ve made a muator to disable to dynamic foliage volumes. This should replace the collision with static collision like Ruud wanted to do anyway and it should fix the MP ping spike problems etc: http://www.speedyshare.com/h3uWt/CrashSiteNoFCV.u mutator=CrashSiteNoFCV.CrashSiteNoFCVMut I cant guarantee it fixes all the problems in MP as i gtg now and no time to test properly but SP it works and MP everything should be fine aswell i think. Gtg, would be nice if you could give it a try. Quote Link to comment Share on other sites More sharing options...
Ryz Posted March 2, 2016 Share Posted March 2, 2016 Hope it works RypeL / Ruud... Maybe, but I don't want to put any pressure on anyone, there is a way to try out the map on one of the upcoming PUG's? At least we have 20 ppl than and in order to prevent it from disturbing the PUG cause of problems we might be able to test it during waiting for the games to start? Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted March 2, 2016 Share Posted March 2, 2016 Hope it works RypeL / Ruud... Maybe, but I don't want to put any pressure on anyone, there is a way to try out the map on one of the upcoming PUG's? At least we have 20 ppl than and in order to prevent it from disturbing the PUG cause of problems we might be able to test it during waiting for the games to start? No. Please stop asking this. Once the new launcher is out, yes then it will be possible. Quote Link to comment Share on other sites More sharing options...
Fujiwara Chika Posted March 3, 2016 Share Posted March 3, 2016 I have a question. What does the Satellite Uplink Controller even do? FLASHY FLASHES?! or something useful like the capturable abandoned War Factory? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted March 3, 2016 Totem Arts Staff Share Posted March 3, 2016 I forgot, wasn't it to keep HoN from getting hit early? Quote Link to comment Share on other sites More sharing options...
Ryz Posted March 3, 2016 Share Posted March 3, 2016 I have a question. What does the Satellite Uplink Controller even do? FLASHY FLASHES?! or something useful like the capturable abandoned War Factory? I think Ruud just implemented it as a cool feature, without any purpose. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 3, 2016 Author Share Posted March 3, 2016 I forgot, wasn't it to keep HoN from getting hit early? It is, I have a question. What does the Satellite Uplink Controller even do? FLASHY FLASHES?! or something useful like the capturable abandoned War Factory? I think Ruud just implemented it as a cool feature, without any purpose. True, does nothing at the moment.. Quote Link to comment Share on other sites More sharing options...
Henk Posted March 3, 2016 Share Posted March 3, 2016 One use for it would be to call in the meteor. But I don't know why a beam in the sky would make a meteor crash down Quote Link to comment Share on other sites More sharing options...
Ryz Posted March 3, 2016 Share Posted March 3, 2016 Yeah what happened to the meteor Ruud? Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 4, 2016 Author Share Posted March 4, 2016 nothing happend to the meteor? its still there... it falls out of the sky after a random amount of minutes Im now rebuilding lights, i hope i fixed the issues that were present Quote Link to comment Share on other sites More sharing options...
Ryz Posted March 5, 2016 Share Posted March 5, 2016 nothing happend to the meteor? its still there... Guess the rounds I played were: a) too quick to catch it b) too busy to actually stand at the place where it happens... Will look for it next time! Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 5, 2016 Author Share Posted March 5, 2016 New version is up! https://www.dropbox.com/s/uqwfviba8ysi7 ... 4.zip?dl=0 Changelog: * Fixed the Titan PT kismet sequence * Fixed collision on the tiberium crystals * Replaced all foliage trees in the playing area with static meshes * Replaced the 'logo's' on the interior wall in the ship's main with decals * Changed / fixed some kismet sequence for the thunder matinee * Added pathnodes for the AI to walk through the ship, they can now fully walk through it * Fixed some landscape by smoothing it * Changed the PT's in the destroyed weapons factory to color along with the team that captured it Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 5, 2016 Author Share Posted March 5, 2016 A major bug has come up while I was testing it in the testing server; * The nod harvester does not move.. It's probably a path problem. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 5, 2016 Author Share Posted March 5, 2016 Fix the harv issue New link: https://www.dropbox.com/sh/cselfidlu0ck ... SauHa?dl=0 Quote Link to comment Share on other sites More sharing options...
Ryz Posted March 5, 2016 Share Posted March 5, 2016 Hope we can test it soon for server perfomance, but that's all I am gonna say about it, don't want to stress anyone Quote Link to comment Share on other sites More sharing options...
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