An4x1mandr0s Posted August 30, 2009 Share Posted August 30, 2009 funny how the black hand use red body armor ... (just saying ) Here is question that's been buggin me , do you plan to add some pods to the T fields? that would be very cool tho i don't mind if you dont Link to comment Share on other sites More sharing options...
spectre01 Posted September 2, 2009 Share Posted September 2, 2009 Since I heard the release date is soon, I just went ahead and brought UT3 on steam. Some questions thou. I tried ut3 on my laptop (2Ghz dual core, 3G ram, vista64, R3650 w/512mb dedicated memory, up to 1G shared), with 1024x600, I need to turn down most details to maintain a minimum 20 FPS for the game to be "playable". So I'm wondering if my laptop will have a problem handling Ren X, if I use low-medium level of effects/details with my current hardware. Thanks. Link to comment Share on other sites More sharing options...
=HT=Duro Posted September 2, 2009 Share Posted September 2, 2009 QUOTE (spectre01 @ Sep 2 2009, 12:16 AM) <{POST_SNAPBACK}> Since I heard the release date is soon, I just went ahead and brought UT3 on steam.Some questions thou. I tried ut3 on my laptop (2Ghz dual core, 3G ram, vista64, R3650 w/512mb dedicated memory, up to 1G shared), with 1024x600, I need to turn down most details to maintain a minimum 20 FPS for the game to be "playable". So I'm wondering if my laptop will have a problem handling Ren X, if I use low-medium level of effects/details with my current hardware. Thanks.[/b] well i run the game on a laptop too, (C2D 2.13gh, 4gb ram, Win 7, nvidia 9800mGS 512mb.) an im running at a hihger resolution than you, eveything is @ max and the min i got is 20-22 .. but average is around 40. myself, i turn down the dynamic light and shadow, i and i gained around 8 fps. use google and search UT3 tweak. i know that in option , detail ( 1-5 option) got no really big difference between 3 and 5. try to tweak UT3 with that, cause Renegade-X will need a lil more power than the original UT3 Link to comment Share on other sites More sharing options...
spectre01 Posted September 2, 2009 Share Posted September 2, 2009 QUOTE (=HT=Duro @ Sep 2 2009, 11:43 AM) <{POST_SNAPBACK}> well i run the game on a laptop too, (C2D 2.13gh, 4gb ram, Win 7, nvidia 9800mGS 512mb.) an im running at a hihger resolution than you, eveything is @ max and the min i got is 20-22 .. but average is around 40. myself, i turn down the dynamic light and shadow, i and i gained around 8 fps. use google and search UT3 tweak. i know that in option , detail ( 1-5 option) got no really big difference between 3 and 5. try to tweak UT3 with that, cause Renegade-X will need a lil more power than the original UT3[/b] Found out that when running ut3 under vista, dx10 mode is automatically turned on. Now I can get average 30~40 fps in d9 mode. I'm happy. Link to comment Share on other sites More sharing options...
dustzone Posted September 4, 2009 Share Posted September 4, 2009 How do I setup a server? Will it be the same as with UT3 (not that I know how that goes, but I can try that already)? (years gone by and I'm still waiting on a key for my Renegade server) Link to comment Share on other sites More sharing options...
thrash300 Posted September 4, 2009 Share Posted September 4, 2009 Question: Are there more potential exploits for cheating in Renegade or in Renegade X?. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted September 5, 2009 Totem Arts Staff Share Posted September 5, 2009 UT does have some good anti-cheat methods, but of course every kind of protection can be bypassed in some limited way. Though since this mod's community will be more of a "subcommunity" in the sense that it probably won't be as big as a retail game, keeping track of cheaters and getting them out of Renegade X should not be a problem. What's my policy on cheaters? You cheat once and you're out - I will have you banned from playing Renegade X, from viewing the forums, and I will do everything in my power to get you banned in C&C Renegade servers (depending on my level of influence on those communities ) Link to comment Share on other sites More sharing options...
Demigan Posted September 5, 2009 Share Posted September 5, 2009 QUOTE ((NE)Fobby(GEN) @ Sep 5 2009, 06:51 AM) <{POST_SNAPBACK}> UT does have some good anti-cheat methods, but of course every kind of protection can be bypassed in some limited way. Though since this mod's community will be more of a "subcommunity" in the sense that it probably won't be as big as a retail game, keeping track of cheaters and getting them out of Renegade X should not be a problem.What's my policy on cheaters? You cheat once and you're out - I will have you banned from playing Renegade X, from viewing the forums, and I will do everything in my power to get you banned in C&C Renegade servers (depending on my level of influence on those communities )[/b] Ehm, I've been banned from several servers for cheating but I never cheated on any game, ever (except in single player). So how do you prevent that from happening? I don't want to be banned forever just because I got a lucky day.Yours sincerely,Demigan. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted September 5, 2009 Totem Arts Staff Share Posted September 5, 2009 Those would be corrupt admins who just think you're playing too well - there are ways though which can prove that one is for sure cheating. For example: if an admin is suspicious, he could go into first person spectator mode and see exactly what the suspected player should be seeing. If he sees the recital aiming in a suspicious manner (like at a wall or something) and killing people, then you know it's a cheater. By the way, when I'm talking about getting banned, I'm talking about getting banned from the official server, which will be run by Speedy and moderated by the RenX team, so no noob admins on that server If one were to get banned from a non-official server without sufficient proof then that is not really our business. Link to comment Share on other sites More sharing options...
=HT=Duro Posted September 5, 2009 Share Posted September 5, 2009 and i can say here, right now, that if someone get caught cheating on official server, they will be banned on alot of server, i'll use my influence and contact on that ... i really hate ppl who cheat to be better than other, if you have no skill , dont play. and i'll regulary ask for the ban list of Renegade-X regular server the only way i see to counter cheat is .. dev team block everything in Ren-X .. no custom script, no console add, no skin ... Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted September 5, 2009 Totem Arts Staff Share Posted September 5, 2009 Which is what we're doing - no client-side custom content will be usable in Renegade X. The only custom content allowed will be mutators, which are server-side and applied to all players in the server. So cheat model replacements and skin replacements will not be possible. Link to comment Share on other sites More sharing options...
R315r4z0r Posted September 5, 2009 Share Posted September 5, 2009 In my opinion, I don't think that's fair. (To the cheater or to the other players) If someone is caught cheating, they should be banned from where they were cheating and only where they were caught cheating. No where else. So if I was found cheating on one server, I shouldn't be banned from every other server unless I cheated there too. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted September 5, 2009 Totem Arts Staff Share Posted September 5, 2009 Here's the solution: don't cheat. Especially not on any of the official servers or big communities. Link to comment Share on other sites More sharing options...
Mr. Weedy Posted September 6, 2009 Share Posted September 6, 2009 Fobby, so you are saying that no custom sounds are allowed either? Link to comment Share on other sites More sharing options...
R315r4z0r Posted September 6, 2009 Share Posted September 6, 2009 QUOTE (Mr. Weedy @ Sep 6 2009, 03:10 PM) <{POST_SNAPBACK}> Fobby, so you are saying that no custom sounds are allowed either?[/b] They are like skins, you can't put them in UT3. The game doesn't let you.Q: Are beacon pedestals going to be in the game? Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted September 6, 2009 Totem Arts Staff Share Posted September 6, 2009 Yes there will be beacon pedestals, we don't have them done yet so I question whether they'll be in the first beta or not, but as usual they will make their way into the game as server-side options. Link to comment Share on other sites More sharing options...
BLaZor Posted September 6, 2009 Share Posted September 6, 2009 QUOTE (havoc9826 @ Aug 18 2009, 05:37 AM) <{POST_SNAPBACK}> I think Fobby meant it'll just make the single beep that you get when you click the mouse to plant it, so people nearby (or potential c4 sticking victims) might become aware of it.[/b] That's kinda silly imo. Whenever you planted a Beacon, there was an announcement saying "Ion Cannon Deployed" or something. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted September 6, 2009 Totem Arts Staff Share Posted September 6, 2009 Beacons are different, they're getting a count down for sure. Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted September 6, 2009 Share Posted September 6, 2009 QUOTE (BLaZor @ Sep 6 2009, 02:57 PM) <{POST_SNAPBACK}> That's kinda silly imo. Whenever you planted a Beacon, there was an announcement saying "Ion Cannon Deployed" or something.[/b] In the original RTS game(s) you get messages saying "ion cannon firing" or "nuclear weapon launched " and "nuclear warhead approaching" so... it's pretty much the equivalent to that !Keep it , beacons are TOO useful to not know about ! Link to comment Share on other sites More sharing options...
havoc9826 Posted September 6, 2009 Share Posted September 6, 2009 QUOTE (havoc9826 @ Aug 17 2009, 09:37 PM) <{POST_SNAPBACK}> QUOTE (Demigan @ Aug 17 2009, 01:05 PM) <{POST_SNAPBACK}> Timed C4 never beeped on my CP untill I got a mod to do it for me. But if you say it will beep, it will beep. [/b]I think Fobby meant it'll just make the single beep that you get when you click the mouse to plant it, so people nearby (or potential c4 sticking victims) might become aware of it.[/b] QUOTE (BLaZor @ Sep 6 2009, 10:57 AM) <{POST_SNAPBACK}> That's kinda silly imo. Whenever you planted a Beacon, there was an announcement saying "Ion Cannon Deployed" or something.[/b] I think you misread what I was talking about BLaZor. I was talking about the timed C4, not the beacons.QUOTE (An4x1madr0s @ Sep 6 2009, 11:16 AM) <{POST_SNAPBACK}> In the original RTS game(s) you get messages saying "ion cannon firing" or "nuclear weapon launched " and "nuclear warhead approaching" so... it's pretty much the equivalent to that !Keep it , beacons are TOO useful to not know about ![/b] Actually, Nod got no warning when the Ion Cannon was fired because it could only affect one building. The nuke could kill multiple buildings within a certain radius (I forget if the MCY was able to survive it), so that gave an announcement. You're thinking of EVA saying "Ion Cannon Charging" to the GDI commander when you clicked on the button before it was ready. Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted September 7, 2009 Share Posted September 7, 2009 No it says Ion Cannon Firing when you well ... fire it too but i think he gets the point (i hope ) Edit: can you guys PLEASE get rid of the 'silhouette' style thing on the chars / vehicles ? looks ... cartoonish :\ like... wait for it... something straight out of Retarded Alert 3 >:\ Just keep the squares with the new see through feature you want to add , please? Link to comment Share on other sites More sharing options...
thrash300 Posted September 7, 2009 Share Posted September 7, 2009 Are the shotgun, granade, and flame troopers going to be distinctive like in Renegade or are they gonna be just like the minigunner in Renegade X?. I demand they be made different like it is in Renegade. Link to comment Share on other sites More sharing options...
R315r4z0r Posted September 7, 2009 Share Posted September 7, 2009 First of all, stop demanding things. They aren't making this mod to please you. Also, in making this mod, they aren't doing anything to physically harm the original Renegade, so there is no need for the "If you're doing this, you better do it right" attitude. Second of all, Fobby already answered that question: QUOTE ((NE)Fobby(GEN) @ Aug 30 2009, 07:34 AM) <{POST_SNAPBACK}> In terms of characters they are lower in priority as we have a lot of characters that need to be made and so few character artists. If we get to them, yes, there will be an individual character all of the free infantry. If not, then they will remain the basic soldier with 3 different weapons.[/b] Link to comment Share on other sites More sharing options...
Jeod Posted September 8, 2009 Share Posted September 8, 2009 Will there be any changes to the system requirements, or will it be the same as UT3 currently is? (I'd still like to know the requirements; I run a Vista laptop) Specs: Windows Vista Home Premium SP1 Intel Core Duo Processor 1.83 GHz 3 GB Memory Mobile Intel 965 Express Chipset Family Link to comment Share on other sites More sharing options...
=HT=Duro Posted September 8, 2009 Share Posted September 8, 2009 QUOTE (Jeod @ Sep 8 2009, 05:07 PM) <{POST_SNAPBACK}> Will there be any changes to the system requirements, or will it be the same as UT3 currently is? (I'd still like to know the requirements; I run a Vista laptop)[/b] it will be a lil higher than UT3to know if you can run UT3http://www.srtest.com and choose UT3and for An4x1madr0s, the first time i saw that i was like WTH is that .. but after playing 1 hours, you stop seeing it, so cmon ppl, before asking and talking against thing in the mods, wait till sept.30, play it, and after, report what you like and dislike. those guys work really hard to give you a good game. they need more respect Link to comment Share on other sites More sharing options...
Jeod Posted September 8, 2009 Share Posted September 8, 2009 QUOTE (=HT=Duro @ Sep 8 2009, 03:21 PM) <{POST_SNAPBACK}> it will be a lil higher than UT3to know if you can run UT3http://www.srtest.com and choose UT3and for An4x1madr0s, the first time i saw that i was like WTH is that .. but after playing 1 hours, you stop seeing it, so cmon ppl, before asking and talking against thing in the mods, wait till sept.30, play it, and after, report what you like and dislike. those guys work really hard to give you a good game. they need more respect[/b] System Requirements Lab isn't very trustworthy. It's still a good place to scan your specs though. C&C3 and RA3 run exceptionally well on my laptop when SRL says they don't meet the minimum requirements. I think I'll install UT3 and see how it plays before going to get a new video card.Another question. On a serverside note, will the PS3 version of RenX link with the PC version? Link to comment Share on other sites More sharing options...
MightyBOB Posted September 8, 2009 Share Posted September 8, 2009 Does the PS3 version of Unreal link with the PC version? If not, then there's your answer. If it does, well then I dunno. The PS3 version of Ren-X is a long way off. Link to comment Share on other sites More sharing options...
epicelite Posted September 14, 2009 Share Posted September 14, 2009 Does the n00bjet still shoot through multiple characters? Link to comment Share on other sites More sharing options...
MightyBOB Posted September 14, 2009 Share Posted September 14, 2009 I think it does although I haven't checked. If it doesn't at the moment, then we'll add that later. Link to comment Share on other sites More sharing options...
Jeod Posted September 14, 2009 Share Posted September 14, 2009 Due to better physics, will remote c4s and proximity mines propel forward if you jump forward while throwing them? Link to comment Share on other sites More sharing options...
thrash300 Posted September 15, 2009 Share Posted September 15, 2009 QUOTE (epicelite @ Sep 14 2009, 05:50 AM) <{POST_SNAPBACK}> Does the n00bjet still shoot through multiple characters?[/b] It just won't be close to Renegade if you won't have that LOL people will be like "OWW WTF hacks"Question:Are there any estimates as to how much new people will be playing Renegade X other than the community members.How about a community banner making thing promoting Renegade X or something to spread on some random gaming forms (Maybe UT3 forms too?) to get more players knowin' about it. Link to comment Share on other sites More sharing options...
Jointn00b Posted September 15, 2009 Share Posted September 15, 2009 QUOTE (thrash300 @ Sep 15 2009, 03:26 AM) <{POST_SNAPBACK}> It just won't be close to Renegade if you won't have that LOL people will be like "OWW WTF hacks"Question:Are there any estimates as to how much new people will be playing Renegade X other than the community members.How about a community banner making thing promoting Renegade X or something to spread on some random gaming forms (Maybe UT3 forms too?) to get more players knowin' about it.[/b] We have the media platoon for that they make sure Renegade X is known on other forums.As for the first question, i think many peeps will play Renegade X even outside the forum community. Renegade X is popular (look @ Moddb) and many peeps are waiting for it although they're not a member of the forums Link to comment Share on other sites More sharing options...
MightyBOB Posted September 15, 2009 Share Posted September 15, 2009 Trust me, the Unreal community knows about us. Link to comment Share on other sites More sharing options...
R315r4z0r Posted September 16, 2009 Share Posted September 16, 2009 Not only does the media platoon spread information across multiple forums quickly, but EA has mentioned Renegade X countless times in BCPT. Then there all the random viewers on the ModDB page. This mod is going to have a crap load of people playing when it's released. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted September 16, 2009 Totem Arts Staff Share Posted September 16, 2009 The problem I think is not getting people to download and play the mod, but rather it is more difficult to keep a constant community of people playing past the 3 week mark. We plan on releasing a patch sometime after the September 30th beta, and a 2nd beta release with more features sometime before the end of the year (though that is not guaranteed as of now). These will hopefully bring players back. However we can use all the help we can get in spreading the word! Link to comment Share on other sites More sharing options...
omega79 Posted September 16, 2009 Share Posted September 16, 2009 thats a good plan and well thought of i hope we can keep people playing the game Link to comment Share on other sites More sharing options...
thrash300 Posted September 17, 2009 Share Posted September 17, 2009 Question: QUOTE Are you guys going to remake the medals that hover of a characters head if he destroys a building or kills a lot.[/b] I really hope that you guys do, just don't make it too shiny. Link to comment Share on other sites More sharing options...
scensorECHO Posted September 17, 2009 Share Posted September 17, 2009 I've got an interesting question. You said that destroyed aircraft will crash and burn. However, it wasn't addressed whether a crashing vehicle could collide with a vehicle or infantry on the ground and cause them damage due to explosion/direct contact. Will this happen? Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted September 17, 2009 Totem Arts Staff Share Posted September 17, 2009 I believe so, but I could be wrong. It depends on whether this happens in UT3 or not; and I haven't played enough UT3 to remember. Link to comment Share on other sites More sharing options...
Demigan Posted September 17, 2009 Share Posted September 17, 2009 QUOTE ((NE)Fobby(GEN) @ Sep 17 2009, 06:08 AM) <{POST_SNAPBACK}> I believe so, but I could be wrong. It depends on whether this happens in UT3 or not; and I haven't played enough UT3 to remember.[/b] Most times you just get pushed out of the way, but if the vehicle is still going pretty fast, you are screwed. In case of Renegade, the ground vehicles won't go fast enough to kill you should they get destroyed and the wreck glide against you, and the aircraft will have to fall straight on top of you and crush you, otherwise you won't be able to die by the wrecks I think.Yours sincerely,Demigan. Link to comment Share on other sites More sharing options...
MightyBOB Posted September 19, 2009 Share Posted September 19, 2009 Yes wrecks can kill you in UT3 and therefore they can in Ren X as well. Of course like Demigan said, it depends on a few things like how it hits you, how fast it is going, how much health you have, etc.. Just this week I was playing some VCTF and killed a Raptor or Fury (can't remember which) that was directly above me and the wreckage squashed me, giving the guy a kill after I killed him. (And I tell ya, it was really hectic before I killed him because he was trying to squash me anyways so I had to kill the guy, just too bad I couldn't run from the wreck fast enough.) Link to comment Share on other sites More sharing options...
epicelite Posted September 20, 2009 Share Posted September 20, 2009 You know I always thought it odd how the ion cannon kind of "charged up" before it shot with that build up anim. I know it was mentioned that the anim won't even start till the 30 sec. mark so liek? Is the ion cannon gonna hit instantly then have a dissipation anim? When the nuke is disarmed will the missile fall to the ground but not go off like it was a dud? Link to comment Share on other sites More sharing options...
R315r4z0r Posted September 20, 2009 Share Posted September 20, 2009 I know they said that the nuke wont fall until the countdown reaches 0. So, if you manage to disarm the beacon 1 second before it hits, you wont see the missile at all. Link to comment Share on other sites More sharing options...
epicelite Posted September 21, 2009 Share Posted September 21, 2009 QUOTE (R315r4z0r @ Sep 20 2009, 10:33 AM) <{POST_SNAPBACK}> I know they said that the nuke wont fall until the countdown reaches 0. So, if you manage to disarm the beacon 1 second before it hits, you wont see the missile at all.[/b] Yes but if it falls AFTER the timer reaches 0 then that will just be weird and that extra second it takes to hit the ground can be the difference between a win and a lose. Link to comment Share on other sites More sharing options...
R315r4z0r Posted September 21, 2009 Share Posted September 21, 2009 ..not really.. Link to comment Share on other sites More sharing options...
Demigan Posted September 21, 2009 Share Posted September 21, 2009 QUOTE (epicelite @ Sep 21 2009, 01:47 PM) <{POST_SNAPBACK}> Yes but if it falls AFTER the timer reaches 0 then that will just be weird and that extra second it takes to hit the ground can be the difference between a win and a lose.[/b] after the timer hits zero the beacon simply can't be disarmed anymore. That was the whole point: if the animation starts after zero, then you won't have missles dissapearing 10 metres above the ground.Yours sincerely,Demigan. Link to comment Share on other sites More sharing options...
epicelite Posted September 21, 2009 Share Posted September 21, 2009 QUOTE (Demigan @ Sep 21 2009, 10:20 AM) <{POST_SNAPBACK}> after the timer hits zero the beacon simply can't be disarmed anymore. That was the whole point: if the animation starts after zero, then you won't have missles dissapearing 10 metres above the ground.Yours sincerely,Demigan.[/b] NO NO NO THAT IS NOT WHAT I AM TRYING TO SAY!I mean that in that extra couple seconds it will take AFTER the beacon timer has expired and before the nuke/ion hits can actually make a real difference. Link to comment Share on other sites More sharing options...
Qbert987 Posted September 22, 2009 Share Posted September 22, 2009 you mean all of the ppl running away from sure nuclear destruction? :lol: Link to comment Share on other sites More sharing options...
R315r4z0r Posted September 22, 2009 Share Posted September 22, 2009 QUOTE (epicelite @ Sep 21 2009, 08:07 PM) <{POST_SNAPBACK}> NO NO NO THAT IS NOT WHAT I AM TRYING TO SAY!I mean that in that extra couple seconds it will take AFTER the beacon timer has expired and before the nuke/ion hits can actually make a real difference.[/b] In what way? The building is being destroyed and nothing can be done to prevent it. It's only an animation. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted September 22, 2009 Totem Arts Staff Share Posted September 22, 2009 I mentioned before that a nuke's damage radius against infantry and vehicles will be bigger than it was in Renegade. Not by an electrifying amount, but enough to kill infantry that are at least a few more feet away from the blast. So if you're sitting there repairing, and the time is up, you will probably die or at least get damaged. Link to comment Share on other sites More sharing options...
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