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dustzone

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  1. QUOTE (Mr. Weedy @ Sep 16 2009, 09:11 PM) <{POST_SNAPBACK}> Then let me start your discussion on AI again The great thing about UT as the basis is that in UT you can actually give orders to bots. In UT2k4 you could give your teammates commands like: Attack, Cover me, Dance,.... (I actually have never tried it in UT3, but it should be in there) Anyway, 12 days to go.... the suspense is killing me!
  2. As far as extra buildings/refineries, I figure a good idea would be to have a neutral building somewhere centrally on the map. The team that conquers the building would if it is was a refinery for instance get increased income, but also have their units stretched due to the more buildings to defend. Other buildings could offer different advantages (think Communications Center or Bunker (with turrets/guns to man)).
  3. How do I setup a server? Will it be the same as with UT3 (not that I know how that goes, but I can try that already)? (years gone by and I'm still waiting on a key for my Renegade server)
  4. Hell yeah, that's great news. I'm gonna reschedule my holiday for this.
  5. Great movie! Great work! and the obvious: I CAN'T WAIT! I would gladly pay good money for this mod. Surely a missed oppertunity for EA Games. I just hope you guys are going to release before I hit the retirement home. Would be terrible if it got the Duke Nukem Forever treatment. Not that I expect that with all the progress I see. Still my whole body is itching to play this.
  6. (actually my first post on this forum... strange, I've been following the mod since 2007, when UT3 wasn't even released) Anyway, The Good: Obviously the multiplayer experience. For some reasons the Renegade gameplay has (almost) always stayed unique. It demands teamplay among players, rewards defenders/engineers and is actually quite balanced despite the different characters. The Bad: The bugs and the possibilities for cheaters. The terrible support (I'm still waiting for a serial for my server after 4 years!). The cancellation (twice!) of Renegade 2. Also the single player was disappointing and since gamers ussually start off by playing the single player, I feel that many never really got to the multiplayer and thus never found out about the awesome online experience. The Ugly: Well, the graphics. At the time of it's release Renegade already had sub-standard graphics compared to it's peers. I personally didn't care that much about the graphics... being an older gamer (since the 80s) I know that gameplay is a 1000 times more important. I also always used the excuse: "Well, it's the first time Westwood builds a FPS-engine, they'll get better with Renegade 2." The main problem: Weak graphics and singleplayer made many gamers disappointed and decide not to try the game any further. A missed oppertunity. (at least that's what I think is the reason for it's disappointing succes) As for me, I started playing with the online beta/trial, so I found out about the multiplayer before the singleplayer. Renegade is the only game I really had fun with online. I love Unreal Tournament ('99, 2004 and 3) but I still play it offline. Being a real team-game gave me the chance to really get somewhere (in the erea of not-being-a-noob) without being intimidated by pro-gamers. C&C Renegade is probably my most played C&C game, despite the fact that I went through several Red Alert discs over the years. Still my favorite online experience!
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