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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. Maybe Yosh is waiting with releasing 5004 until this map is finished
  2. Is not possible: 1. It's an Infantry only map 2. There is only a mesh of the Mammoth MKII 3. It is too big for that map and other maps
  3. Ok, I was looking for things to do (a mission maybe), but now I understand. Would be nice if it was a mission. But I'm very bad in kismet
  4. In the Original Renegade it was also not reachable. And it's a Deathmatch map
  5. Hello Everyone, A few months ago I said I was making a remake of a Renegade Campaign level. Today I finished the first version of it (well I did that some months ago) I was keeping working on TrainingYard, Woods (That is now a mess) and I'm working again on City Flying (Not going to finish it alone because I need to make some meshes and I'm very bad on that part). And I wanted to do this last Friday. But I had some love probs . So I was depressed and I didn't want to game or develop the map further . Anyway I hope you enjoy the map. Download link: https://drive.google.com/open?id=0B2ze9 ... UZnZUJ0UUU
  6. GDI humvee is also in real life http://www.armaholic.com/datas/users/ex ... es_1_4.jpg Hovercraft is also in real life RenX Developers made some vehicles from real life
  7. You see that tunnel as an advantage to Nod? Yeah they can attack from tunnel. Nod can "ambush" GDI
  8. Don't do that. The game is already messed up since beta 4. I'm not a fan of Those map changes like in Field, Mesa, Goldrush, Canyon. CANYON: The new road to silo for Nod. Nod already has a big tunnel under their base. FIELD: the tunnel entrances. It's now somehow possible to get APC in tunnel. MESA: the cave was originally for vehicles and the ref side path was infantry only. And the silo looks crappy near tower. And barracks moved to pp location and pp to bar location GOLDRUSH: I didn't like they made infantry path smaller. And they removed the tower in middle of the map and replaced it with a silo. Why they didn't make a new infantry path to silo But giving gunners handcannons. I don't like that. It's unfair for Nod.
  9. Better update your pc to win7 or higher. New games can't run on XP anymore
  10. You can add a line with mine- and vehicle limit in the UDKRenegadeX.ini for now until it's fixed.
  11. Still a problem. The turret & guard tower will dissappear when it's destroyed. Sometimes you'll see a smoke or the colission is still there
  12. Everything is in English. And ini files are called like the maps are called
  13. UPDATED VERSION: https://drive.google.com/file/d/0B2ze9D ... sp=sharing Here you go Yosh
  14. Originally pp was added to this map. And for nod you can nuke wf and ref in one time I Will check the wall thing later
  15. TK0104

    [MAP] CNC-Snow

    Check also Training Yard forum. I finished the map. Link is in my latest post
  16. This is it. The real deal of TrainingYard. With some changes I think It's now 100% good. I'm not gonna make it better because: 1. I have many times said it's the final version, but it wasn't. And I don't want to edit it again. 2. The last update was a long time ago . Anyway here's the link to download the map: https://drive.google.com/open?id=0B2ze9 ... DBWNloxdmc Check also my youtube channel: ThommyK0104. I uploaded the fly though of it (well it is the endgame movie) and a testplay I did.
  17. It's because TrainingYard, Eyes and Valley are added to the Skirmish menu. You can fix this easily. Go to your RenX directory -> UDKgame -> config. You there CNC Canyon, CNC Complex and the rest of the maps. Just remove the CNC Eyes, CNC TrainingYard And CNC Valley ini file It won't mess up the game It Will remove Eyes, TrainingYard and Valley from Skirmish menu, but You can play Walls again
  18. The map is still not 100% finished (I'm sorry to say it) Found bugs: - More materials are missing on tree's https://drive.google.com/open?id=0B2ze9 ... jBaUE9IUlE - Harverster not moving - I'm spawning at the silo. Not in base
  19. Looks like PUG won't be canceled
  20. Kenz I tought you added a bunker.
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