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TK0104

Totem Arts Staff
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Everything posted by TK0104

  1. Already found some bugs - Tiberium is at tiberium field is flying - A bot bought an orca!!! But I can't buy air units Link: https://drive.google.com/open?id=0B2ze9 ... TVyYjBzcEU
  2. Trust me. You can see far away
  3. Thanks for reply. Gonna do that
  4. [attachment=0]Neutreal Base.png[/attachment]
  5. Hello there. I've been mapping for some time now. And I'm busy on another map. It's called CNC-Woods. It's a quite big map with no AGT or Obby, only Guard Towers and Turrets. - Both teams own a Refinery, Power Plant, WF/AirStrip and a Bar/HoN - There is in the middle of the map (at the beachside) a small neutreal base that owns a silo, a helipad, 2 quonsethuts (not accessable) and a watchtower (The one that is used in Mesa) - The map owns some extra vehicle spawns: Both teams can buy 1 Tesla Tank from A Path Beyond (APB) and both teams own a TS unit spawn at their own base (GDI can buy 1 Titan and Nod 1 TickTank) The WF and Airstrip owns an extra PT where you can buy the vehicles. The Tesla Tank can be purchased at the neutreal base (there are 2 PT's. One for GDI, One for Nod) - Another silo at the high infantry path - Both teams are defended by Walls (Looks a bit like the walls from CNC-Walls) - Flying units activated - Both teams got an extra building (not destroyable) where you can be spawned (yes it owns PT's) - Both teams got one SAM-Site/AA-Tower - 5 crate spawn locations (don't own vehicle spawn because it already own a TS unit + APB unit spawn - If WF/Air is destroyed, you can't buy TS units or APB units - Both teams owns their own Tiberium Field The progress is now very slow because I also do stuff for Training Yard Some screenshots from September 14th 2015: [attachment=1]GDI Base.png[/attachment] [attachment=0]Nod Base.png[/attachment]
  6. You also need to change the tiberium. What I mean that some tiberium is missing the material.
  7. Okay I can fix that stuck problem later. If you post a picture of that other problem I can fix these things. But I'm not really a fan of pickups anymore. And I didn't like the bridge. That place is not really made for a bridge .
  8. TrainingYard for patch 5.004 is released!!!! Here's the link to download the map: https://drive.google.com/open?id=0B2ze9 ... nNIQXJLNVU EDIT: Yosh found some bugs I need to fix WARNING: Make sure you move the current version (from 5.003) and not overwrite it if you want to play it. Don't change the name cause that will mess up with the files from the UPK file.
  9. Can't wait for another PUG. Starts in Netherlands around 9pm
  10. I'm still keeping to check the map. I did yesterday some fixes in my map. The right side of Nod refinery was too dark so I added a light. I also added a ramp to the back of GDI barracks so infantry can't sneak to the power plant so easy. Click here too download the latest screenshots: https://drive.google.com/open?id=0B2ze9 ... 2hfNXd5SFE
  11. The "negative" song is fixed (well actualy I removed the orca apache chinook spawn thing) And ask someone else for a remix for the negative song
  12. You forgot to add some materials or you forgot to add the material to your package [attachment=0]Sniper-Vantage.png[/attachment]
  13. Yo I play Renegade X since the release of Beta 3 and I still dont why the maps: Islands, Walls and Volcano don´t have a silo I hope all the maps have a silo in the full version or in an upcoming patch
  14. I tested the weapon and it works fine to me
  15. It looks like the map is finished. I did some more testplays and everything works perfectly fine. Stuff I added to the map: Added base walls to the base entrances (not infantry paths) so Turrets / Guard Towers can shoot you when you exit the base Added some ramps so infantry can't infiltrate the buildings so easy. Added bunkers (again). This time it doesnt have any special things (I copied the bunker from X-mountain with everything in it) Fixed the landscape. It was moving when you walked (like at the beach) Pickup near Silo: Repair Tool (Not the Repair Gun) Preview: [attachment=0]RenX Repair Tool.png[/attachment] I wanted to add a minimap. But I'm making a mess of a minimap. So if someone say: "I can make on and want to do it", please recommend. And thats it I think. Hope you enjoy TrainingYard in Patch 5.004
  16. Okay that looks f****** awesome
  17. I changed the buildings to non fly structures. And I'm also still working on 2 other maps that will contain flying units. I'm not setting TrainingYard to a flying map
  18. This map is not really made for flying units. I dont want to add agt or obby because I dont want to make it a boring map. Agt and obby are the problem on Field and Under. It will take hours on EKT And TS units are meant to be in crates only
  19. I'm currently working on a version of TrainingYard for patch 5.004. Today I did a testplay Checkout the video: https://m.youtube.com/watch?list=PLJP48 ... LYAeEJUAjU
  20. TK0104

    [MAP] CNC-Snow

    Maybe if you add fog it looks better. Then you have the feeling you're in a real night (I dont know if you did that already. If so. Try to make it darker)
  21. Wow. I almost can say that you've made a fanmade renegade campaign map
  22. (Second photo) It looks like a ramp I think it the developer (Nielsen) first decided to block the way to pp (like in old Renegade) Maybe he forgot to remove it
  23. At the nod base entrance there are rocks on the left where you can jump on. Then you have a rock where you can hide in. I post a screenshot later
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