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N4CR

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About N4CR

  • Birthday 02/22/1987

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  • Allegiance
    Nod
  • Location
    Oceania

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  1. Well I'd ultimately like one now and am happy to pay for it...
  2. If you're regularly ferrying to e.g. platform they will hit buildings quite quickly after so you'd actually end up doing pretty well from it, likely close to comparable to actually shooting at buildings.
  3. It was taken offline a few months ago sadly, so now my only option is lagfest EU at 300-400 ping. And I'm not the only one I pay for a yearly server rental, which does almost nothing for my business, so if I knew how much data it used i'd happily host one in USA lol. If I knew how to do it too lol.
  4. Very good points all around. Healing-style payout might be easiest to implement but with max 10 seconds and a cool down to stop farming. Base to plat on walls is ~6-10s depending on how good your flight skills are. So if you don't get VP in that time then it's sort of wasted implementation. But also avoid farming as suggested.. Just thinking of teamwork mechanisms that aren't in this game (nor any other!).
  5. N4CR

    update is bad.

    Takes longer to load levels likely due to textures or first time loads.. looks good though ;D
  6. Few months back when corona-chan first hit there were two full servers at many times!! That was where Ren-X needs to be. I'll have to look at spreading Ren-x gameplay videos and encourage anyone else to tell people about it.
  7. On the few maps where Transport Helicopters are critical, if you play solely (or mostly) as transport driver you have basically 0 score. The players love you but you have nothing else to show for it And if someone doesn't want to do that sacrifice your team will usually lose, but you are performing a critical service. Would it be possible to have a system where VP is awarded for transport use, e.g. 1 vp per pax per trip (10s minimum cooldown time etc). Just an idea to promote more team gameplay basically - cheers!
  8. I think building killing is very imbalanced at low play counts, because the few good players will just end the game that way. If you are half decent at sneaking it's pretty hard for a few players to stop you.
  9. N4CR

    Love Party

    How!? Can you drive them? I've had very limited results with stacking choppers and tanks haha.
  10. N4CR

    FEEL THE POWER!

    Woah, looks way bigger than a grenadier!
  11. This would be very useful too when on a map I don't know so well. Same with a direction marker for tanks showing body and turret angle if possible.
  12. It's easy for 2 mobis and an eng to run in and camp behind the rock and kill the PP GT.. Nod has no such exploit and a much harder time to get into the base..
  13. That was an epic game
  14. Issue is still present. Have seen it on almost all larger main offence types of vehicle so far (I don't play GDI much though). It gets really annoying on Field and variants depending on how you are playing.. basically now it's risky to go near walls if you have to do more than go in a straight line.
  15. I have seen this being abused before. Thanks for posting it up!
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