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roweboat

Totem Arts Staff
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Everything posted by roweboat

  1. That's really awesome info!! I think from what we found from experience before, was that, simply - less people played. Majority of people don't want to be the "first" or even "fifth" to join a new server, when another server shows 40-50 people. my 2 cents.
  2. nothing can replace a legit tutorial, something the game desperately needs since it's so unique.
  3. Hold Alt & Ctrl keys for options To be honest when commander mode was introduced, none of us knew really how to use it. We learned through practice
  4. Ban catgirls
  5. Rest in Pieces Teleporters, gone too soon.
  6. I think once an in-launcher lobby is available, the problem will be less. Many times now if a server isn't full, people will boot up the game, see there are only 10-30 people in a active server, and then leave without joining. Now if they could also see, okay 30 people in game, but another 10 sitting in the launcher lobby, they might be more willing to join an active game because they know others might do the same relatively soon.
  7. Yes it's been a problem ever since cruise missiles were introduced. Of course since Guard Towers and Turrets have been around much longer than Cruise missiles. The towers weren't put in maps with Cruise missiles in mind. One solution of course is to add anti air to any map that has destroyable defenses.
  8. Add Renegade X Launcher to steam as Non Steam game, and then in Renegade Launcher settings (top right) select 64-bit
  9. Oooo pretty.
  10. I've noticed this too recently. Though I haven't played much this week so I can't comment on its frequency.
  11. If possible, yes this 100%
  12. Covert marketing at it's finest
  13. You should know, you're the expert
  14. I think it's a crime that Valley is on this list but Fort isn't Walls will win
  15. Yes unfortunately tunnel vision becomes a real thing in the heat of ... well not battle but Renegade X lol.
  16. roweboat

    Gunners Meet WF

    every time.
  17. https://renegade-x.com/files/category/4-levels/
  18. One thing I will say... when I'm jacked in, locked and loaded, highly focused on the match. Everything makes sense and I can follow every bit of information thrown at me. It's only when I hear the action while not in the room that it sounds like a chaotic mess (explosions, EVA screaming, Radio chatter nonstop [mostly the same messages 5-10x repeatedly]).
  19. @Handepsilon is something like this feasible or has it been considered?
  20. roweboat

    11 Years Strong

    Woo hoo!! Congrats everyone for all the progress so far!! =D
  21. I think a huge part of the problem is, most people don't know how to use Nod properly to begin with. GDI vs GDI wouldn't take as big a brain to play LOL
  22. Yes it was a byproduct of allowing the game to work on ultrawide screens. I feel the camera view still needs some tweeking too
  23. Best to report any new quirks if you see them. Sometimes the devs aren't aware of issues if they aren't brought up multiple times
  24. At least it's not as bad as when the camera wasn't allowed to clip outside buildings, but would show behind character model's eyeballs
  25. Yes I keep forgetting to bring this up but I've noticed it in various tanks as well
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